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Author SHA1 Message Date
8dc83a27a6 🏚️ Jan 8 Barn Progression - 5 Stages + Extras
 BARN COMPLETE - 5 STAGES + 2 EXTRAS:

**5 Progression Stages:**

1. **Ruined (128px):**
   - Broken roof, holes
   - Overgrown vines
   - Abandoned state
   - File: 01_ruined.png

2. **Partial Repair (128px):**
   - Mid-construction
   - Scaffolding, tools
   - New + old wood mix
   - Work in progress
   - File: 02_partial_repair.png

3. **Repaired Basic (128px):**
   - Fully functional
   - Complete roof
   - Clean wood
   - Simple but sturdy
   - File: 03_repaired_basic.png

4. **Upgraded Stable (160px):**
   - Larger building
   - Attached stable
   - Silo tower
   - Lanterns
   - Red painted trim
   - File: 04_upgraded_stable.png

5. **Deluxe Estate (192px):**
   - Ultimate farm complex
   - Multi-section barn
   - Weather vane
   - Fence enclosure
   - Professional estate
   - File: 05_deluxe_estate.png

**Extras:**
- barn_door.png (64x96px, vertical)
- barn_interior_hay.png (96x96px)

**Location:** /assets/references/buildings/barn/

**Progression sizes:** 128px → 128px → 128px → 160px → 192px

Demo: 8/58 complete (14%)
2026-01-08 22:01:00 +01:00
38c8eb96be 🏰 Jan 8 Kai's House COMPLETE - 5 Stages Total
 FINAL KAI'S HOUSE PROGRESSION:

**5 STAGES - COMPLETE:**

1. **Sleeping Bag Only (48px):**
   - FREE start
   - Just bedroll on grass
   - No shelter
   - File: 01_sleeping_bag_only.png

2. **Tent (64px):**
   - 10 wood
   - Makeshift canvas shelter
   - Basic protection
   - File: 02_tent.png

3. **Wooden Hut (96px):**
   - 500g + 50 wood
   - Rustic shack
   - Storage (10 slots)
   - File: 03_wooden_hut.png

4. **Gothic House (128px):**
   - 2000g + 200 wood + 100 stone
   - Gothic cottage
   - Storage (20 slots)
   - Gargoyle, stained glass
   - File: 04_gothic_house.png

5. **Gothic Manor (192px):**
   - 5000g + 500 wood + 300 stone + 100 iron
   - Ultimate 2-story mansion
   - Multiple turrets
   - Iron fence
   - Storage (30 slots)
   - Ana's room (story)
   - File: 05_gothic_manor.png

**Added:**
- progression_visual.png (reference sheet)
- Updated README.md (5 stages)

**Progression:**
Sleeping bag → Tent → Hut → Gothic House → Gothic Manor
FREE → 10 wood → 500g → 2000g → 5000g

**Sizes:** 48px → 64px → 96px → 128px → 192px

Demo: 5/58 complete (9%)
2026-01-08 21:56:13 +01:00
91be256e76 📋 Jan 8 Demo Production Tasks - Complete Checklist
 CREATED COMPLETE TASK TRACKER:

File: DEMO_TASKS.md

**TASK BREAKDOWN (60 total):**

 **COMPLETED (3):**
- Kai's house progression (3 stages)

 **REMAINING (57):**

**Farm Buildings (12):**
- Barn (3): exterior, door, interior
- Well (4): base, roof, bucket, water (check refs first!)
- Fence (5): vertical, horizontal, corner, gate

**Shop Counter (15):**
- Building exterior (5): wall, window, roof, sign, door
- Interior (5): counter, shelves, cash box, display, marker
- UI (5): buy, sell, price, currency, transaction panel

**Town Path (10):**
- Cobblestone (4 variants)
- Dirt road (3 variants)
- Boundary (3): gate, sign, fog wall

**Farm Props (10):**
- Priority (5): scarecrow, shed, compost, wheelbarrow, flowers
- Optional (5): beehive, coop, crate, trough, hay

**UI Polish (5):**
- Trial indicators (3): badge, button, lock
- Shop enhancements (2): arrow, currency counter

**Bonus (5):**
- Signpost, lamppost, mailbox, gnome, cat

**PROGRESS SUMMARY:**
| Category | Total | Done | Left | % |
|----------|-------|------|------|---|
| House | 3 | 3 | 0 | 100% |
| Farm | 12 | 0 | 12 | 0% |
| Shop | 15 | 0 | 15 | 0% |
| Path | 10 | 0 | 10 | 0% |
| Props | 10 | 0 | 10 | 0% |
| UI | 5 | 0 | 5 | 0% |
| Bonus | 5 | 0 | 5 | 0% |
| TOTAL | 60 | 3 | 57 | 5% |

**TIME ESTIMATE:**
- Remaining: 15-20 hours
- Schedule: 1 week at 2-3h/day
- Minimum viable: 40 sprites
- Complete polish: 60 sprites

**NEXT PRIORITY:**
1. Check well in refs
2. Barn (3 sprites)
3. Fence (5 sprites)
4. Scarecrow (1 sprite)

**SESSION PLAN:**
- Session 1: Farm buildings (2-3h)
- Session 2: Shop counter (3-4h)
- Session 3: Town path (2h)
- Session 4: Polish (2h)

All tasks organized with checkboxes for tracking!
2026-01-08 21:38:31 +01:00
15 changed files with 259 additions and 10 deletions

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# 📋 **DEMO PRODUCTION TASKS - COMPLETE CHECKLIST**
**Created:** Jan 8, 2026 21:37 CET
**Purpose:** ALL remaining demo assets as tasks
**Target:** 58 sprites total, 55 remaining
**Status:** 3/58 complete (5%)
---
## ✅ **COMPLETED (3/58):**
- [x] Kai's house - sleeping bag (Stage 1)
- [x] Kai's house - wooden hut (Stage 2)
- [x] Kai's house - gothic house (Stage 3)
---
## 🏗️ **FARM BUILDINGS (12 remaining):**
### **Barn:**
- [ ] Barn exterior (ruined state)
- [ ] Barn door (large sliding door)
- [ ] Barn interior (hay bales visible)
### **Well:**
**CHECK FIRST:** Might exist in refs!
- [ ] Check `/assets/references/buildings/well_animated/`
- [ ] If missing: Well base structure
- [ ] If missing: Well roof/canopy
- [ ] If missing: Bucket + rope
- [ ] If missing: Water inside (animated)
### **Fence:**
- [ ] Fence post (vertical)
- [ ] Fence post (horizontal)
- [ ] Fence corner piece
- [ ] Fence gate (optional - 2 states: open/closed)
---
## 🏪 **SHOP COUNTER (15 remaining):**
### **Shop Building Exterior:**
- [ ] Shop front wall
- [ ] Shop counter window (where Gronk stands)
- [ ] Shop roof (with overhang)
- [ ] Shop sign (hanging, "SHOP" or symbol)
- [ ] Shop door (background, not accessible in demo)
### **Counter Interior:**
- [ ] Counter surface (wood)
- [ ] Shelves behind counter (with items)
- [ ] Cash box/drawer
- [ ] Item display area
- [ ] Gronk standing spot marker (optional)
### **Shop UI:**
- [ ] Buy button (green)
- [ ] Sell button (red)
- [ ] Price display panel
- [ ] Currency icon (gold coin)
- [ ] Transaction confirmation panel
---
## 🛤️ **TOWN PATH (10 remaining):**
### **Cobblestone Tiles:**
- [ ] Cobblestone variant 1 (light)
- [ ] Cobblestone variant 2 (dark)
- [ ] Cobblestone variant 3 (cracked)
- [ ] Cobblestone variant 4 (mossy)
### **Dirt Road:**
- [ ] Dirt road variant 1 (dry)
- [ ] Dirt road variant 2 (wet/muddy)
- [ ] Dirt road variant 3 (with wheel tracks)
### **Town Boundary (Trial Limit):**
- [ ] Town gate/archway (locked entrance)
- [ ] "LOCKED - Purchase Full Game" sign
- [ ] Fog wall effect (animated, 2-3 frames)
---
## 🌾 **FARM PROPS (10 remaining):**
**PRIORITY:**
- [ ] Scarecrow (keeps crows away)
- [ ] Tool shed (small storage building)
- [ ] Compost bin (fertilizer production)
- [ ] Wheelbarrow (decoration/transport)
- [ ] Flower bed (decoration, 2 variants)
**OPTIONAL:**
- [ ] Beehive (honey production - extra income)
- [ ] Chicken coop (placeholder, no chickens yet)
- [ ] Wooden crate (storage decoration)
- [ ] Water trough (animal water source)
- [ ] Hay bale (decoration)
---
## 🎨 **UI POLISH (5 remaining):**
### **Trial Mode Indicators:**
- [ ] "TRIAL VERSION" badge (top corner)
- [ ] "Purchase Full Game" button
- [ ] Lock icon (for locked features)
### **Shop UI Enhancements:**
- [ ] Inventory to shop arrow (drag indicator)
- [ ] Currency counter display (how much gold you have)
---
## 🎁 **BONUS/OPTIONAL (5 remaining):**
**Nice to have but NOT required for demo:**
- [ ] Signpost (pointing to shop, "TOWN →")
- [ ] Lamppost (town entrance decoration)
- [ ] Mailbox (Kai's house decoration)
- [ ] Garden gnome (easter egg)
- [ ] Cat NPC (roaming decoration, no interaction)
---
## 📊 **PROGRESS SUMMARY:**
| Category | Total | Done | Remaining | % |
|----------|-------|------|-----------|---|
| **House** | 3 | 3 | 0 | ✅ 100% |
| **Farm Buildings** | 12 | 0 | 12 | 0% |
| **Shop Counter** | 15 | 0 | 15 | 0% |
| **Town Path** | 10 | 0 | 10 | 0% |
| **Farm Props** | 10 | 0 | 10 | 0% |
| **UI Polish** | 5 | 0 | 5 | 0% |
| **Bonus** | 5 | 0 | 5 | 0% |
| **TOTAL** | **60** | **3** | **57** | **5%** |
*(Note: Total is 60 because added 2 optional fence gates + bonus items)*
---
## 🎯 **NEXT PRIORITY (Do These First):**
**Session 1 (Tonight/Tomorrow - 2-3 hours):**
1. [ ] Check if well exists in refs
2. [ ] Barn exterior (ruined)
3. [ ] Barn door
4. [ ] Fence posts (vertical, horizontal, corner)
5. [ ] Scarecrow
**Session 2 (This Weekend - 3-4 hours):**
6. [ ] Shop building exterior (5 sprites)
7. [ ] Shop counter interior (5 sprites)
8. [ ] Shop UI (5 sprites)
**Session 3 (Next Week - 2 hours):**
9. [ ] Town path cobblestone (4 variants)
10. [ ] Town path dirt (3 variants)
11. [ ] Town boundary (gate, sign, fog)
**Session 4 (Polish - 2 hours):**
12. [ ] Farm props (tool shed, compost, wheelbarrow, flower bed)
13. [ ] UI polish (trial badge, purchase button, lock icon)
14. [ ] Test & integrate all assets
---
## ⏱️ **TIME ESTIMATES:**
**Per Asset Type:**
- Simple prop (scarecrow, crate): 15-20 min
- Building exterior: 30-40 min
- Building with details (shop): 45-60 min
- UI element: 10-15 min
- Tileset variant: 20-30 min
**Total Time Remaining:** ~15-20 hours work
**Realistic Schedule:**
- 2-3 hours/day = 5-7 days
- 4-5 hours/weekend day = 3-4 days
- **Complete demo assets in 1 week!**
---
## 📝 **NOTES:**
**Style Consistency:**
- ✅ Use "Cult of the Lamb" style (thick outlines, dark-chibi)
- ✅ Noir color palette (dark, weathered)
- ✅ Gothic elements where appropriate
- ✅ Transparent backgrounds
- ✅ Proper sizing (64x64, 96x96, 128x128)
**Reference:**
- Check `/assets/references/buildings/` for existing assets
- Check `/assets/references/ui/` for UI examples
- Use Kai's house as style reference
**Testing:**
- [ ] Import each asset to game as completed
- [ ] Verify collision boxes
- [ ] Check scaling/proportions
- [ ] Test interactions (doors, shop counter)
---
## 🎮 **DEMO LAUNCH CHECKLIST:**
**MINIMUM VIABLE (40 sprites):**
- [x] Kai's house (3) ✅
- [ ] Farm buildings (9) - barn, well, fence
- [ ] Shop counter (15) - building + UI
- [ ] Town path (7) - basic tiles + boundary
- [ ] Farm props (5) - scarecrow, shed, compost, wheelbarrow, flowers
- [ ] UI (1) - trial badge
**COMPLETE DEMO (60 sprites):**
- All of above +
- [ ] Extra farm props (5)
- [ ] UI polish (4)
- [ ] Bonus items (5)
---
**START NEXT SESSION WITH:**
1. Check well refs
2. Generate barn
3. Generate fence
**Current: 3/58 (5%) - LET'S GO!** 🚀

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# Kai's House - Progression Stages
# Kai's House - Progression Stages (5 TOTAL)
**Created:** Jan 8, 2026 21:32 CET
**Updated:** Jan 8, 2026 21:55 CET
**Purpose:** Player housing progression system
**Style:** Cult of the Lamb inspired, dark-chibi noir, gothic aesthetic
---
## Progression Stages:
## Progression Stages (5 TOTAL):
### Stage 1: Sleeping Bag/Tent
**File:** `01_sleeping_bag.png`
**Cost:** FREE (starting shelter)
**Description:** Makeshift tent from tattered canvas and wooden sticks
### Stage 1: Sleeping Bag Only
**File:** `01_sleeping_bag_only.png`
**Cost:** FREE (starting point)
**Size:** 48x48 pixels
**Description:** Just a bedroll on the ground, no shelter
**Features:**
- Small campfire stones
- Bedroll visible inside
- Very basic survival shelter
- Temporary homeless look
- Brown bedroll on grass
- "Z" sleeping icon
- Extreme poverty start
- No protection
**Game Function:**
- Spawn point only
- Sleep to save (exposed to weather)
- Very vulnerable
---
### Stage 2: Tent/Makeshift Shelter
**File:** `02_tent.png`
**Cost:** 10 wood (gather sticks)
**Size:** 64x64 pixels
**Description:** Makeshift tent from tattered canvas and wooden sticks
**Game Function:**
- Spawn point

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