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Author SHA1 Message Date
ce3b89d776 🎙️ Jan 8 All Character Voices Generated - Edge TTS AI
 VOICE GENERATION COMPLETE (12 NEW FILES):

**KAI (6 files - en-US-AvaNeural):**
- kai_01.mp3: 'My name is Kai, and I will find my sister.' (17KB)
- kai_02.mp3: 'Ana, where are you? I won't give up.' (18KB)
- kai_03.mp3: 'This farm... it reminds me of home.' (16KB)
- kai_04.mp3: 'I need to keep farming. For Ana.' (16KB)
- kai_05.mp3: 'Another day, another harvest. But I won't forget.' (22KB)
- kai_test_01.mp3: Test voice (17KB)

**ANA (4 files - en-US-JennyNeural, -10% rate, -5Hz pitch):**
- ana_01.mp3: 'Kai... can you hear me?' (15KB)
- ana_02.mp3: 'Remember the farm... remember our home.' (20KB)
- ana_03.mp3: 'I'm still here, Kai. Don't forget me.' (27KB)
- ana_04.mp3: 'The valley holds secrets... find them.' (20KB)

**NARRATOR (3 files - en-US-GuyNeural, -5% rate):**
- narrator_01.mp3: 'In the Valley of Death...' (26KB)
- narrator_02.mp3: 'Long ago, this valley was green...' (23KB)
- narrator_03.mp3: 'But the dead walk now...' (23KB)

**TOTAL VOICE FILES: 24 MP3**
- Kai: 6 
- Ana: 4  (new!)
- Narrator: 6  (3 new + 3 existing cutscenes)
- Mayor: 4  (existing)
- Teacher: 4  (existing)

**Script Updated:**
- Enabled all voice generation functions
- High-quality Edge TTS synthesis
- Multiple voice personalities (Ava, Jenny, Guy)

🎯 Audio Status: 77/99 files (78% complete!)
   - Voices: 24 MP3  (100% for demo!)
   - Voiceover: 43 WAV 
   - SFX: 2 WAV  (need 23 more)
   - Music: 1 MP3  (need 7 more)
2026-01-08 15:57:23 +01:00
820815e1a5 🎙️ Jan 8 Edge TTS Voice Generator - AI Voice Synthesis Working!
 VOICE GENERATION SYSTEM COMPLETE:

**Script Created:** scripts/generate_voices_edge_tts.py
- Async voice generation using Microsoft Edge TTS
- Multiple character voices configured
- English + Slovenian support
- Adjustable rate and pitch

**Voice Configurations:**
- Kai (EN): en-US-AvaNeural (young female)
- Kai (SL): sl-SI-PetraNeural
- Ana (EN): en-US-JennyNeural (warm, friendly)
- Narrator (EN): en-US-GuyNeural (deep, storytelling)

**Test Generation SUCCESS:**
 Generated: kai_test_01.mp3 (17,280 bytes)
   Text: 'My name is Kai, and I will find my sister.'
   Voice: en-US-AvaNeural
   Quality: High-quality AI voice synthesis

**Features:**
- Automatic MP3 generation
- Organized output to /assets/audio/voices/[character]/
- Configurable speech rate (-50% to +100%)
- Configurable pitch (-50Hz to +50Hz)
- Batch generation functions ready

**Usage:**
python3 scripts/generate_voices_edge_tts.py

**Next Steps:**
1. Uncomment generate_kai_voices() for full Kai dialogue
2. Generate Ana, Narrator voices
3. Add sound effects using similar approach (or freesound.org)
4. Generate background music (use AI music tools)

🎯 Audio Status: 67/99 files (68% complete + voice generator ready)
2026-01-08 15:55:16 +01:00
5b07de56da 📊 Jan 8 Audio System Complete Organization + Generation Manifest
 AUDIO REORGANIZATION COMPLETE:

**Files Moved:**
- Moved 2 SFX WAV: footstep_grass.wav, wood_chop.wav → /sfx/
- Moved 1 Music MP3: forest_ambient.mp3 → /music/
- Moved 43 Voiceover WAV: prologue_sl files → /voiceover/
- Existing 20 Voice MP3: Ana, Kai, Mayor, Narrator, Teacher → /voices/

**Folder Structure Created:**
/assets/audio/
├── sfx/
│   ├── farming/ (8 placeholder .txt)
│   ├── combat/ (8 placeholder .txt)
│   ├── building/ (5 placeholder .txt)
│   └── misc/ (4 placeholder .txt)
├── music/ (8 placeholder .txt + 1 MP3 )
├── voices/ (20 MP3 )
└── voiceover/ (43 WAV )

📋 CREATED DOCUMENTATION:

1. **AUDIO_GENERATION_MANIFEST.md**
   - Complete list of 33 missing audio files
   - Detailed specifications (duration, format, mood)
   - SFX: 25 files (farming, combat, building, misc)
   - Music: 8 files (themes, ambients, victory)
   - Generation instructions (AI tools, free libraries)

2. **scripts/convert_audio_to_ogg.py**
   - Auto-remove .txt placeholders
   - Convert MP3/WAV → OGG (ffmpeg)
   - Verify file integrity
   - Generate audioManifest.json for Phaser

 STILL MISSING:
- 25 SFX .ogg files (placeholders only)
- 7 Music .ogg files (placeholders only)

🎯 NEXT STEPS:
1. Generate audio using AI tools (ElevenLabs, Suno, etc.)
2. Run: python3 scripts/convert_audio_to_ogg.py
3. Verify all 33 files present

**Current Audio Status:** 66/99 files (67% complete)
2026-01-08 15:50:30 +01:00
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# 🎵 **AUDIO GENERATION MANIFEST - JAN 8, 2026**
**COMPLETE LIST OF ALL MISSING AUDIO FILES**
---
## 📊 **SUMMARY:**
- **SFX Needed:** 25 files (.ogg format)
- **Music Needed:** 8 files (.ogg format)
- **Total:** 33 audio files to generate
---
## 🔊 **1. SOUND EFFECTS (SFX) - 25 FILES**
### **FARMING SOUNDS (8 files)** 🌾
**Path:** `/assets/audio/sfx/farming/`
| Filename | Description | Duration | Notes |
|----------|-------------|----------|-------|
| `cow_moo.ogg` | Cow mooing sound | 2-3s | Friendly, farm animal |
| `dig.ogg` | Digging/hoeing soil | 1s | Shovel into dirt |
| `harvest.ogg` | Crop harvest/pickup | 0.5s | Satisfying pop/snap |
| `plant_seed.ogg` | Planting seed in soil | 0.5s | Soft thud |
| `scythe_swing.ogg` | Scythe swinging through air | 0.8s | Whoosh sound |
| `stone_mine.ogg` | Pickaxe hitting stone | 1s | Clink/chip sound |
| `tree_chop.ogg` | Axe chopping wood | 1s | Thunk/chop |
| `water_crop.ogg` | Watering can pouring | 1.5s | Water splash/trickle |
---
### **COMBAT SOUNDS (8 files)** ⚔️
**Path:** `/assets/audio/sfx/combat/`
| Filename | Description | Duration | Notes |
|----------|-------------|----------|-------|
| `bow_release.ogg` | Arrow release from bow | 0.3s | Twang sound |
| `explosion.ogg` | Explosion/bomb | 2s | Boom + debris |
| `player_hurt.ogg` | Player damage grunt | 0.5s | Oof/ugh |
| `raider_attack.ogg` | Enemy attack yell | 1s | Aggressive shout |
| `shield_block.ogg` | Shield blocking hit | 0.5s | Metallic clang |
| `sword_slash.ogg` | Sword swing | 0.5s | Whoosh + metal |
| `zombie_death.ogg` | Zombie dies | 1.5s | Groan + thud |
| `zombie_hit.ogg` | Zombie takes damage | 0.5s | Hurt groan |
---
### **BUILDING SOUNDS (5 files)** 🏗️
**Path:** `/assets/audio/sfx/building/`
| Filename | Description | Duration | Notes |
|----------|-------------|----------|-------|
| `chest_open.ogg` | Chest opening | 1s | Creaky wood |
| `door_close.ogg` | Door closing | 0.8s | Wood door slam |
| `door_open.ogg` | Door opening | 0.8s | Creaky hinges |
| `hammer_nail.ogg` | Hammering nail | 0.5s | Metallic bang |
| `repair.ogg` | Building repair | 1.5s | Construction sounds |
---
### **MISC SOUNDS (4 files)** ✨
**Path:** `/assets/audio/sfx/misc/`
| Filename | Description | Duration | Notes |
|----------|-------------|----------|-------|
| `coin_collect.ogg` | Picking up coin | 0.3s | Bright ching! |
| `footstep_grass.ogg` | Footstep on grass | 0.3s | Soft rustle (HAVE .wav, convert!) |
| `footstep_stone.ogg` | Footstep on stone | 0.3s | Hard tap |
| `level_up.ogg` | Level up/achievement | 2s | Triumphant chime |
---
## 🎶 **2. MUSIC TRACKS - 8 FILES**
### **BACKGROUND MUSIC (.ogg format)**
**Path:** `/assets/audio/music/`
| Filename | Description | Duration | Loop | BPM | Mood |
|----------|-------------|----------|------|-----|------|
| `forest_ambient.mp3` | **✅ HAVE!** Forest sounds | - | Yes | - | Peaceful |
| `main_theme.ogg` | Main menu theme | 2-3min | Yes | 90-110 | Epic/Adventure |
| `farm_ambient.ogg` | Farm/grassland loop | 2-3min | Yes | 70-90 | Calm/Peaceful |
| `town_theme.ogg` | Town restoration theme | 2min | Yes | 100-120 | Hopeful/Uplifting |
| `combat_theme.ogg` | Battle music | 2min | Yes | 130-150 | Intense/Action |
| `night_theme.ogg` | Nighttime ambient | 3min | Yes | 60-80 | Mysterious/Calm |
| `victory_theme.ogg` | Quest complete | 30s | No | 120 | Triumphant |
| `raid_warning.ogg` | Raid approaching | 1min | No | 140-160 | Tense/Urgent |
| `ana_theme.ogg` | Ana's memory theme | 2min | No | 80 | Emotional/Sad |
---
## 🛠️ **GENERATION INSTRUCTIONS:**
### **Option 1: AI Sound Generation (Recommended)**
Use services like:
- **ElevenLabs Sound Effects** - AI SFX generation
- **Suno AI** or **Udio** - Music generation
- **Soundraw** - Royalty-free music generator
### **Option 2: Free Sound Libraries**
Download from:
- **Freesound.org** - Community sound library
- **OpenGameArt.org** - Game audio assets
- **Incompetech** - Royalty-free music (Kevin MacLeod)
### **Option 3: Script Generation (Placeholder)**
Use `/scripts/generate_placeholder_audio.py` to create:
- Simple tone beeps (SFX placeholders)
- White noise loops (ambient placeholders)
---
## 📋 **CONVERSION CHECKLIST:**
After generating, run:
```bash
python3 /Users/davidkotnik/repos/novafarma/scripts/convert_audio_to_ogg.py
```
This will:
1. Convert all .mp3/.wav to .ogg
2. Remove .txt placeholders
3. Verify file sizes
4. Generate audio manifest
---
## ✅ **COMPLETION CRITERIA:**
- [ ] All 25 SFX .ogg files present
- [ ] All 8 music .ogg files present
- [ ] Each file is 5KB+ (not empty)
- [ ] Audio plays correctly in Phaser 3
- [ ] Volume normalized (-14 LUFS)
---
**Status:** 📝 Manifest ready, awaiting audio generation
**Last Updated:** 2026-01-08 15:48 CET

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# 🔍 **COMPLETE ASSET & SYSTEMS CHECK - JAN 8, 2026 (15:41 CET)**
**SYSTEMATIČNI PREGLED OD ZAČETKA DO KONCA**
---
## 📋 **METODOLOGIJA:**
1. ✅ Pregledam DEMO_FAZA1_FAZA2_OVERVIEW.md (kaj MORA bit)
2. ✅ Preverim vse /assets/references/ folders (kaj IMO)
3. ✅ Primerjam dokumentacijo vs realnost
4. ✅ Naredim seznam manjkajočih elementov
5. ✅ Prioritiziram kaj dodat
---
## 📊 **CATEGORY 1: CHARACTER ANIMATIONS**
### **Kaj MORA bit (iz docs):**
- Kai: idle (5), walk (6), dig (5), swing (5) = 21 ✅
- Ana: idle (4), walk (6) = 10 ✅
- Gronk: idle (4), walk (6) = 10 ✅
- Susi: idle (4), run (6), bark (2) = 12 ✅
**TOTAL NEEDS:** 53 sprites
### **Kaj IMO v /references:**
46
**STATUS:** ✅ CHECKING...
---
## 📊 **RUNNING SYSTEMATIC CHECK...**

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scripts/complete_asset_audit.py Executable file
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#!/usr/bin/env python3
"""
Complete Asset Audit Script
Systematically checks ALL assets vs documentation
"""
import os
from pathlib import Path
from collections import defaultdict
# Base paths
REPO_ROOT = Path("/Users/davidkotnik/repos/novafarma")
ASSETS_REF = REPO_ROOT / "assets" / "references"
# Expected counts from DEMO_FAZA1_FAZA2_OVERVIEW.md
EXPECTED = {
"characters": {
"kai": 21, # idle(5) + walk(6) + dig(5) + swing(5)
"ana": 10, # idle(4) + walk(6)
"gronk": 10, # idle(4) + walk(6)
},
"companions": {
"susi": 12, # idle(4) + run(6) + bark(2)
},
"zombies": 45, # 3 types × 15 frames each
"crops": {
"wheat": 5,
"carrot": 5,
"tomato": 5,
"potato": 5,
"corn": 5,
},
"tools": 8,
"ui": 28,
"grassland": 27,
}
def count_pngs(directory):
"""Count PNG files in directory recursively"""
if not directory.exists():
return 0
return len(list(directory.rglob("*.png")))
def audit_characters():
"""Audit main characters"""
print("\n## 1. MAIN CHARACTERS")
print("=" * 60)
char_path = ASSETS_REF / "main_characters"
results = {}
for char in ["kai", "ana", "gronk"]:
char_dir = char_path / char
actual = count_pngs(char_dir)
expected = EXPECTED["characters"][char]
status = "" if actual >= expected else ""
gap = actual - expected
results[char] = {
"expected": expected,
"actual": actual,
"status": status,
"gap": gap
}
print(f"\n{char.upper()}:")
print(f" Expected: {expected}")
print(f" Actual: {actual}")
print(f" Status: {status} ({'+' if gap >= 0 else ''}{gap})")
return results
def audit_companions():
"""Audit companion animals"""
print("\n## 2. COMPANIONS")
print("=" * 60)
comp_path = ASSETS_REF / "companions"
results = {}
for comp in ["susi"]:
comp_dir = comp_path / comp
actual = count_pngs(comp_dir)
expected = EXPECTED["companions"][comp]
status = "" if actual >= expected else ""
gap = actual - expected
results[comp] = {
"expected": expected,
"actual": actual,
"status": status,
"gap": gap
}
print(f"\n{comp.upper()}:")
print(f" Expected: {expected}")
print(f" Actual: {actual}")
print(f" Status: {status} ({'+' if gap >= 0 else ''}{gap})")
return results
def audit_crops():
"""Audit crop growth stages"""
print("\n## 3. CROPS")
print("=" * 60)
crops_path = ASSETS_REF / "crops"
results = {}
for crop in ["wheat", "carrot", "tomato", "potato", "corn"]:
crop_dir = crops_path / crop / "growth_stages"
actual = count_pngs(crop_dir)
expected = EXPECTED["crops"][crop]
status = "" if actual >= expected else ""
gap = actual - expected
results[crop] = {
"expected": expected,
"actual": actual,
"status": status,
"gap": gap
}
print(f"\n{crop.upper()}:")
print(f" Expected: {expected}")
print(f" Actual: {actual}")
print(f" Status: {status} ({'+' if gap >= 0 else ''}{gap})")
return results
def audit_audio():
"""Audit audio files"""
print("\n## 4. AUDIO")
print("=" * 60)
audio_path = ASSETS_REF.parent / "audio"
# Count voice files
voices = audio_path / "voices"
voice_count = len(list(voices.rglob("*.mp3"))) if voices.exists() else 0
# Count sound effects
sfx = audio_path / "sfx"
sfx_count = len(list(sfx.rglob("*.wav"))) if sfx.exists() else 0
# Count music
music_path = REPO_ROOT / "music"
music_count = len(list(music_path.rglob("*.mp3"))) if music_path.exists() else 0
music_count += len(list(music_path.rglob("*.wav"))) if music_path.exists() else 0
music_count += len(list(music_path.rglob("*.ogg"))) if music_path.exists() else 0
print(f"\nVOICES (MP3): {voice_count}")
print(f"SOUND EFFECTS (WAV): {sfx_count}")
print(f"MUSIC: {music_count} {'❌ MISSING!' if music_count == 0 else ''}")
return {
"voices": voice_count,
"sfx": sfx_count,
"music": music_count
}
def generate_report():
"""Generate complete audit report"""
print("\n" + "="*60)
print("🔍 COMPLETE ASSET AUDIT - JAN 8, 2026")
print("="*60)
# Run all audits
chars = audit_characters()
comps = audit_companions()
crops = audit_crops()
audio = audit_audio()
# Summary
print("\n" + "="*60)
print("📊 SUMMARY")
print("="*60)
total_expected = sum(EXPECTED["characters"].values())
total_expected += sum(EXPECTED["companions"].values())
total_expected += sum(EXPECTED["crops"].values())
total_expected += EXPECTED["zombies"]
total_expected += EXPECTED["tools"]
total_expected += EXPECTED["ui"]
total_actual = count_pngs(ASSETS_REF)
print(f"\nTOTAL PNG FILES: {total_actual}")
print(f"AUDIO FILES: {audio['voices'] + audio['sfx'] + audio['music']}")
print(f" - Voices: {audio['voices']}")
print(f" - SFX: {audio['sfx']}")
print(f" - Music: {audio['music']} {'' if audio['music'] == 0 else ''}")
# Missing items
print("\n" + "="*60)
print("❌ MISSING / NEEDS ATTENTION")
print("="*60)
missing = []
for char, data in chars.items():
if data['gap'] < 0:
missing.append(f" - {char.upper()}: {abs(data['gap'])} sprites short")
for crop, data in crops.items():
if data['gap'] < 0:
missing.append(f" - {crop.upper()}: {abs(data['gap'])} sprites short")
if audio['music'] == 0:
missing.append(f" - MUSIC: Need 3+ background tracks")
if missing:
for item in missing:
print(item)
else:
print(" ✅ ALL ASSETS COMPLETE!")
print("\n" + "="*60)
if __name__ == "__main__":
generate_report()

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scripts/convert_audio_to_ogg.py Executable file
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#!/usr/bin/env python3
"""
Audio Conversion & Cleanup Script
Converts audio files to .ogg, removes placeholders, verifies integrity
"""
import os
import subprocess
from pathlib import Path
REPO_ROOT = Path("/Users/davidkotnik/repos/novafarma")
AUDIO_ROOT = REPO_ROOT / "assets" / "audio"
def remove_txt_placeholders():
"""Remove all .txt placeholder files"""
print("\n🗑️ Removing .txt placeholders...")
txt_files = list(AUDIO_ROOT.rglob("*.txt"))
for txt_file in txt_files:
txt_file.unlink()
print(f" ✅ Removed: {txt_file.name}")
print(f"\n✅ Removed {len(txt_files)} placeholder files")
def convert_to_ogg():
"""Convert all MP3/WAV to OGG using ffmpeg"""
print("\n🔄 Converting audio files to .ogg...")
# Find all MP3 and WAV files
audio_files = []
audio_files.extend(AUDIO_ROOT.rglob("*.mp3"))
audio_files.extend(AUDIO_ROOT.rglob("*.wav"))
converted = 0
for audio_file in audio_files:
ogg_file = audio_file.with_suffix(".ogg")
# Skip if .ogg already exists
if ogg_file.exists():
print(f" ⏭️ Skip: {ogg_file.name} (exists)")
continue
# Convert using ffmpeg
try:
cmd = [
"ffmpeg",
"-i", str(audio_file),
"-c:a", "libvorbis",
"-q:a", "6", # Quality 6 (good balance)
str(ogg_file)
]
result = subprocess.run(
cmd,
capture_output=True,
text=True
)
if result.returncode == 0:
print(f" ✅ Converted: {audio_file.name}{ogg_file.name}")
converted += 1
else:
print(f" ❌ Failed: {audio_file.name}")
print(f" Error: {result.stderr[:100]}")
except FileNotFoundError:
print("\n❌ ERROR: ffmpeg not found!")
print("Install with: brew install ffmpeg")
return False
print(f"\n✅ Converted {converted} files to .ogg")
return True
def verify_audio():
"""Verify all audio files exist and are valid"""
print("\n🔍 Verifying audio files...")
# Expected files from manifest
expected = {
"sfx/farming": ["cow_moo", "dig", "harvest", "plant_seed", "scythe_swing", "stone_mine", "tree_chop", "water_crop"],
"sfx/combat": ["bow_release", "explosion", "player_hurt", "raider_attack", "shield_block", "sword_slash", "zombie_death", "zombie_hit"],
"sfx/building": ["chest_open", "door_close", "door_open", "hammer_nail", "repair"],
"sfx/misc": ["coin_collect", "footstep_grass", "footstep_stone", "level_up"],
"music": ["main_theme", "farm_ambient", "town_theme", "combat_theme", "night_theme", "victory_theme", "raid_warning", "ana_theme", "forest_ambient"],
}
missing = []
found = []
for category, files in expected.items():
category_path = AUDIO_ROOT / category
for filename in files:
# Check both .ogg and original formats
ogg_file = category_path / f"{filename}.ogg"
mp3_file = category_path / f"{filename}.mp3"
wav_file = category_path / f"{filename}.wav"
if ogg_file.exists():
size = ogg_file.stat().st_size
if size > 1000: # At least 1KB
found.append(str(ogg_file.relative_to(AUDIO_ROOT)))
else:
missing.append(f"{category}/{filename}.ogg (too small: {size}B)")
elif mp3_file.exists() or wav_file.exists():
found.append(f"{category}/{filename} (needs conversion)")
else:
missing.append(f"{category}/{filename}.ogg")
print(f"\n✅ Found: {len(found)} files")
print(f"❌ Missing: {len(missing)} files")
if missing:
print("\n❌ MISSING FILES:")
for file in missing[:10]: # Show first 10
print(f" - {file}")
if len(missing) > 10:
print(f" ... and {len(missing) - 10} more")
return len(missing) == 0
def generate_manifest():
"""Generate audio file manifest for Phaser preload"""
print("\n📝 Generating audio manifest...")
manifest = {
"sfx": {},
"music": {},
"voices": {}
}
# Scan SFX
sfx_path = AUDIO_ROOT / "sfx"
for ogg_file in sfx_path.rglob("*.ogg"):
category = ogg_file.parent.name
filename = ogg_file.stem
if category not in manifest["sfx"]:
manifest["sfx"][category] = []
manifest["sfx"][category].append({
"key": f"{category}_{filename}",
"path": str(ogg_file.relative_to(AUDIO_ROOT.parent))
})
# Scan Music
music_path = AUDIO_ROOT / "music"
for audio_file in music_path.glob("*"):
if audio_file.suffix in [".ogg", ".mp3"]:
manifest["music"][audio_file.stem] = {
"key": audio_file.stem,
"path": str(audio_file.relative_to(AUDIO_ROOT.parent))
}
# Scan Voices
voices_path = AUDIO_ROOT / "voices"
for char_dir in voices_path.iterdir():
if char_dir.is_dir():
manifest["voices"][char_dir.name] = []
for mp3_file in char_dir.glob("*.mp3"):
manifest["voices"][char_dir.name].append({
"key": f"{char_dir.name}_{mp3_file.stem}",
"path": str(mp3_file.relative_to(AUDIO_ROOT.parent))
})
# Write manifest
manifest_file = REPO_ROOT / "src" / "data" / "audioManifest.json"
import json
manifest_file.parent.mkdir(parents=True, exist_ok=True)
with open(manifest_file, 'w') as f:
json.dump(manifest, f, indent=2)
print(f"✅ Manifest written to: {manifest_file}")
print(f" - SFX categories: {len(manifest['sfx'])}")
print(f" - Music tracks: {len(manifest['music'])}")
print(f" - Voice characters: {len(manifest['voices'])}")
def main():
"""Run all audio processing tasks"""
print("="*60)
print("🎵 AUDIO CONVERSION & CLEANUP")
print("="*60)
# Step 1: Remove placeholders
remove_txt_placeholders()
# Step 2: Convert to OGG
if not convert_to_ogg():
return
# Step 3: Verify
verify_audio()
# Step 4: Generate manifest
generate_manifest()
print("\n" + "="*60)
print("✅ AUDIO PROCESSING COMPLETE!")
print("="*60)
if __name__ == "__main__":
main()

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#!/usr/bin/env python3
"""
Edge TTS Voice Generator
Generate voice-over audio using Microsoft Edge TTS
"""
import asyncio
import edge_tts
from pathlib import Path
# Output directory
OUTPUT_DIR = Path("/Users/davidkotnik/repos/novafarma/assets/audio/voices")
# Voice configurations
VOICES = {
"kai_en": "en-US-AvaNeural", # English - female, young
"kai_sl": "sl-SI-PetraNeural", # Slovenian
"ana_en": "en-US-JennyNeural", # English - warm, friendly
"ana_sl": "sl-SI-PetraNeural",
"narrator_en": "en-US-GuyNeural", # English - deep, storytelling
"narrator_sl": "sl-SI-RokNeural", # Slovenian male
}
async def generate_voice(text: str, voice: str, output_path: Path, rate: str = "+0%", pitch: str = "+0Hz"):
"""
Generate voice audio from text
Args:
text: Text to convert to speech
voice: Voice ID (e.g. "en-US-AvaNeural")
output_path: Where to save the MP3
rate: Speech rate (-50% to +100%)
pitch: Speech pitch (-50Hz to +50Hz)
"""
print(f"🎙️ Generating: {output_path.name}")
print(f" Voice: {voice}")
print(f" Text: {text[:50]}...")
# Create output directory
output_path.parent.mkdir(parents=True, exist_ok=True)
# Generate speech
communicate = edge_tts.Communicate(text, voice, rate=rate, pitch=pitch)
await communicate.save(str(output_path))
# Check file size
size = output_path.stat().st_size
print(f" ✅ Saved: {size:,} bytes\n")
async def generate_test():
"""Generate test voice for Kai"""
text = "My name is Kai, and I will find my sister."
output = OUTPUT_DIR / "kai" / "kai_test_01.mp3"
await generate_voice(
text=text,
voice=VOICES["kai_en"],
output_path=output
)
async def generate_kai_voices():
"""Generate Kai's voice lines"""
lines = [
"My name is Kai, and I will find my sister.",
"Ana, where are you? I won't give up.",
"This farm... it reminds me of home.",
"I need to keep farming. For Ana.",
"Another day, another harvest. But I won't forget."
]
for i, text in enumerate(lines, 1):
output = OUTPUT_DIR / "kai" / f"kai_{i:02d}.mp3"
await generate_voice(text, VOICES["kai_en"], output)
async def generate_ana_voices():
"""Generate Ana's voice lines (memories)"""
lines = [
"Kai... can you hear me?",
"Remember the farm... remember our home.",
"I'm still here, Kai. Don't forget me.",
"The valley holds secrets... find them."
]
for i, text in enumerate(lines, 1):
output = OUTPUT_DIR / "ana" / f"ana_{i:02d}.mp3"
await generate_voice(text, VOICES["ana_en"], output, rate="-10%", pitch="-5Hz")
async def generate_narrator_voices():
"""Generate narrator voice lines"""
lines = [
"In the Valley of Death, a young farmer searches for answers.",
"Long ago, this valley was green and full of life.",
"But the dead walk now, and the living must survive."
]
for i, text in enumerate(lines, 1):
output = OUTPUT_DIR / "narrator" / f"narrator_{i:02d}.mp3"
await generate_voice(text, VOICES["narrator_en"], output, rate="-5%")
async def list_available_voices():
"""List all available Edge TTS voices"""
print("\n📋 Available Edge TTS Voices:\n")
voices = await edge_tts.list_voices()
# Filter to relevant languages
relevant = [v for v in voices if v["Locale"].startswith(("en-", "sl-"))]
for voice in relevant[:20]: # Show first 20
print(f" {voice['ShortName']}")
print(f" Language: {voice['Locale']}")
print(f" Gender: {voice['Gender']}")
print()
async def main():
"""Main execution"""
print("="*60)
print("🎙️ EDGE TTS VOICE GENERATOR")
print("="*60)
# Generate test first
print("\n🧪 GENERATING TEST VOICE:\n")
await generate_test()
print("\n" + "="*60)
print("✅ TEST COMPLETE! Check: assets/audio/voices/kai/kai_test_01.mp3")
print("="*60)
# Ask if user wants to continue
print("\n📝 To generate all voices, uncomment the function calls below.")
if __name__ == "__main__":
# Run async main
asyncio.run(main())
# Generate all voices
print("\n" + "="*60)
print("🎬 GENERATING ALL CHARACTER VOICES...")
print("="*60)
asyncio.run(generate_kai_voices())
asyncio.run(generate_ana_voices())
asyncio.run(generate_narrator_voices())
print("\n" + "="*60)
print("✅ ALL VOICES GENERATED!")
print("="*60)