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Author SHA1 Message Date
b051513cdf UPDATE: Production Checklist - Jan 8 Session Complete
Marked 129 reference assets as complete:

CHARACTER ANIMATIONS (57 frames):
- Kai: 21 frames (idle 5, walk 6, dig 5, swing 5)
- Ana: 10 frames (idle 4, walk 6)
- Gronk: 10 frames (idle 4, walk 6)
- Susi: 16 frames v2 (idle 4, run 6, bark 2)
All DONE - ready for implementation

ZOMBIE ANIMATIONS (45 frames):
- Green Zombie: 15 frames (idle 4, walk 6, attack 5)
- Strong Zombie (red eyes): 15 frames
- Weak Zombie (white eyes): 15 frames
All DONE - 3 variants complete

GRASSLAND REFERENCES (27 assets):
- Ground tiles: 8 references
- Nature props: 9 references
- Flowers: 5 references
- Farm elements: 5 references
References DONE - ready for production tiling

DEMO STATUS UPDATE:
- Complete: 129 assets
- Missing: 123 assets (crops 30, UI 35, production tiles 58)
- Total Demo: 252 assets
- Progress: 51% complete

Next steps: Crop sprites and UI elements
2026-01-08 05:59:12 +01:00
cd73a34b41 ANIMATION REFERENCE LIBRARY ORGANIZED - 102 frames
Complete animation reference structure established
Session: Jan 8, 2026 05:42-05:48 CET

CHARACTER ANIMATIONS (57 frames):

KAI (21 frames):
- Idle: 5 frames (breathing animation)
- Walk: 6 frames (full walk cycle)
- Dig: 5 frames (farming action)
- Swing: 5 frames (attack/tool use)

ANA (10 frames):
- Idle: 4 frames (standing pose)
- Walk: 6 frames (walk cycle)

GRONK (10 frames):
- Idle: 4 frames (standing with vape)
- Walk: 6 frames (walk cycle)

SUSI (16 frames v2):
- Idle: 4 frames (sitting/standing)
- Run: 6 frames (companion follow)
- Bark: 2 frames (interaction)

ZOMBIE ANIMATIONS (45 frames):

GREEN ZOMBIE (15 frames):
- Idle: 4 frames (white glowing eyes)
- Walk: 6 frames (shambling)
- Attack: 5 frames (lunge)

STRONG ZOMBIE - RED EYES (15 frames):
- Idle: 4 frames (dreadlocks, aggressive)
- Walk: 6 frames (faster movement)
- Attack: 5 frames (violent lunge)

WEAK ZOMBIE - WHITE EYES (15 frames):
- Idle: 4 frames (dreadlocks, scared)
- Walk: 6 frames (slower shuffle)
- Attack: 5 frames (weak attack)

FOLDER STRUCTURE:
- assets/references/main_characters/[character]/animations/[action]/
- assets/references/companions/susi/animations/[action]/
- assets/references/enemies/zombies/variants/[type]/animations/[action]/

Style: Cult of the Lamb aesthetic maintained
All frames organized and ready for sprite sheet generation
2026-01-08 05:48:42 +01:00
23c90c0c26 GRASSLAND REFERENCE LIBRARY COMPLETE - 27 assets
Cult of the Lamb art style established
Session: Jan 8, 2026 05:00-05:32 CET

GRASSLAND BIOME REFERENCES (27 files):

STRUCTURE:
- Master reference sheet
- Tiles folder (8 assets)
- Props folder (9 assets)
- Flowers folder (5 assets)
- Farm folder (5 assets)

TILES (8):
- Grass light/dark variations
- Dirt path tile
- Tilled soil (dry + wet)
- Stone path
- Grass borders (top + corner)

NATURE PROPS (9):
- Rocks: small, medium, large
- Bushes: green + flowering
- Tall grass tuft (with skulls)
- Tree stump (with mushrooms)
- Fallen log

FLOWERS (5):
- Red, blue, yellow, white patches
- Mixed wildflower patch

FARM ELEMENTS (5):
- Fence: horizontal, vertical, corner
- Sign post
- Gate (closed)

STYLE FEATURES:
- Cult of the Lamb aesthetic
- Thick black outlines
- Muted saturated colors (NO gray/neon)
- Chibi cute + dark fantasy
- Top-down game perspective
- Simplified charming shapes
- Dark cute details (skulls, bones, moss)

Ready for production tiling and implementation
2026-01-08 05:33:15 +01:00
131 changed files with 95 additions and 68 deletions

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