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c9c1eab1e2
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@@ -1,10 +1,12 @@
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# 📋 FAZA 2 - DETAJLNI DELOVNI NAČRT
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# 📋 FAZA 2 - DETAJLNI DELOVNI NAČRT
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## Town Restoration - Complete Work Breakdown
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## Town Restoration - Complete Work Breakdown
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**Status:** 10/159 sprites (6%)
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**Status:** 53/182 sprites (29%)
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**Last Updated:** 9. Januar 2026, 01:20
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**Last Updated:** 9. Januar 2026, 03:15
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**Reference Inventory:** 889 PNG files trenutno
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**Reference Inventory:** 889 PNG files trenutno
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**⚰️ SPECIAL: Cemetery added for ghost spawns!**
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---
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---
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## 🔍 PREGLED ŠTO JE ŽE OBSTAJA V REFERENCES
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## 🔍 PREGLED ŠTO JE ŽE OBSTAJA V REFERENCES
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@@ -50,9 +52,9 @@
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## 🎯 FAZA 2 - ŠTO MORAMO NAREDITI
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## 🎯 FAZA 2 - ŠTO MORAMO NAREDITI
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### **PRIORITY 1: TOWN BUILDINGS (40 sprites) - WEEKS 2-3**
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### **PRIORITY 1: TOWN BUILDINGS (45 sprites) - WEEKS 2-3**
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**Core 8 Buildings × 5 Stages Each:**
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**Core 9 Buildings × 5 Stages Each:**
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1. **TOWN HALL** (5 stages)
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1. **TOWN HALL** (5 stages)
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- Civic center, mayor's office
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- Civic center, mayor's office
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@@ -103,6 +105,13 @@
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- Potions, medicine, herbs
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- Potions, medicine, herbs
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- Alchemy shop
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- Alchemy shop
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- Gothic medicine shop
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- Gothic medicine shop
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- **STATUS:** ✅ COMPLETE!
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9. **CEMETERY** (5 stages) 👻⚰️
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- Graveyard for the town
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- Ghost spawn point (night haunting!)
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- Father Marko blessing quests
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- Gothic cemetery with mausoleums
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- **STATUS:** 🔴 Not started
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- **STATUS:** 🔴 Not started
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**Each Building Needs:**
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**Each Building Needs:**
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@@ -114,7 +123,7 @@
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---
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---
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### **PRIORITY 2: TOWN INFRASTRUCTURE (26 sprites) - WEEK 4**
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### **PRIORITY 2: TOWN INFRASTRUCTURE (36 sprites) - WEEK 4**
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#### **ROADS & PATHS (12 sprites):**
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#### **ROADS & PATHS (12 sprites):**
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1. **Cobblestone Straight** (3 variants)
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1. **Cobblestone Straight** (3 variants)
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@@ -159,6 +168,24 @@
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- Broken → restored memorial
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- Broken → restored memorial
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- **STATUS:** 🔴 Not started
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- **STATUS:** 🔴 Not started
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#### **GRAVEYARD PROPS (10 sprites):** 👻⚰️
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1. **Gravestones** (5 variants)
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- Different shapes/sizes
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- Gothic designs with epitaphs
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- **STATUS:** 🔴 Not started
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2. **Gothic Crosses** (3 variants)
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- Stone, iron, ornate
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- Different sizes
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- **STATUS:** 🔴 Not started
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3. **Angel Statues** (2 variants)
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- Weeping angel, prayer angel
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- Cemetery decorations
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- **STATUS:** 🔴 Not started
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**💀 GHOST MECHANICS:** Ghosts spawn from cemetery at night to haunt town!
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---
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---
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### **PRIORITY 3: TOWN SQUARE COMPLETION (3 sprites) - WEEK 1 FINISH**
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### **PRIORITY 3: TOWN SQUARE COMPLETION (3 sprites) - WEEK 1 FINISH**
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@@ -238,17 +265,17 @@
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## 📊 FAZA 2 - COMPLETE BREAKDOWN
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## 📊 FAZA 2 - COMPLETE BREAKDOWN
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### **TOTAL SPRITES NEEDED: 157**
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### **TOTAL SPRITES NEEDED: 182**
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| Category | Sprites | Status | % |
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| Category | Sprites | Status | % |
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|----------|---------|--------|---|
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|----------|---------|--------|---|
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| **Week 1 (Town Square)** | 13 | 10 done | 77% |
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| **Week 1 (Town Square)** | 13 | 13 done ✅ | 100% |
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| **Weeks 2-3 (Buildings)** | 40 | 0 done | 0% |
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| **Weeks 2-3 (Buildings)** | 45 | 40 done 🔄 | 89% |
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| **Week 4 (Infrastructure)** | 26 | 0 done | 0% |
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| **Week 4 (Infrastructure)** | 36 | 0 done | 0% |
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| **Week 5 (NPCs)** | 88 | 0 done | 0% |
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| **Week 5 (NPCs)** | 88 | 0 done | 0% |
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| **TOTAL FAZA 2** | **167** | **10 done** | **6%** |
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| **TOTAL FAZA 2** | **182** | **53 done** | **29%** |
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*(Updated from 159 - more accurate count)*
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*(Updated: +9th building Cemetery + 10 graveyard props)*
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---
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---
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@@ -263,11 +290,14 @@
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6. 🔴 **Town square center** - TODO
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6. 🔴 **Town square center** - TODO
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7. 🔴 **Entrance arch** - TODO
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7. 🔴 **Entrance arch** - TODO
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### **START WEEK 2 (20 sprites):**
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### **FINISH WEEK 2 (5 sprites):**
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1. **Town Hall** (5 stages) - Core building #1
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1. **Cemetery** (5 stages) - Ghost spawn point! 👻⚰️
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2. **Church** (5 stages) - Core building #2
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- Ruined → Restored graveyard
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3. **Blacksmith** (5 stages) - Core building #3
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- Mausoleums, gates, fog effects
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4. **General Store** (5 stages) - Core building #4
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### **START WEEK 4 (10 sprites):**
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1. **Graveyard Props** (10 total)
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- Gravestones (5), Crosses (3), Angels (2)
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---
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---
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BIN
assets/references/faza2_buildings/apothecary/stage_1_ruined.png
Normal file
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After Width: | Height: | Size: 663 KiB |
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After Width: | Height: | Size: 783 KiB |
BIN
assets/references/faza2_buildings/apothecary/stage_3_walls.png
Normal file
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After Width: | Height: | Size: 757 KiB |
BIN
assets/references/faza2_buildings/apothecary/stage_4_roof.png
Normal file
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After Width: | Height: | Size: 727 KiB |
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After Width: | Height: | Size: 759 KiB |
BIN
assets/references/faza2_buildings/blacksmith/stage_1_ruined.png
Normal file
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After Width: | Height: | Size: 683 KiB |
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After Width: | Height: | Size: 744 KiB |
BIN
assets/references/faza2_buildings/blacksmith/stage_3_walls.png
Normal file
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After Width: | Height: | Size: 736 KiB |
BIN
assets/references/faza2_buildings/blacksmith/stage_4_roof.png
Normal file
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After Width: | Height: | Size: 726 KiB |
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After Width: | Height: | Size: 663 KiB |
BIN
assets/references/faza2_buildings/church/stage_1_ruined.png
Normal file
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After Width: | Height: | Size: 701 KiB |
BIN
assets/references/faza2_buildings/church/stage_2_foundation.png
Normal file
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After Width: | Height: | Size: 753 KiB |
BIN
assets/references/faza2_buildings/church/stage_3_walls.png
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After Width: | Height: | Size: 722 KiB |
BIN
assets/references/faza2_buildings/church/stage_4_roof.png
Normal file
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After Width: | Height: | Size: 709 KiB |
BIN
assets/references/faza2_buildings/church/stage_5_restored.png
Normal file
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After Width: | Height: | Size: 636 KiB |
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After Width: | Height: | Size: 722 KiB |
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After Width: | Height: | Size: 757 KiB |
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After Width: | Height: | Size: 731 KiB |
BIN
assets/references/faza2_buildings/general_store/stage_4_roof.png
Normal file
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After Width: | Height: | Size: 751 KiB |
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After Width: | Height: | Size: 675 KiB |
BIN
assets/references/faza2_buildings/guard_post/stage_1_ruined.png
Normal file
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After Width: | Height: | Size: 709 KiB |
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After Width: | Height: | Size: 778 KiB |
BIN
assets/references/faza2_buildings/guard_post/stage_3_walls.png
Normal file
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After Width: | Height: | Size: 722 KiB |
BIN
assets/references/faza2_buildings/guard_post/stage_4_roof.png
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After Width: | Height: | Size: 736 KiB |
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After Width: | Height: | Size: 635 KiB |
BIN
assets/references/faza2_buildings/inn_tavern/stage_1_ruined.png
Normal file
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After Width: | Height: | Size: 716 KiB |
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After Width: | Height: | Size: 744 KiB |
BIN
assets/references/faza2_buildings/inn_tavern/stage_3_walls.png
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After Width: | Height: | Size: 734 KiB |
BIN
assets/references/faza2_buildings/inn_tavern/stage_4_roof.png
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After Width: | Height: | Size: 726 KiB |
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After Width: | Height: | Size: 764 KiB |
BIN
assets/references/faza2_buildings/school/stage_1_ruined.png
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After Width: | Height: | Size: 701 KiB |
BIN
assets/references/faza2_buildings/school/stage_2_foundation.png
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After Width: | Height: | Size: 762 KiB |
BIN
assets/references/faza2_buildings/school/stage_3_walls.png
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After Width: | Height: | Size: 725 KiB |
BIN
assets/references/faza2_buildings/school/stage_4_roof.png
Normal file
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After Width: | Height: | Size: 714 KiB |
BIN
assets/references/faza2_buildings/school/stage_5_restored.png
Normal file
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After Width: | Height: | Size: 748 KiB |
BIN
assets/references/faza2_buildings/town_hall/stage_1_ruined.png
Normal file
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After Width: | Height: | Size: 685 KiB |
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After Width: | Height: | Size: 742 KiB |
BIN
assets/references/faza2_buildings/town_hall/stage_3_walls.png
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After Width: | Height: | Size: 687 KiB |
BIN
assets/references/faza2_buildings/town_hall/stage_4_roof.png
Normal file
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After Width: | Height: | Size: 678 KiB |
BIN
assets/references/faza2_buildings/town_hall/stage_5_restored.png
Normal file
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After Width: | Height: | Size: 645 KiB |
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After Width: | Height: | Size: 705 KiB |
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After Width: | Height: | Size: 716 KiB |
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After Width: | Height: | Size: 536 KiB |
@@ -1,11 +1,17 @@
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# 🎮 DOLINASMRTI - COMPLETE GAME BIBLE
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# 🎮 DOLINASMRTI - COMPLETE GAME BIBLE
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**Created:** 30.12.2025 04:07
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**Created:** 30.12.2025 04:07
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**Last Updated:** 09.01.2026 01:15 CET 🎉 **FAZA 1 COMPLETE!**
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**Last Updated:** 09.01.2026 03:17 CET 🏘️ **FAZA 2 WEEK 2 COMPLETE!**
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**Version:** Alpha 1.7 (Faza 1 Asset Lock!)
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**Version:** Alpha 1.8 (Faza 2 Buildings + Cemetery!)
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**Status:** 🎯 DEMO 93% + FAZA 1 100% - Only audio remains!
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**Status:** 🎯 DEMO 93% + FAZA 1 100% + FAZA 2 29% (53/182 sprites)
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**⚡ JAN 9 UPDATE:** FAZA 1 LOCKED - All 73 sprites complete! Faza 2 started!
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**⚡ JAN 9 MEGA SESSION UPDATE:**
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- ✅ FAZA 1: 100% LOCKED (73 sprites)
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- ✅ FAZA 2 Week 1: Town Square Complete (13 sprites)
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- ✅ FAZA 2 Week 2: ALL 8 Core Buildings (40 sprites)
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- ⚰️ Cemetery Added as 9th Building (ghost spawn system!)
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- 👻 Ghost haunting mechanics planned
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- **TOTAL TONIGHT: 126 sprites generated!**
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---
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---
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@@ -116,29 +122,107 @@
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---
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---
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### **✅ FAZA 2: TOWN RESTORATION STARTED (10/159)**
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### **🏘️ FAZA 2: TOWN RESTORATION (53/182 sprites - 29%)**
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**WEEK 1 PROGRESS (10 sprites):**
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**WEEK 1 COMPLETE (13/13 sprites):**
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**First Ruined House (5 progression stages):**
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**First Ruined House (5 stages):**
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1. **Completely Ruined** - Debris, collapsed walls ✅
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1. **Completely Ruined** - Debris, collapsed ✅
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2. **Foundation Cleared** - Stable base ✅
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2. **Foundation Cleared** - Stable base ✅
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3. **Walls Rebuilt** - Standing structure, no roof ✅
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3. **Walls Rebuilt** - Standing, no roof ✅
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4. **Roof Completed** - Functional house ✅
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4. **Roof Completed** - Functional ✅
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5. **Fully Restored** - Beautiful, lived-in ✅
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5. **Fully Restored** - Gothic mansion ✅
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**Town Square (5 assets):**
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**Town Square Infrastructure (8 sprites):**
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- **Fountain:** 3 stages (broken → working → ornate gargoyle masterpiece) ✅
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- **Fountain:** 3 stages (broken → working → ornate with gargoyles) ✅
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- **Gothic Bench:** Wrought iron with gothic arches ✅
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- **Gothic Bench:** Wrought iron seats ✅
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- **Notice Board:** Quest hub with parchments ✅
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- **Notice Board:** Quest hub ✅
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- **Street Lamp:** With bat gargoyle! ✅
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**Faza 2 Production Plan:** 5-week schedule, 159 sprites documented
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- **Plaza Center:** Circular cobblestone ✅
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- **Entrance Archway:** "Town Entrance" gates ✅
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---
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---
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### **📊 JAN 8-9 SESSION STATISTICS:**
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**WEEK 2 COMPLETE (40/40 sprites):**
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**SPRITES GENERATED:** 72 new sprites
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**ALL 8 CORE BUILDINGS (5 stages each):**
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1. **TOWN HALL** ✅
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- Clock tower throughout progression
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- Town flags flying on stage 5
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- Gothic government building
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2. **CHURCH** ✅
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- Stained glass windows
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- Bell tower with golden cross
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- Cathedral with lit candles
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3. **BLACKSMITH** ✅
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- Forge glowing through windows
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- "BLACKSMITH" sign
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- Gronk visible in final stage!
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4. **GENERAL STORE** ✅
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- Large display windows
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- "GENERAL STORE" hanging sign
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- Two-story merchant building
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5. **INN/TAVERN** ✅
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- "TAVERN" sign with beer mug
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- Warm windows glowing
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- NPCs gathering outside!
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6. **SCHOOL** ✅
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- Bell tower with bell
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- "SCHOOL" sign
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- Children's drawings visible!
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7. **GUARD POST** ✅
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- Watchtower with guards on walls
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- Town crest shield
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- Torches lit
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8. **APOTHECARY** ✅
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- Colorful potion bottles glowing!
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- "APOTHECARY" mortar/pestle sign
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- Bubbling cauldron outside!
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---
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**⚰️ 9TH BUILDING ADDED - CEMETERY:** 👻
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**Ghost Spawn Mechanics:**
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- Spirits emerge from graveyard at night
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- Haunt town NPCs (strašenje ljudi!)
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- Father Marko blessing quests
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- Gothic fog effects
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**Cemetery Assets (5 stages + 10 props planned):**
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- Graveyard progression (ruined → restored)
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- Gravestones (5 variants)
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- Gothic crosses (3 variants)
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- Angel statues (2 variants)
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---
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**STYLE ACHIEVEMENTS:**
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- Perfect gothic consistency across all 53 sprites
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- 5-stage progression tells restoration story
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- Unique details per building (signs, NPCs, effects)
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- Thick black outlines throughout
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- Weathering on early stages, beauty on stage 5
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---
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### **📊 JAN 8-9 MEGA SESSION STATISTICS:**
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**TOTAL SPRITES GENERATED:** 126
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- Faza 1: 73 sprites
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- Faza 2: 53 sprites
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* Week 1: 13 sprites
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* Week 2: 40 sprites
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**PRODUCTION STATS:**
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- Animal animations: 30
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- Animal animations: 30
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- Infrastructure: 13
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- Infrastructure: 13
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- Tools (new): 19
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- Tools (new): 19
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