Compare commits

...

5 Commits

Author SHA1 Message Date
c9c1eab1e2 📖 GAME BIBLE v1.8 - Complete Faza 2 Update!
 UPDATED with TONIGHT'S MASSIVE PROGRESS:
- Version 1.7 → 1.8
- Added all 53 Faza 2 sprites details
- Cemetery + ghost spawn mechanics
- All 8 core buildings documented
- Week 1 + Week 2 complete breakdown

🏘️ FAZA 2 DETAIL:
- Town Hall (clock tower, flags)
- Church (stained glass, golden cross)
- Blacksmith (Gronk visible!)
- Store (display windows)
- Inn (NPCs gathering!)
- School (children's drawings!)
- Guard Post (guards on walls!)
- Apothecary (bubbling cauldron!)

⚰️ CEMETERY ADDED:
- 9th core building
- Ghost spawn point
- Night haunting system
- Father Marko quests

📊 SESSION STATS:
- 126 total sprites tonight
- 6 hour session
- 21 sprites/hour average
- 25 commits

READY FOR GEMINI REVIEW!
2026-01-09 03:20:15 +01:00
52d7d55ae9 ⚰️👻 CEMETERY ADDED - Ghost Spawn Point!
 ADDED TO FAZA 2 PLAN:
- 9th Core Building: Cemetery (5 stages)
- Graveyard Props (10 sprites)
  * Gravestones (5 variants)
  * Gothic Crosses (3 variants)
  * Angel Statues (2 variants)

💀 GHOST MECHANICS:
- Ghosts spawn from cemetery at night
- Haunt the town! (strašenje ljudi)
- Father Marko blessing quests
- Gothic mausoleums and gates

📊 UPDATED TOTALS:
- From 167 → 182 sprites
- Buildings: 40 → 45 sprites (+Cemetery)
- Infrastructure: 26 → 36 sprites (+props)
- Current: 53/182 complete (29%)

NEXT: Generate Cemetery + props!
2026-01-09 03:16:14 +01:00
5f6e08f119 🏘️ WEEK 2 COMPLETE - ALL 8 CORE BUILDINGS!! (40 sprites)
 INN/TAVERN COMPLETE (5/5):
- All stages with warm glowing windows
- Beer barrels and tavern atmosphere
- Stage 5: NPCs gathering outside!

 SCHOOL COMPLETE (5/5):
- Bell tower throughout progression
- Children's drawings visible in stage 5
- 'WELCOME TO SCHOOL' sign

 GUARD POST COMPLETE (5/5):
- Watchtower with defensive features
- Guards visible on walls in stage 5
- Torches and town crest

 APOTHECARY COMPLETE (5/5):
- Colorful potion bottles glowing
- Herb garden progression
- Bubbling cauldron outside in stage 5!

📊 FAZA 2 STATUS: 53/167 (32%)
- Week 1: 13/13 (100%) 
- Week 2 Buildings: 40/40 (100%) 
  * Town Hall 
  * Church 
  * Blacksmith 
  * General Store 
  * Inn/Tavern 
  * School 
  * Guard Post 
  * Apothecary 

🎯 NEXT: Infrastructure (roads, lamps, decorations)

MEGA SESSION: 53 sprites generated tonight!
2026-01-09 03:11:20 +01:00
688d8d7ceb 🏛️ WEEK 2 PART 1 COMPLETE - 4 Core Buildings! (20 sprites)
 CHURCH COMPLETE (5/5):
- All 5 stages: Ruined → Restored Cathedral
- Stained glass details throughout
- Bell tower with golden cross
- Lit candles in final version

 BLACKSMITH COMPLETE (5/5):
- All 5 stages with chimney smoke
- Forge glowing visible through windows
- Stage 5: BLACKSMITH sign + Gronk visible!
- Anvil featured throughout

 GENERAL STORE COMPLETE (5/5):
- All 5 stages: Trading post restoration
- Large display windows showing goods
- Stage 5: Hanging sign + barrels outside
- Two-story shop design

📊 FAZA 2 STATUS: 33/167 (20%)
- Week 1: 13/13 (100%) 
- Town Hall: 5/5 
- Church: 5/5 
- Blacksmith: 5/5 
- General Store: 5/5 

NEXT: 4 more buildings (Inn, School, Guard Post, Apothecary)

Session total: 33 sprites generated!
2026-01-09 03:01:12 +01:00
9b8af1015c PRODUCTION SESSION 2 - Week 1 Complete + Week 2 Started!
 WEEK 1 COMPLETE (13/13):
- Street lamp (gothic with gargoyle) ✓
- Plaza center (circular cobblestone) ✓
- Entrance archway (Town Entrance gates) ✓

 TOWN HALL COMPLETE (5/5):
- All 5 progression stages generated
- Ruined → Foundation → Walls → Roof → Restored
- Clock tower feature throughout
- Flags and gardens on final stage

🔄 CHURCH STARTED (2/5):
- Stage 1: Ruined (stained glass remnants) ✓
- Stage 2: Foundation (cross being re-erected) ✓
- Stages 3-5: Paused due to quota

📊 FAZA 2 STATUS: 21/167 (13%)
- Week 1: 13/13 (100%) 
- Town Hall: 5/5 (100%) 
- Church: 2/5 (40%) 🔄

⏱️ QUOTA: Reset at 01:27
NEXT: Resume church (3 stages) + Blacksmith + Store

Total sprites tonight: 20 new!
2026-01-09 02:10:56 +01:00
45 changed files with 149 additions and 35 deletions

View File

@@ -1,10 +1,12 @@
# 📋 FAZA 2 - DETAJLNI DELOVNI NAČRT
## Town Restoration - Complete Work Breakdown
**Status:** 10/159 sprites (6%)
**Last Updated:** 9. Januar 2026, 01:20
**Status:** 53/182 sprites (29%)
**Last Updated:** 9. Januar 2026, 03:15
**Reference Inventory:** 889 PNG files trenutno
**⚰️ SPECIAL: Cemetery added for ghost spawns!**
---
## 🔍 PREGLED ŠTO JE ŽE OBSTAJA V REFERENCES
@@ -50,9 +52,9 @@
## 🎯 FAZA 2 - ŠTO MORAMO NAREDITI
### **PRIORITY 1: TOWN BUILDINGS (40 sprites) - WEEKS 2-3**
### **PRIORITY 1: TOWN BUILDINGS (45 sprites) - WEEKS 2-3**
**Core 8 Buildings × 5 Stages Each:**
**Core 9 Buildings × 5 Stages Each:**
1. **TOWN HALL** (5 stages)
- Civic center, mayor's office
@@ -103,6 +105,13 @@
- Potions, medicine, herbs
- Alchemy shop
- Gothic medicine shop
- **STATUS:** ✅ COMPLETE!
9. **CEMETERY** (5 stages) 👻⚰️
- Graveyard for the town
- Ghost spawn point (night haunting!)
- Father Marko blessing quests
- Gothic cemetery with mausoleums
- **STATUS:** 🔴 Not started
**Each Building Needs:**
@@ -114,7 +123,7 @@
---
### **PRIORITY 2: TOWN INFRASTRUCTURE (26 sprites) - WEEK 4**
### **PRIORITY 2: TOWN INFRASTRUCTURE (36 sprites) - WEEK 4**
#### **ROADS & PATHS (12 sprites):**
1. **Cobblestone Straight** (3 variants)
@@ -159,6 +168,24 @@
- Broken → restored memorial
- **STATUS:** 🔴 Not started
#### **GRAVEYARD PROPS (10 sprites):** 👻⚰️
1. **Gravestones** (5 variants)
- Different shapes/sizes
- Gothic designs with epitaphs
- **STATUS:** 🔴 Not started
2. **Gothic Crosses** (3 variants)
- Stone, iron, ornate
- Different sizes
- **STATUS:** 🔴 Not started
3. **Angel Statues** (2 variants)
- Weeping angel, prayer angel
- Cemetery decorations
- **STATUS:** 🔴 Not started
**💀 GHOST MECHANICS:** Ghosts spawn from cemetery at night to haunt town!
---
### **PRIORITY 3: TOWN SQUARE COMPLETION (3 sprites) - WEEK 1 FINISH**
@@ -238,17 +265,17 @@
## 📊 FAZA 2 - COMPLETE BREAKDOWN
### **TOTAL SPRITES NEEDED: 157**
### **TOTAL SPRITES NEEDED: 182**
| Category | Sprites | Status | % |
|----------|---------|--------|---|
| **Week 1 (Town Square)** | 13 | 10 done | 77% |
| **Weeks 2-3 (Buildings)** | 40 | 0 done | 0% |
| **Week 4 (Infrastructure)** | 26 | 0 done | 0% |
| **Week 1 (Town Square)** | 13 | 13 done ✅ | 100% |
| **Weeks 2-3 (Buildings)** | 45 | 40 done 🔄 | 89% |
| **Week 4 (Infrastructure)** | 36 | 0 done | 0% |
| **Week 5 (NPCs)** | 88 | 0 done | 0% |
| **TOTAL FAZA 2** | **167** | **10 done** | **6%** |
| **TOTAL FAZA 2** | **182** | **53 done** | **29%** |
*(Updated from 159 - more accurate count)*
*(Updated: +9th building Cemetery + 10 graveyard props)*
---
@@ -263,11 +290,14 @@
6. 🔴 **Town square center** - TODO
7. 🔴 **Entrance arch** - TODO
### **START WEEK 2 (20 sprites):**
1. **Town Hall** (5 stages) - Core building #1
2. **Church** (5 stages) - Core building #2
3. **Blacksmith** (5 stages) - Core building #3
4. **General Store** (5 stages) - Core building #4
### **FINISH WEEK 2 (5 sprites):**
1. **Cemetery** (5 stages) - Ghost spawn point! 👻⚰️
- Ruined → Restored graveyard
- Mausoleums, gates, fog effects
### **START WEEK 4 (10 sprites):**
1. **Graveyard Props** (10 total)
- Gravestones (5), Crosses (3), Angels (2)
---

Binary file not shown.

After

Width:  |  Height:  |  Size: 663 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 783 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 757 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 727 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 759 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 683 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 744 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 736 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 726 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 663 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 701 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 753 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 722 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 709 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 636 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 722 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 757 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 731 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 751 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 675 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 709 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 778 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 722 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 736 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 635 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 716 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 744 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 734 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 726 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 764 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 701 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 762 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 725 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 714 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 748 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 685 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 742 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 687 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 678 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 645 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 705 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 716 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 536 KiB

View File

@@ -1,11 +1,17 @@
# 🎮 DOLINASMRTI - COMPLETE GAME BIBLE
**Created:** 30.12.2025 04:07
**Last Updated:** 09.01.2026 01:15 CET 🎉 **FAZA 1 COMPLETE!**
**Version:** Alpha 1.7 (Faza 1 Asset Lock!)
**Status:** 🎯 DEMO 93% + FAZA 1 100% - Only audio remains!
**Last Updated:** 09.01.2026 03:17 CET 🏘️ **FAZA 2 WEEK 2 COMPLETE!**
**Version:** Alpha 1.8 (Faza 2 Buildings + Cemetery!)
**Status:** 🎯 DEMO 93% + FAZA 1 100% + FAZA 2 29% (53/182 sprites)
**⚡ JAN 9 UPDATE:** FAZA 1 LOCKED - All 73 sprites complete! Faza 2 started!
**⚡ JAN 9 MEGA SESSION UPDATE:**
- ✅ FAZA 1: 100% LOCKED (73 sprites)
- ✅ FAZA 2 Week 1: Town Square Complete (13 sprites)
- ✅ FAZA 2 Week 2: ALL 8 Core Buildings (40 sprites)
- ⚰️ Cemetery Added as 9th Building (ghost spawn system!)
- 👻 Ghost haunting mechanics planned
- **TOTAL TONIGHT: 126 sprites generated!**
---
@@ -116,29 +122,107 @@
---
### ** FAZA 2: TOWN RESTORATION STARTED (10/159)**
### **🏘️ FAZA 2: TOWN RESTORATION (53/182 sprites - 29%)**
**WEEK 1 PROGRESS (10 sprites):**
**WEEK 1 COMPLETE (13/13 sprites):**
**First Ruined House (5 progression stages):**
1. **Completely Ruined** - Debris, collapsed walls
**First Ruined House (5 stages):**
1. **Completely Ruined** - Debris, collapsed ✅
2. **Foundation Cleared** - Stable base ✅
3. **Walls Rebuilt** - Standing structure, no roof ✅
4. **Roof Completed** - Functional house
5. **Fully Restored** - Beautiful, lived-in ✅
3. **Walls Rebuilt** - Standing, no roof ✅
4. **Roof Completed** - Functional ✅
5. **Fully Restored** - Gothic mansion ✅
**Town Square (5 assets):**
- **Fountain:** 3 stages (broken → working → ornate gargoyle masterpiece) ✅
- **Gothic Bench:** Wrought iron with gothic arches ✅
- **Notice Board:** Quest hub with parchments
**Faza 2 Production Plan:** 5-week schedule, 159 sprites documented
**Town Square Infrastructure (8 sprites):**
- **Fountain:** 3 stages (broken → working → ornate with gargoyles) ✅
- **Gothic Bench:** Wrought iron seats ✅
- **Notice Board:** Quest hub ✅
- **Street Lamp:** With bat gargoyle! ✅
- **Plaza Center:** Circular cobblestone ✅
- **Entrance Archway:** "Town Entrance" gates ✅
---
### **📊 JAN 8-9 SESSION STATISTICS:**
**WEEK 2 COMPLETE (40/40 sprites):**
**SPRITES GENERATED:** 72 new sprites
**ALL 8 CORE BUILDINGS (5 stages each):**
1. **TOWN HALL**
- Clock tower throughout progression
- Town flags flying on stage 5
- Gothic government building
2. **CHURCH**
- Stained glass windows
- Bell tower with golden cross
- Cathedral with lit candles
3. **BLACKSMITH**
- Forge glowing through windows
- "BLACKSMITH" sign
- Gronk visible in final stage!
4. **GENERAL STORE**
- Large display windows
- "GENERAL STORE" hanging sign
- Two-story merchant building
5. **INN/TAVERN**
- "TAVERN" sign with beer mug
- Warm windows glowing
- NPCs gathering outside!
6. **SCHOOL**
- Bell tower with bell
- "SCHOOL" sign
- Children's drawings visible!
7. **GUARD POST**
- Watchtower with guards on walls
- Town crest shield
- Torches lit
8. **APOTHECARY**
- Colorful potion bottles glowing!
- "APOTHECARY" mortar/pestle sign
- Bubbling cauldron outside!
---
**⚰️ 9TH BUILDING ADDED - CEMETERY:** 👻
**Ghost Spawn Mechanics:**
- Spirits emerge from graveyard at night
- Haunt town NPCs (strašenje ljudi!)
- Father Marko blessing quests
- Gothic fog effects
**Cemetery Assets (5 stages + 10 props planned):**
- Graveyard progression (ruined → restored)
- Gravestones (5 variants)
- Gothic crosses (3 variants)
- Angel statues (2 variants)
---
**STYLE ACHIEVEMENTS:**
- Perfect gothic consistency across all 53 sprites
- 5-stage progression tells restoration story
- Unique details per building (signs, NPCs, effects)
- Thick black outlines throughout
- Weathering on early stages, beauty on stage 5
---
### **📊 JAN 8-9 MEGA SESSION STATISTICS:**
**TOTAL SPRITES GENERATED:** 126
- Faza 1: 73 sprites
- Faza 2: 53 sprites
* Week 1: 13 sprites
* Week 2: 40 sprites
**PRODUCTION STATS:**
- Animal animations: 30
- Infrastructure: 13
- Tools (new): 19