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d804c7af4e 🌾 Jan 8 Farm Props Complete - 13 Assets
 FARM PROPS GENERATED (13 total):

**Single Props (9):**
1. Scarecrow (pumpkin head, creepy-cute)
2. Compost bin (fertilizer production)
3. Wheelbarrow (wooden, medieval)
4. Water trough (animal drinking)
5. Hay bales stack (golden, roped)
6. Tool rack (wall mount, tools visible)
7. Flower bed (colorful, skull decoration!)
8. Beehive (HONEY sign, bees flying!)
9. Animal pen (wooden fence enclosure)

**Chicken Coop Progression (4 stages):**
- 01_broken: Ruined, red eyes in windows, creepy!
- 02_repaired: Gothic with moon weather vane
- 03_upgraded: Pointed gothic roof, lantern, ironwork
- 04_deluxe: ULTIMATE POULTRY PALACE! Tower, chickens!

**Gothic elements added:** 
- Spooky broken coop with glowing eyes
- Moon weather vane
- Gothic architecture progression
- Ultimate cathedral-style final stage

**Location:** /assets/references/farm_props/

**NOTE - PIXEL ART ISSUE:**
Some assets show pixelation in generation.
Need to revise prompts to avoid pixel dimensions.
Use 'smooth vector art' instead of '64x64 pixels'.

**Next:** Clean up pixel art, focus on smooth Cult of Lamb style!

Faza 1 farm props: 13/~70 complete (19%)
2026-01-08 22:23:25 +01:00
6f9d5e1ab6 🎯 Jan 8 Phase Structure Clarification
 FINAL PHASE STRUCTURE DEFINED:

**DEMO (FREE - Trial):**
- Farm tutorial only
- 5 basic crops
- Shop counter (Gronk)
- NO town, NO animals
- Purpose: Hook players

**FAZA 1 (.99 - FARM EXPANSION):**
-  80 CROPS unlocked! (all from refs!)
-  10 Farm animals (cow, pig, sheep, etc.)
-  Farm buildings (barn, silo, windmill, greenhouse)
-  Companions (Susi, zombie workers)
-  Tool upgrades (wood → iron)
-  NO town (that's Faza 2!)
-  NO biomes (that's Faza 3/4!)
- Map: Expanded farm (grassland only)
- Playtime: 20-30h

**FAZA 2 (+.99 - TOWN RESTORATION):**
-  Town unlocked (from fog wall)
-  Starts: 1 RUINED HOUSE
-  Restore 8-12 buildings
-  8-12 NPCs (Mayor, Priest, etc.)
-  Quest system
-  Multiplayer co-op
-  NO biomes (that's Faza 3/4!)
- Map: Farm + Town (grassland only)
- Playtime: +15-20h (35-50h total)

**FAZA 3 & 4 (TBD - WORLD):**
- 18 biomes
- Bosses
- Ana's trail
- MUCH LATER!

**MISSING ASSETS:**

**Faza 1 (~70 sprites):**
- 10 critical farm props
- 15 farm infrastructure
- 40 animal animations
- 5 greenhouse stages

**Faza 2 (~160 sprites):**
- 1 starting ruined house
- 40 building progression stages
- 100 NPC sprites
- 20 town infrastructure

**KEY CLARIFICATION:**
- Faza 1 = FARM (not town!)
- Faza 2 = TOWN (from 1 ruined house!)
- Biomes = Faza 3/4 (later!)

File: PHASE_STRUCTURE_FINAL.md
2026-01-08 22:16:12 +01:00
bbf854ee9b 🎨 Jan 8 Reference Prototypes - 5 Categories
 CREATED REFERENCE PROTOTYPES:

**Purpose:** Style testing before batch production

**Prototypes (5 categories):**

1. **Fence (fence_vertical.png):**
   - Single vertical wooden post
   - 32x64px
   - Tileable, weathered brown wood

2. **Shop Building (shop_building.png):**
   - Medieval market stall
   - Counter window (Gronk stands here)
   - Skull shop sign (gothic!)
   - Lanterns
   - 128x128px

3. **Scarecrow (scarecrow.png):**
   - Pumpkin head (creepy-cute)
   - Tattered cloth body
   - Wooden cross frame
   - 64x96px

4. **Cobblestone (cobblestone_tile.png):**
   - Medieval stone path texture
   - Tileable pattern
   - Dark grey weathered
   - 32x32px

5. **Buy Button UI (buy_button_ui.png):**
   - Green button
   - Gold coin icon
   - Wood texture background
   - 96x32px

**NOTE:**
- Well already exists in refs! 
  - /assets/references/buildings/well.png
  - /assets/references/buildings/well_animated/ (6 frames)
  - Next time: CHECK REFS FIRST!

**Location:** /assets/references/_prototypes/

**Next:** Batch production of all demo assets using these style guides!

Style consistency:  Cult of the Lamb dark-chibi noir
2026-01-08 22:10:26 +01:00
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# 🎯 **PHASE STRUCTURE CLARIFICATION**
**Created:** Jan 8, 2026 22:15 CET
**Purpose:** Clear definition of Demo vs Faza 1 vs Faza 2
---
## 📋 **CORRECTED PHASE STRUCTURE:**
### **DEMO (Trial - FREE):**
**Focus:** FARM ONLY - basic farming tutorial
**Content:**
- Kai's farm (small plot, ~20 crop tiles)
- 5 basic crops (wheat, carrot, tomato, potato, corn)
- Wooden tools only
- Shop counter (Gronk sells/buys)
- NO town exploration
- NO animals
- NO advanced features
**Purpose:** Hook players with farming loop
---
### **FAZA 1 ($14.99) - FARM EXPANSION:**
**Focus:** COMPLETE FARM SYSTEM
**Content:**
- **80 crops unlocked!** (all from references!)
- **Farm animals:** 10 types (cow, pig, sheep, chicken, etc.)
- **Farm buildings:** Barn progression, Silo, Windmill, Greenhouse
- **Companions:** Susi (dog), Zombie workers
- **Tool upgrades:** Wood → Stone → Iron
- **Farm mechanics:**
- Irrigation system
- Composting
- Animal husbandry
- Beekeeping
- Crop rotation
- **Zombie workers:** Automated farming help
**NOT in Faza 1:**
- ❌ NO town restoration (that's Faza 2!)
- ❌ NO biomes (that's Faza 3/4!)
- ❌ NO NPC interactions beyond Gronk
**Playtime:** 20-30 hours
**Map:** Expanded farm only (grassland biome)
---
### **FAZA 2 (+$4.99) - TOWN RESTORATION:**
**Focus:** REBUILD THE TOWN
**Starting:** ONE small ruined house in town
**Content:**
- **Town unlocked!** (from shop counter fog wall)
- **8-12 NPCs:** Mayor, Priest, Blacksmith, Teacher, etc.
- **Building restoration:**
- Start: 1 ruined house
- Restore: Town Hall, Church, Inn, School, etc.
- End: Full functioning town
- **Quest system:** Help NPCs rebuild
- **Tool final tier:** Gold, Diamond
- **Multiplayer co-op:** 2-4 players
- **Advanced crafting:** Workshop, Forge
**NOT in Faza 2:**
- ❌ NO biomes exploration (that's Faza 3/4!)
- ❌ NO bosses (that's Faza 3/4!)
**Playtime:** +15-20 hours (35-50h total)
**Map:** Farm + Town (still grassland only)
---
### **FAZA 3 & 4 (Future - TBD) - WORLD EXPLORATION:**
**Focus:** BIOMES + BOSSES
**Content:**
- 18 biomes (Desert, Snow, Forest, Jungle, etc.)
- Boss encounters
- World exploration
- Ana's trail (story conclusion)
**THIS IS LATER!** Not Demo, not Faza 1, not Faza 2!
---
## 🌾 **FAZA 1 - MISSING FARM ASSETS:**
### **CRITICAL FARM PROPS (10 sprites):**
- [ ] Scarecrow (crow protection)
- [ ] Compost bin (fertilizer production)
- [ ] Wheelbarrow (item transport)
- [ ] Animal pen/enclosure (fence + gate)
- [ ] Chicken coop (distinct building)
- [ ] Water trough (animal water)
- [ ] Hay bales (3-4 loose props)
- [ ] Tool rack (tool storage outside)
- [ ] Flower bed (decoration, 2 variants)
- [ ] Beehive (honey production)
### **FARM INFRASTRUCTURE (15 sprites):**
- [ ] Greenhouse (5 stages: broken → deluxe)
- [ ] Irrigation system (pipes, sprinklers)
- [ ] Crop storage shed (separate from tool shed)
- [ ] Animal feed storage
- [ ] Manure pile (realistic farm!)
### **ANIMAL ANIMATIONS (40 sprites):**
**Convert from 10 existing refs:**
- [ ] Cow (idle, walk, eat, milk)
- [ ] Pig (idle, walk, eat, dig)
- [ ] Sheep (idle, walk, eat, shear)
- [ ] Chicken (idle, walk, peck, lay egg)
- [ ] Duck
- [ ] Goat
- [ ] Horse
- [ ] Llama
- [ ] Rabbit
- [ ] Donkey
---
## 🏘️ **FAZA 2 - TOWN ASSETS:**
### **STARTING (1 ruined house):**
- [ ] Ruined town house (starting point)
### **TOWN BUILDINGS (8-12 restorable):**
Each needs 3-5 stages (ruined → restored)
- [ ] Town Hall (civic center)
- [ ] Church (priest, quests)
- [ ] Blacksmith (tool upgrades)
- [ ] General Store (upgraded from demo shop)
- [ ] Inn/Tavern (NPCs gather)
- [ ] School (teacher, lore)
- [ ] Guard Post (protection)
- [ ] Library (optional)
- [ ] Apothecary (optional)
### **TOWN INFRASTRUCTURE (20 sprites):**
- [ ] Town square (fountain, benches)
- [ ] Cobblestone roads (4 variants)
- [ ] Street lamps (4 designs)
- [ ] Town decorations (banners, flowers)
### **NPCS (8-12 characters):**
**Convert from 179 existing refs:**
- [ ] Mayor
- [ ] Priest
- [ ] Blacksmith
- [ ] Teacher
- [ ] Guard Captain
- [ ] Innkeeper
- [ ] Merchant (Gronk)
- [ ] Elder
- [ ] Farmer Joe
- [ ] Child NPC
- [ ] Mysterious Stranger (Ana clues)
---
## 📊 **ASSET PRIORITY:**
### **DEMO (Now):**
- ✅ Kai house (5) - DONE
- ✅ Barn (7) - DONE
- ✅ Well (7) - EXISTS
- ✅ Fence (6) - EXISTS
- [ ] Shop counter + UI (15)
- [ ] Town path + boundary (10)
- [ ] 5 essential farm props
- **Total:** 48 sprites remaining
### **FAZA 1 (Farm Expansion):**
- 10 critical farm props
- 15 farm infrastructure
- 40 animal animations
- 5 greenhouse stages
- **Total:** ~70 sprites
### **FAZA 2 (Town Restoration):**
- 1 starting ruined house
- 8-12 buildings × 4 stages each = ~40 sprites
- 8-12 NPCs × ~11 sprites each = ~100 sprites
- 20 town infrastructure
- **Total:** ~160 sprites
---
**CLEAR NOW:**
- Demo = Farm tutorial
- Faza 1 = Full farm (80 crops, animals!)
- Faza 2 = Town restoration (from 1 ruined house)
- Faza 3/4 = Biomes + bosses (LATER!)

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