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@@ -8,6 +8,35 @@
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---
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---
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## © COPYRIGHT & TRADEMARK INFORMATION
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### **Intellectual Property:**
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- **Game Title:** "Krvava Žetev" / "DolinaSmrti" / "Bloody Harvest"
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- **Original Creator:** David Kotnik
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- **Development Studio:** Hipodevil666 Studios™
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- **Copyright:** © 2024-2026 David Kotnik. All Rights Reserved.
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- **Trademark:** DolinaSmrti™ is a trademark of Hipodevil666 Studios™
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### **IP Rights & Usage:**
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- All characters, artwork, code, music, story, and game mechanics are the exclusive intellectual property of David Kotnik
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- Unauthorized reproduction, distribution, or derivative works are prohibited
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- Game concept, design document, and all associated materials are confidential
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- This document is for internal production use only
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### **Development Credits:**
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- **Creator & Lead Developer:** David Kotnik
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- **Studio:** Hipodevil666 Studios™
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- **Engine:** Phaser 3 (JavaScript/Web)
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- **Art Style:** Style 32 Dark-Chibi Noir (Original)
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- **Target Platform:** PC (Web-based)
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- **Development Start:** 2024
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- **Current Version:** Alpha 2.5 (Week 1 Production Ready)
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### **Legal Notice:**
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This game and all associated materials are protected under Slovenian and international copyright law. Any unauthorized use, reproduction, or distribution may result in legal action. For licensing inquiries, contact: [David Kotnik / Hipodevil666 Studios™]
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---
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## 📋 PRODUCTION STATUS LEGEND
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## 📋 PRODUCTION STATUS LEGEND
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| Symbol | Status | Phase |
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| Symbol | Status | Phase |
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@@ -161,37 +190,92 @@
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- Brown survival backpack
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- Brown survival backpack
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- Athletic, wiry build
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- Athletic, wiry build
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**Visual Reference:** `/references/kai/`
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**Visual Reference:**
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`Location: /assets/references/kai/master_reference.png`
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- Style 32 Dark-Chibi Noir
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- Style 32 Dark-Chibi Noir
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- Red eyes with dark pupils (human, NOT zombie)
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- Red eyes with dark pupils (human, NOT zombie)
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- Confused/determined expression (amnesia!)
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- Confused/determined expression (amnesia!)
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**Game Role:**
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- **Primary Protagonist** - Main playable character
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- **Alpha Hybrid** - Can command zombies telepathically
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- **Farmer/Builder** - Rebuilds civilization from scratch
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- **Memory Seeker** - Desperate to recover lost identity
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- **Sister Savior** - Ultimate goal: Rescue Ana from Chernobyl
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**Personality (Before Amnesia):**
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**Personality (Before Amnesia):**
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- Protective of Ana
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- Protective of Ana (twin bond!)
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- Brave, sometimes reckless
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- Brave, sometimes reckless
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- Creative problem-solver
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- Creative problem-solver
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- Loved farming with parents
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- Loved farming with parents
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- Tomboy energy, hands-on worker
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- Competitive with Ana (friendly rivalry)
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**Personality (After Amnesia - Game Start):**
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**Personality (After Amnesia - Game Start):**
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- **COMPLETELY LOST** - doesn't know who she is!
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- **COMPLETELY LOST** - doesn't know who she is!
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- Driven by instinct (Twin Bond pull)
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- Driven by instinct (Twin Bond pull)
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- Slowly rebuilds identity through memories
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- Slowly rebuilds identity through memories
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- Desperate to understand the emptiness inside
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- Desperate to understand the emptiness inside
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- Relies on muscle memory (farming, combat)
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- Suspicious of strangers (trauma response)
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- Grows more determined with each memory
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**Abilities:**
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**Abilities:**
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- **Alpha Hybrid Power:** Control zombies telepathically
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- **Alpha Hybrid Power:** Control zombies telepathically
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- Farming skills (muscle memory intact!)
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- Command individual zombies
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- Combat (learns as game progresses)
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- Give complex orders (farm, build, defend)
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- Crafting & building
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- Zombie workers become game mechanic
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- Twin Bond (damaged, restores with memories!)
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- **Farming Skills:** Muscle memory intact!
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- Planting, harvesting, irrigation
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- Animal care, breeding
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- Crop rotation knowledge
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- **Combat:** Learns as game progresses
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- Scythe proficiency (main weapon)
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- Dodge/roll mechanics
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- Zombie summon in battle
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- **Crafting & Building:**
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- Tool creation, structure building
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- Recipe memory returns with items
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- **Twin Bond (Damaged):**
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- Vague directional pull (strengthens with memories!)
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- Emotional flashbacks when finding Ana's items
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- Full restoration at 50/50 memories
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**Character Arc:**
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**Character Arc:**
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- **Day 7:** Wakes with NO memory, confused
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- **Day 7 (Start):** Wakes with NO memory, confused, alone
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- **Week 1-10:** Finds 1-20 memories (fragments of childhood)
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- **Week 1-10:** Finds 1-20 memories (fragments of childhood)
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- "Wait... I remember this tree..."
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- "Why do I know how to farm?"
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- **Week 11-30:** Finds 21-40 memories (remembers Ana's face!)
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- **Week 11-30:** Finds 21-40 memories (remembers Ana's face!)
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- "The girl in the photos... Ana... my sister?!"
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- Twin Bond becomes stronger
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- **Week 31-50:** Finds 41-49 memories (remembers parents' death)
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- **Week 31-50:** Finds 41-49 memories (remembers parents' death)
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- "No... they died protecting us..."
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- Rage toward Giant Troll King
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- **Memory 50/50:** Full memory restored - **EMOTIONAL BREAKDOWN**
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- **Memory 50/50:** Full memory restored - **EMOTIONAL BREAKDOWN**
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- "ANA! I'M COMING FOR YOU!"
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- Twin Bond fully active
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- **Endgame:** Storms Chernobyl to save Ana
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- **Endgame:** Storms Chernobyl to save Ana
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- Final confrontation
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- Cure discovery
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- True ending unlocked
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**Voice/Dialogue Style:**
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- **Early Game (Confused):**
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- "Who... who am I?"
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- "This place feels... familiar?"
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- Short, uncertain sentences
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- **Mid Game (Determined):**
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- "I won't give up. Someone's waiting for me."
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- "These memories... they're mine!"
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- More confident, driven
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- **Late Game (Resolved):**
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- "Ana, I remember everything! Hold on!"
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- "I'll tear down Chernobyl to find you!"
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- Fierce, protective, unstoppable
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---
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---
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@@ -207,11 +291,22 @@
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- Scientist aesthetic (lab coat over survival clothes)
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- Scientist aesthetic (lab coat over survival clothes)
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- Research backpack with supplies
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- Research backpack with supplies
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**Visual Reference:**
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`Location: /assets/references/ana/master_reference.png`
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**Status in Kai's Story:**
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**Status in Kai's Story:**
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- **Missing** (kidnapped by Giant Troll King)
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- **Missing** (kidnapped by Giant Troll King)
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- **Alive** (held captive in Chernobyl Reactor Level 7)
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- **Alive** (held captive in Chernobyl Reactor Level 7)
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- Her 50 belongings scattered across world
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- Her 50 belongings scattered across world
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**Game Role:**
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- **Dual Protagonist** - Playable in "Ana's Story" mode
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- **Scientist/Researcher** - Working on zombie cure under duress
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- **Memory Anchor** - Her items trigger Kai's flashbacks
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- **EndGame Key** - Knowledge needed to stop outbreak
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**Ana's Story Gameplay:**
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**Ana's Story Gameplay:**
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- **Playable character** in "Ana's Story" mode!
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- **Playable character** in "Ana's Story" mode!
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- Start: Prison cell, Day 7
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- Start: Prison cell, Day 7
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@@ -223,28 +318,75 @@
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---
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---
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### **3. Gronk** (Companion)
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### **3. Gronk** (Companion)
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**Role:** Kai's friend, Tamed Troll, Comic Relief
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**Role:** Kai's friend, Tamed Troll, Comic Relief, Tank
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**Species:** Alpha Troll (Giant species)
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**Age:** ~200 years old (young for trolls)
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**Appearance:**
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**Appearance:**
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- MASSIVE green troll (3m tall)
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- **MASSIVE green troll** (3m tall, 300kg)
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- **Pink dreadlocks** (signature style)
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- **Pink dreadlocks** (signature style, 30+ locks)
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- **Stretched ear gauges** with piercings
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- **Stretched ear gauges** with piercings (5cm diameter)
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- **Vape** always in hand (essential accessory)
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- **Nose ring** (silver, punk aesthetic)
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- Black t-shirt: "TROLL SABBATH" (purple text)
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- **Vape** always in hand (essential accessory, "Bubble Gum" flavor)
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- Torn baggy black skater pants
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- Black t-shirt: **"TROLL SABBATH"** (purple text, metal band reference)
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- Pink sneakers
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- Torn baggy black skater pants (distressed, street style)
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- **Pink sneakers** (size XXXL, custom-made)
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- Green skin with darker muscle definition
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- Long arms, hunched posture
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**Visual Reference:**
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`Location: /assets/references/gronk/master_reference.png`
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**Game Role:**
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- **Tank Companion** - Absorbs damage, protects Kai
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- **Strength Worker** - Lifts heavy objects, breaks walls
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- **Comic Relief** - ADHD energy, funny dialogue
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- **Loyal Friend** - Saved by Kai, eternal gratitude
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- **Fast Travel Mount** - Kai can ride on shoulders
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**Personality:**
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**Personality:**
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- Gentle giant despite size
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- **Gentle giant** despite terrifying size
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- Loves vaping (various flavors)
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- Loves vaping (various flavors: Bubble Gum, Watermelon, Cotton Candy)
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- Loyal to Kai after being saved
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- Loyal to Kai after being saved from mind control
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- ADHD-coded (short attention, impulsive)
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- **ADHD-coded** (short attention span, impulsive, energetic)
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- Obsessed with pink aesthetic (dreadlocks, shoes, vape)
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- Music lover (favorite band: Troll Sabbath)
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- Pacifist unless defending Kai
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- Surprisingly intelligent despite appearance
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- Nostalgic for "old troll ways" (pre-apocalypse raves)
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**Abilities:**
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**Abilities:**
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- Incredible strength (lifts boulders)
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- **Incredible Strength:** Lifts boulders (500kg+)
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- Tank/defender in combat
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- **Tank/Defender:** High HP, absorbs damage for Kai
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- Can break through walls
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- **Wall Breaker:** Can smash through barriers
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- Special "Earthquake Slam" ability
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- **Earthquake Slam:** Special ability (AOE stun)
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- **Intimidation:** Scares away weak enemies
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- **Foraging:** Finds rare mushrooms (troll knowledge)
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**Character Arc:**
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- **First Meeting:** Mind-controlled by Dr. Krnić, attacks Kai
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- **Liberation:** Kai breaks mind control (Twin Bond power)
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- **Gratitude:** Swears eternal loyalty
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- **Growth:** Learns to control strength, becomes gentle
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- **Endgame:** Helps storm Chernobyl alongside Kai
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**Voice/Dialogue Style:**
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- Deep rumbling voice (gentle tone)
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- "Gronk sorry... Gronk no mean to scare."
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- "Pink is best color! Make Gronk happy!"
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- "Bubble Gum vape... *puff* ...ahhhh, tasty!"
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- Simple grammar, childlike wonder
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- Refers to self in third person ("Gronk do this!")
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**Favorite Things:**
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- Pink anything (obsessed!)
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- Vaping (bubble gum flavor #1)
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- Troll Sabbath music (plays on old Walkman)
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- Kai (best friend!)
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- Smashing things (when allowed)
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- Rave culture (pre-apocalypse nostalgia)
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---
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---
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@@ -291,12 +433,12 @@
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| NPC Category | Count | Master Refs | Sprites | Status | Phase |
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| NPC Category | Count | Master Refs | Sprites | Status | Phase |
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|--------------|-------|-------------|---------|--------|-------|
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|--------------|-------|-------------|---------|--------|-------|
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| **Main Characters** | 4 | ✅ 4/4 | ❌ 0/4 | 🔄 Refs Done | 🎯 DEMO |
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| **Main Characters** | 4 | ✅ 4/4 | ❌ 0/4 | 🔄 Refs Done | 🎯 DEMO |
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| **Verified NPCs** | 11 | ✅ 11/11 | ❌ 0/11 | 🔄 Refs Done | 🔥 Phase 1 |
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| **Verified NPCs** | 13 | ✅ 13/13 | ✅ 22/13 | 🔄 Refs+Sprites (2 NPCs) | 🔥 Phase 1 |
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| **Biome NPCs (20 biomes)** | 166 | ✅ 166/166 | ❌ 0/166 | ✅ **100% REFS** | 🔥 Phase 1 |
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| **Biome NPCs (20 biomes)** | 166 | ✅ 166/166 | ❌ 0/166 | ✅ **100% REFS** | 🔥 Phase 1 |
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| **Town NPCs** | ~190 | ❌ 0/190 | ❌ 0/190 | ❌ Not Started | ⚡ Phase 2 |
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| **Town NPCs** | ~190 | ❌ 0/190 | ❌ 0/190 | ❌ Not Started | ⚡ Phase 2 |
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| **Zombi Skavt (5 stages)** | 5 | ❌ 0/5 | ❌ 0/5 | ❌ Not Started | ⚡ Phase 2 |
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| **Zombi Skavt (5 stages)** | 5 | ❌ 0/5 | ❌ 0/5 | ❌ Not Started | ⚡ Phase 2 |
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| **Nomad Raiders (12 types)** | 12 | ❌ 0/12 | ❌ 0/12 | ❌ Not Started | ⚡ Phase 2 |
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| **Nomad Raiders (12 types)** | 12 | ❌ 0/12 | ❌ 0/12 | ❌ Not Started | ⚡ Phase 2 |
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| **TOTAL NPCs** | **~388** | **✅ 181/388** | **❌ 0/388** | **🔄 47% Refs** | Multiple |
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| **TOTAL NPCs** | **~390** | **✅ 183/390** | **✅ 22/390** | **🔄 47% Refs + 6% Sprites** | Multiple |
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---
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---
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@@ -307,21 +449,446 @@
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3. **Gronk Alpha Troll** - MASSIVE green troll, pink dreadlocks, ear gauges, nose ring, vape in hand, 'TROLL SABBATH' t-shirt, torn pants, pink sneakers
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3. **Gronk Alpha Troll** - MASSIVE green troll, pink dreadlocks, ear gauges, nose ring, vape in hand, 'TROLL SABBATH' t-shirt, torn pants, pink sneakers
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4. **Susi the Dachshund** - Brown with darker spots, long body, floppy ears, cute companion
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4. **Susi the Dachshund** - Brown with darker spots, long body, floppy ears, cute companion
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### Verified NPCs (11)
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### Verified NPCs (13)
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**Status:** ✅ **13/13 COMPLETE** - All have master references, 2 have full sprite sets (22 sprites total)
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From `/references/npcs/` with master_reference.png:
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From `/references/npcs/` with master_reference.png:
|
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|
||||||
1. **Ivan Kovač** (Blacksmith) - Muscular build, protective goggles on forehead, blacksmith apron soot-covered, red eyes with pupils, friendly NPC
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---
|
||||||
2. **Mayor/Župan** (Town Administrator) - Serious authoritative, long green coat with official sash, old tablet computer, red eyes with pupils, friendly NPC
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|
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3. **Kustos** (Museum Curator) - Wise old scholar, glasses, notebook, examining artifacts, red eyes with pupils, friendly NPC
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#### **1. Ivan Kovač** (Blacksmith)
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4. **Pek** (Baker) - Warm smile, chef's apron, flour-dusted, holding fresh bread, red eyes with pupils, friendly NPC
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5. **Šivilja** (Tailor) - Elegant dress, measuring tape around neck, scissors in hand, fabric samples, red eyes with pupils, friendly NPC
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|
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6. **Tehnik** (Engineer) - Work coveralls, tool belt, goggles, tech gadgets, mechanical hands, red eyes with pupils, friendly NPC
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|
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7. **Teacher** (Educator) - Glasses, books in arms, kind expression, patient demeanor, red eyes with pupils, friendly NPC
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`Location: /assets/references/npcs/ivan_kovac/master_reference.png`
|
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8. **Priest Jakob** (Church) - Religious robes, holy book, peaceful expression, ceremonial cross, red eyes with pupils, friendly NPC
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9. **Miro Pravnik** (Lawyer) - Older man 50s-60s, wrinkled brown office suit, rusty briefcase, tired weathered expression, red eyes with pupils, friendly NPC
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**Role:** Town Blacksmith, Weapon/Tool Smith
|
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10. **Arborist/Gozdar** (Tree Planter) - Work clothes green/brown, gardening gloves, seed bags, dirt-stained, calm patient expression, red eyes with pupils, friendly NPC
|
**Appearance:**
|
||||||
11. **Glavni Smetar** (Main Garbage Collector) - Work uniform, reflective vest, trash equipment, weathered hands, hardworking expression, red eyes with pupils, friendly NPC
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- Muscular build (strong arms from forging)
|
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- Protective goggles pushed up on forehead
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- Blacksmith apron (soot-covered, leather)
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- Red eyes with pupils (friendly human)
|
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- Worn work gloves
|
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- Hammer in hand or at belt
|
||||||
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|
||||||
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**Job:**
|
||||||
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- Repairs and crafts metal tools/weapons
|
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- Upgrades equipment (iron → steel → titanium tiers)
|
||||||
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- Teaches blacksmithing skills
|
||||||
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- Sells metal goods
|
||||||
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|
||||||
|
**Personality:**
|
||||||
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- Gruff but kind
|
||||||
|
- Takes pride in craftsmanship
|
||||||
|
- Respects hard workers
|
||||||
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- Dislikes shoddy work
|
||||||
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|
||||||
|
---
|
||||||
|
|
||||||
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#### **2. Mayor/Župan** (Town Administrator)
|
||||||
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|
||||||
|

|
||||||
|
|
||||||
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`Location: /assets/references/npcs/mayor/master_reference.png`
|
||||||
|
|
||||||
|
**Role:** Town Mayor, Authority Figure
|
||||||
|
**Appearance:**
|
||||||
|
- Serious authoritative demeanor
|
||||||
|
- Long green coat with official sash
|
||||||
|
- Old tablet computer (pre-outbreak tech)
|
||||||
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- Red eyes with pupils (friendly human)
|
||||||
|
- Professional but weathered
|
||||||
|
|
||||||
|
**Job:**
|
||||||
|
- Town management and governance
|
||||||
|
- Issues building permits
|
||||||
|
- Quest giver (town restoration)
|
||||||
|
- Political decisions
|
||||||
|
|
||||||
|
**Personality:**
|
||||||
|
- Serious but fair
|
||||||
|
- Wants to rebuild civilization
|
||||||
|
- Pragmatic leader
|
||||||
|
- Trusts Kai after proving herself
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### **3. Kustos** (Museum Curator)
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
`Location: /assets/references/npcs/kustos/master_reference.png`
|
||||||
|
|
||||||
|
**Role:** Museum Curator, Historian
|
||||||
|
**Appearance:**
|
||||||
|
- Wise old scholar (60s-70s)
|
||||||
|
- Thick glasses
|
||||||
|
- Notebook always in hand
|
||||||
|
- Examining artifacts
|
||||||
|
- Red eyes with pupils (friendly human)
|
||||||
|
|
||||||
|
**Job:**
|
||||||
|
- Museum collection management
|
||||||
|
- Artifact identification
|
||||||
|
- Historical knowledge
|
||||||
|
- Quest giver (collect rare items)
|
||||||
|
|
||||||
|
**Personality:**
|
||||||
|
- Knowledge-obsessed
|
||||||
|
- Gentle, patient teacher
|
||||||
|
- Excited by discoveries
|
||||||
|
- Preserves pre-outbreak culture
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### **4. Pek** (Baker)
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
`Location: /assets/references/npcs/pek/master_reference.png`
|
||||||
|
|
||||||
|
**Role:** Town Baker, Food Merchant
|
||||||
|
**Appearance:**
|
||||||
|
- Warm friendly smile
|
||||||
|
- Chef's apron (flour-dusted)
|
||||||
|
- Baker's hat
|
||||||
|
- Holding fresh bread
|
||||||
|
- Red eyes with pupils (friendly human)
|
||||||
|
|
||||||
|
**Job:**
|
||||||
|
- Bakes bread, pastries, cakes
|
||||||
|
- Sells food items
|
||||||
|
- Teaches baking recipes
|
||||||
|
- Daily breakfast quest
|
||||||
|
|
||||||
|
**Personality:**
|
||||||
|
- Cheerful and welcoming
|
||||||
|
- Generous with samples
|
||||||
|
- Loves feeding people
|
||||||
|
- Community-oriented
|
||||||
|
|
||||||
|
**Dialogue:**
|
||||||
|
- "Fresh bread, just out of the oven!"
|
||||||
|
- "You look hungry! Here, try this!"
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### **5. Šivilja** (Tailor)
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
`Location: /assets/references/npcs/sivilja/master_reference.png`
|
||||||
|
|
||||||
|
**Role:** Tailor, Clothing Designer
|
||||||
|
**Appearance:**
|
||||||
|
- Elegant dress (practical but stylish)
|
||||||
|
- Measuring tape around neck
|
||||||
|
- Scissors in hand
|
||||||
|
- Fabric samples
|
||||||
|
- Red eyes with pupils (friendly human)
|
||||||
|
|
||||||
|
**Job:**
|
||||||
|
- Crafts and repairs clothing
|
||||||
|
- Custom outfits (cosmetic upgrades)
|
||||||
|
- Armor tailoring
|
||||||
|
- Fashion quests
|
||||||
|
|
||||||
|
**Personality:**
|
||||||
|
- Artistic and creative
|
||||||
|
- Detail-oriented perfectionist
|
||||||
|
- Friendly advice giver
|
||||||
|
- Appreciates good style
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### **6. Tehnik** (Engineer)
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
`Location: /assets/references/npcs/tehnik/master_reference.png`
|
||||||
|
|
||||||
|
**Role:** Engineer, Tech Specialist
|
||||||
|
**Appearance:**
|
||||||
|
- Work coveralls (oil-stained)
|
||||||
|
- Tool belt loaded with gadgets
|
||||||
|
- Safety goggles
|
||||||
|
- Tech gadgets in hands
|
||||||
|
- Mechanical enhancements (cybernetic hands)
|
||||||
|
- Red eyes with pupils (friendly human)
|
||||||
|
|
||||||
|
**Job:**
|
||||||
|
- Repairs advanced technology
|
||||||
|
- Crafts automation systems
|
||||||
|
- Upgrades farm machinery
|
||||||
|
- Tech quest giver
|
||||||
|
|
||||||
|
**Personality:**
|
||||||
|
- Logical, analytical
|
||||||
|
- Loves tinkering
|
||||||
|
- Excited by new tech
|
||||||
|
- Problem solver
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### **7. Teacher** (Educator)
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
`Location: /assets/references/npcs/teacher/master_reference.png`
|
||||||
|
|
||||||
|
**Role:** School Teacher, Knowledge Keeper
|
||||||
|
**Appearance:**
|
||||||
|
- Glasses (reading style)
|
||||||
|
- Books in arms (always carrying)
|
||||||
|
- Kind patient expression
|
||||||
|
- Red eyes with pupils (friendly human)
|
||||||
|
- Professional educator clothing
|
||||||
|
|
||||||
|
**Job:**
|
||||||
|
- Teaches children (NPC kids)
|
||||||
|
- Skill training for Kai
|
||||||
|
- Library management
|
||||||
|
- Educational quests
|
||||||
|
|
||||||
|
**Personality:**
|
||||||
|
- Patient and kind
|
||||||
|
- Believes in education's power
|
||||||
|
- Nurturing, motherly
|
||||||
|
- Encourages learning
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### **8. Priest Jakob** (Church)
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
`Location: /assets/references/npcs/priest/master_reference.png`
|
||||||
|
|
||||||
|
**Role:** Priest, Spiritual Leader
|
||||||
|
**Appearance:**
|
||||||
|
- Religious robes (simple, worn)
|
||||||
|
- Holy book in hand
|
||||||
|
- Peaceful expression
|
||||||
|
- Ceremonial cross necklace
|
||||||
|
- Red eyes with pupils (friendly human)
|
||||||
|
|
||||||
|
**Job:**
|
||||||
|
- Church services
|
||||||
|
- Weddings, funerals
|
||||||
|
- Spiritual guidance
|
||||||
|
- Blesses items
|
||||||
|
|
||||||
|
**Personality:**
|
||||||
|
- Peaceful, calm
|
||||||
|
- Non-judgmental
|
||||||
|
- Offers comfort
|
||||||
|
- Faith in humanity
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### **9. Miro Pravnik** (Lawyer)
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
`Location: /assets/references/npcs/miro_pravnik/master_reference.png`
|
||||||
|
|
||||||
|
**Role:** Lawyer, Legal Advisor
|
||||||
|
**Appearance:**
|
||||||
|
- Older man (50s-60s)
|
||||||
|
- Wrinkled brown office suit
|
||||||
|
- Rusty briefcase
|
||||||
|
- Tired weathered expression
|
||||||
|
- Red eyes with pupils (friendly human)
|
||||||
|
- Reading glasses
|
||||||
|
|
||||||
|
**Job:**
|
||||||
|
- Legal contracts (land ownership)
|
||||||
|
- Dispute resolution
|
||||||
|
- Official documentation
|
||||||
|
- Quest: Legal cases
|
||||||
|
|
||||||
|
**Personality:**
|
||||||
|
- Cynical but honest
|
||||||
|
- Tired from outbreak
|
||||||
|
- Still believes in law
|
||||||
|
- Dry humor
|
||||||
|
|
||||||
|
**Dialogue:**
|
||||||
|
- "Even now, contracts matter."
|
||||||
|
- "Read the fine print, always."
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### **10. Arborist/Gozdar** (Tree Planter)
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
`Location: /assets/references/npcs/arborist/master_reference.png`
|
||||||
|
|
||||||
|
**Role:** Arborist, Environmental Restorer
|
||||||
|
**Appearance:**
|
||||||
|
- Work clothes (green/brown earth tones)
|
||||||
|
- Gardening gloves (dirt-stained)
|
||||||
|
- Seed bags at belt
|
||||||
|
- Calm patient expression
|
||||||
|
- Red eyes with pupils (friendly human)
|
||||||
|
|
||||||
|
**Job:**
|
||||||
|
- Plants trees (reforestation)
|
||||||
|
- Seed supplier
|
||||||
|
- Teaches gardening
|
||||||
|
- Environmental quests
|
||||||
|
|
||||||
|
**Personality:**
|
||||||
|
- Patient, calm
|
||||||
|
- Environmentalist
|
||||||
|
- Loves nature
|
||||||
|
- Long-term thinker
|
||||||
|
|
||||||
|
**Dialogue:**
|
||||||
|
- "A tree planted today feeds tomorrow."
|
||||||
|
- "Nature always finds a way."
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### **11. Glavni Smetar** (Main Garbage Collector)
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
`Location: /assets/references/npcs/glavni_smetar/master_reference.png`
|
||||||
|
|
||||||
|
**Role:** Garbage Collector, Recycler
|
||||||
|
**Appearance:**
|
||||||
|
- Work uniform (practical, durable)
|
||||||
|
- Reflective vest (safety orange)
|
||||||
|
- Trash equipment (grabber tool)
|
||||||
|
- Weathered hands from work
|
||||||
|
- Hardworking expression
|
||||||
|
- Red eyes with pupils (friendly human)
|
||||||
|
|
||||||
|
**Job:**
|
||||||
|
- Town cleanup
|
||||||
|
- Recycling materials
|
||||||
|
- Waste management
|
||||||
|
- Environmental cleanup quests
|
||||||
|
|
||||||
|
**Personality:**
|
||||||
|
- Hardworking, underappreciated
|
||||||
|
- Takes pride in cleanliness
|
||||||
|
- Resourceful (finds uses for "trash")
|
||||||
|
- Community-minded
|
||||||
|
|
||||||
|
**Dialogue:**
|
||||||
|
- "Someone's gotta keep this place clean!"
|
||||||
|
- "One person's trash..."
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### **12. Electrician** ⚡ (Town Electrician) **NEW!**
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
`Location: /assets/references/npcs/electrician/master_reference.png`
|
||||||
|
|
||||||
|
**Role:** Town Electrician, Power Specialist
|
||||||
|
**Employment:** 2 Cekini/day
|
||||||
|
**Sprites:** ✅ **11 COMPLETE** (idle×4, walk×4, action×2, portrait×1)
|
||||||
|
**Generated:** Jan 10, 2026
|
||||||
|
|
||||||
|
**Appearance:**
|
||||||
|
- Dark grey work jumpsuit with reflective orange/yellow strips
|
||||||
|
- Blonde streak in short messy dark hair
|
||||||
|
- Tool belt loaded with wrenches, wire coils, electrical multimeter(
|
||||||
|
- Electrical cable in hand
|
||||||
|
- Steel-toe work boots
|
||||||
|
- Slight stubble (tired worker)
|
||||||
|
- Small ear piercing
|
||||||
|
- Red eyes (noir aesthetic)
|
||||||
|
|
||||||
|
**Job:**
|
||||||
|
- Generator maintenance (prevents 5% daily breakdown!)
|
||||||
|
- Power grid repairs (poles, lines)
|
||||||
|
- UV light repairs (basement farming)
|
||||||
|
- Electrical system upgrades
|
||||||
|
|
||||||
|
**Daily Routine:**
|
||||||
|
- **10 AM:** Generator inspection
|
||||||
|
- **2 PM:** Repairs if needed (with VFX!)
|
||||||
|
|
||||||
|
**Abilities:**
|
||||||
|
- Repair generator (restores 100% health)
|
||||||
|
- Prevent breakdowns (while employed)
|
||||||
|
- Free repairs for all electrical systems
|
||||||
|
- Emergency 24/7 service
|
||||||
|
|
||||||
|
**Personality:**
|
||||||
|
- Professional but tired
|
||||||
|
- Takes job seriously
|
||||||
|
- Proud of electrical knowledge
|
||||||
|
- Reliable, never late
|
||||||
|
|
||||||
|
**Dialogue:**
|
||||||
|
- "Generator's running smooth. No problems here."
|
||||||
|
- "Just did my daily inspection. All systems nominal."
|
||||||
|
- "Found a loose wire this morning. Fixed it."
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### **13. Zombie Statistician** 👔 (Office Zombie) **NEW!**
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
`Location: /assets/references/npcs/zombie_statistician/master_reference.png`
|
||||||
|
|
||||||
|
**Role:** Population Statistician, Data Keeper
|
||||||
|
**Employment:** 1 Cekin/day (CHEAPEST!)
|
||||||
|
**Sprites:** ✅ **11 COMPLETE** (idle×4, walk×4, action×2, portrait×1)
|
||||||
|
**Generated:** Jan 10, 2026
|
||||||
|
|
||||||
|
**Appearance:**
|
||||||
|
- Pale zombie skin (green tint)
|
||||||
|
- Thick-rimmed glasses
|
||||||
|
- Grey office suit (worn, patches)
|
||||||
|
- Loosened tie
|
||||||
|
- Clipboard with population statistics (always!)
|
||||||
|
- Pen in hand or behind ear
|
||||||
|
- Name tag: "Z. STATISTICIAN"
|
||||||
|
- Red eyes (noir zombie)
|
||||||
|
- Professional undead appearance
|
||||||
|
|
||||||
|
**Job:**
|
||||||
|
- Daily population board updates (9 AM sharp!)
|
||||||
|
- Tracks living population count
|
||||||
|
- Tracks zombie population count
|
||||||
|
- Tracks employed workers
|
||||||
|
- Maintains accurate statistics
|
||||||
|
|
||||||
|
**Daily Routine:**
|
||||||
|
- **9 AM:** Walk to population board
|
||||||
|
- Update stats with chalk/pen
|
||||||
|
- Return to idle position
|
||||||
|
- Professional zombie shuffle
|
||||||
|
|
||||||
|
**Personality:**
|
||||||
|
- Professional despite undeath
|
||||||
|
- Obsessed with accuracy
|
||||||
|
- Dedicated to data
|
||||||
|
- Unceasingly punctual (9 AM always!)
|
||||||
|
- Surprisingly intelligent zombie
|
||||||
|
|
||||||
|
**Dialogue:**
|
||||||
|
- "Population count: accurate as always."
|
||||||
|
- "The numbers... they must be precise."
|
||||||
|
- "32 zombies counted this morning."
|
||||||
|
- "Statistics show a 2% increase in workers."
|
||||||
|
- "Even in undeath, I serve the data."
|
||||||
|
|
||||||
|
**Unique Trait:**
|
||||||
|
- First "friendly" zombie employee
|
||||||
|
- Proves zombies can be civilized workers
|
||||||
|
- Sets precedent for zombie workforce
|
||||||
|
|
||||||
|
|
||||||
### Companions
|
### Companions
|
||||||
|
|
||||||
@@ -1228,21 +1795,23 @@ Normal (pointer), Interact (hand), Attack (sword), Dig (shovel), Plant (seed), W
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
#### **✅ VERIFIED NPCs (11/11 - 100%):**
|
#### **✅ VERIFIED NPCs (13/13 - 100%):**
|
||||||
|
|
||||||
1. ✅ Ivan Kovač (Blacksmith) - `npcs/ivan_kovac/`
|
1. ✅ Ivan Kovač (Blacksmith) - `npcs/ivan_kovac/`
|
||||||
2. ✅ Mayor/Župan - `npcs/mayor/`
|
2. ✅ Mayor/Župan - `npcs/mayor/`
|
||||||
3. ✅ Kustos (Museum) - `npcs/kustos/`
|
3. ✅ Kustos (Museum) - `npcs/kustos/`
|
||||||
4. ✅ Pek (Baker) - `npcs/pek/`
|
4. ✅ Pek (Baker) - `npcs/pek/`
|
||||||
5. ✅ Šivilja (Tailor) - `npcs/sivilja/`
|
5. ✅ Šivilja (Tailor) - `npcs/sivilja/`
|
||||||
6. ✅ Tehnik (Engineer) - `npcs/tehnik/`
|
6. ✅ Tehnik (Engineer) - `npcs/tehnik/`
|
||||||
7. ✅ Teacher - `npcs/teacher/`
|
7. ✅ Teacher - `npcs/teacher/`
|
||||||
8. ✅ Priest Jakob - `npcs/priest/`
|
8. ✅ Priest Jakob - `npcs/priest/`
|
||||||
9. ✅ Miro Pravnik (Lawyer) - `npcs/miro_pravnik/`
|
9. ✅ Miro Pravnik (Lawyer) - `npcs/miro_pravnik/`
|
||||||
10. ✅ Arborist/Gozdar - `npcs/arborist/`
|
10. ✅ Arborist/Gozdar - `npcs/arborist/`
|
||||||
11. ✅ Glavni Smetar - `npcs/glavni_smetar/`
|
11. ✅ Glavni Smetar - `npcs/glavni_smetar/`
|
||||||
|
12. ✅ **Electrician** ⚡ - `npcs/electrician/` - **11 SPRITES ✅ Jan 10, 2026**
|
||||||
|
13. ✅ **Zombie Statistician** 👔 - `npcs/zombie_statistician/` - **11 SPRITES ✅ Jan 10, 2026**
|
||||||
|
|
||||||
**Status:** ALL verified NPCs generated! ✅
|
**Status:** ALL verified NPCs generated + 2 with FULL sprite sets! ✅
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user