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970851da5d
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refactor: Smart Asset Organization - 916 files reorganized
EXECUTED SMART ORGANIZATION:
✅ 916 assets moved to categorized folders
✅ Smart naming applied: {category}_{subcategory}_{description}_style32.png
✅ Slovenian folder structure implemented
✅ Manifest generated: ASSET_ORGANIZATION_MANIFEST.json
FOLDER STRUCTURE:
- liki/ (gronk, kai, ana, zombiji, npcs)
- biomi/ (desert, gore, džungla, močvirje, arktika)
- zgradbe/ (hiše, javne, kmetijske, delavnice)
- objekti/ (pohištvo, shranjevanje, razsvetljava, dekoracije)
- narava/ (rastline, pridelki, živali)
- oprema/ (orožje, orodja, zaščita)
- vmesnik/ (gumbi, ikone, vrstice, okna)
- teren/, notranjost/, učinki/, kreature_mutanti/
SCAN IMPROVEMENTS:
- Naming issues: 2,322 → 870 (-1,452 / -62% 🎉)
- Broken refs: 200 → 199 (-1)
- Still TODO: Fix remaining 199 broken references
Next: Fix broken path references in code
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2026-01-04 19:21:13 +01:00 |
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8a7dfb3c10
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🎨 Style 30 Tiles Integration - World Background Complete!
Generated and integrated Style 30 tiles for demo scene:
✅ Grass tile (64x64) - Style 30 with gradients
✅ Dirt tile (64x64) - Style 30 tilled soil
✅ Tent sprite - Style 30 camping tent
Changes:
- Generated 3 new Style 30 assets (grass, dirt, tent)
- Updated DemoSceneEnhanced.js preload to load tiles
- Replaced placeholder graphics with real tiled background
- Grass tiles fill entire world (2000x2000)
- Dirt tiles create farm plot (proper tilling texture)
- Tent sprite replaces placeholder rectangle
Visual improvements:
- Consistent Style 30 aesthetic throughout demo
- Matches wheat/plant style (gradients, medium brown outline)
- Professional tiled background
- Cozy farming game aesthetic
Ready for final testing! 🎮
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2026-01-03 22:05:25 +01:00 |
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