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8c0cc90908
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PART 3: POLISH & EFFECTS - 100% COMPLETE! (Phase 29)
COMPLETED FEATURES:
PART 1: IMMEDIATE INTEGRATION (30 min)
- Crafting system integration verified
- Created comprehensive test plans
- INTEGRATION_TEST_PLAN.md
- QUICK_START_TEST.md
PART 3: POLISH & EFFECTS (2h 5min) - 100% DONE!
Phase 5C: Lighting & Shadows (20 min)
- LightingSystem.js (215 lines)
- Dynamic player shadow with time-of-day opacity
- Auto-torch at night (flickering effect)
- Campfire creation API
- Light source management
Phase 5B: Enhanced Weather (25 min)
- WeatherEnhancementsSystem.js (245 lines)
- Dynamic wind system (strength + direction)
- Wind affects rain particles
- Tree sway animations
- Smooth weather transitions (2s fade)
- Wind info API (speed km/h, compass)
Phase 5D: UI Polish (20 min)
- UIPolishSystem.js (330 lines)
- Fade in/out & slide animations
- Button hover effects with sound
- Tooltips (auto + manual, cursor follow)
- Pulse, shake, flash animations
- Typewriter text effect
- Number counter animation
- Smooth scroll support
Phase 5E: Particle Effects (30 min)
- ParticleEnhancementsSystem.js (450 lines)
- Craft sparkles (golden burst)
- Walk dust clouds (grass/dirt only)
- Harvest bursts (crop-colored!)
- Dig/till soil particles
- Plant sparkles
- Level up / damage / heal effects
- Integrated with CraftingSystem & FarmingSystem
STATS:
- 4 new systems created (~1,240 lines)
- 5 documentation files
- 30+ new features
- 7 files modified
- Total time: 2h 35min
GAME NOW HAS:
- Dynamic shadows & lighting
- Wind-affected weather
- Complete UI animation toolkit
- Enhanced particle effects for all actions
Files modified:
- index.html (4 new script tags)
- GameScene.js (4 system initializations + update calls)
- CraftingSystem.js (craft sparkles on completion)
- FarmingSystem.js (dig/plant/harvest particles)
- TASKS.md (Phase 29 updated)
- FINAL_IMPLEMENTATION_ROADMAP.md (PART 3 100% complete)
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2025-12-15 16:42:09 +01:00 |
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4cf6350d11
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Phase 37: Micro Farm & Expansion System Complete
MICRO FARM SYSTEM (8x8):
- Initial 8x8 farm boundary (center spawn)
- White boundary visualization
- Corner markers for clear boundaries
- Locked tile tracking (Set-based)
VISUAL FEEDBACK:
- Locked tile overlay (30% black)
- Clear visual distinction (farm vs locked)
- Dynamic rendering (15 tile radius)
- Depth-sorted overlays
FARMING RESTRICTIONS:
- Block tilling outside farm boundary
- Error messages (floating text)
- Farm boundary validation
- FarmingSystem integration
EXPANSION SYSTEM:
- 4-direction unlock buttons (N/S/E/W)
- Cost system (50 gold per expansion)
- 2x2 tile unlock increments
- Visual updates (boundaries + overlay)
UI INTEGRATION:
- Interactive expansion buttons
- Hover effects (color + scale)
- Cost labels (gold display)
- Success/error feedback
MINIMAP INTEGRATION:
- Farm boundary in minimap
- White box indicator
- Player-relative rendering
- Fixed terrain system compatibility
TECHNICAL FIXES:
- Added decorationsMap to Flat2DTerrainSystem
- Fixed variable scope issues
- UIScene minimap compatibility
- TerrainSystem.getTile() integration
FILES CREATED/MODIFIED:
- src/systems/MicroFarmSystem.js (NEW!)
- src/systems/FarmingSystem.js
- src/systems/Flat2DTerrainSystem.js
- src/scenes/GameScene.js
- src/scenes/UIScene.js
- index.html
Session: 1h (00:50-01:19)
Date: 15.12.2024
Status: PHASE 37 COMPLETE!
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2025-12-15 01:20:14 +01:00 |
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a210638002
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podobi
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2025-12-12 10:17:21 +01:00 |
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6e998d516d
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posodobitev
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2025-12-11 19:36:08 +01:00 |
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f3d476e843
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phase 11 koncano
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2025-12-08 14:01:41 +01:00 |
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b79b70dcc1
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rendom
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2025-12-08 10:47:53 +01:00 |
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e49f567831
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farma updejt
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2025-12-08 01:39:39 +01:00 |
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974141c08c
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mapa
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2025-12-07 21:31:44 +01:00 |
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2404d44ef7
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udomacenje zombija in uboj\
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2025-12-07 12:47:47 +01:00 |
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9eb57ed117
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FAZA 17: 2.5D Minecraft-Style Terrain + Y-Layer Stacking + Custom Sprites
COMPLETED FEATURES:
Custom Sprite Integration:
- Player, Zombie, Merchant sprites (0.2 scale)
- 11 custom sprites + 5 asset packs loaded
- Auto-transparency processing (white/brown removal)
- Gravestone system with atlas extraction
2.5D Minecraft-Style Terrain:
- Volumetric blocks with 25px thickness
- Strong left/right side shading (30%/50% darker)
- Minecraft-style texture patterns (grass, dirt, stone)
- Crisp black outlines for definition
Y-Layer Stacking System:
- GRASS_FULL: All green (elevation > 0.7)
- GRASS_TOP: Green top + brown sides (elevation 0.4-0.7)
- DIRT: All brown (elevation < 0.4)
- Dynamic terrain depth based on height
Floating Island World Edge:
- Stone cliff walls at map borders
- 2-tile transition zone
- Elevation flattening for cliff drop-off effect
- 100x100 world with defined boundaries
Performance & Polish:
- Canvas renderer for pixel-perfect sharpness
- CSS image-rendering: crisp-edges
- willReadFrequently optimization
- No Canvas2D warnings
Technical:
- 3D volumetric trees and rocks
- Hybrid rendering (2.5D terrain + 2D characters)
- Procedural texture generation
- Y-layer aware terrain type selection
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2025-12-07 01:44:16 +01:00 |
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