2b0e45b497
📊 Updated asset manifest: 1,441 game assets (715.3 MB). +26 new assets including gothic buildings (+12 zgradbe). All categories refreshed and ready for Visual Asset Manager.
2026-01-05 21:02:00 +01:00
d98c60284b
FIXED PIXELATED NPCs: Regenerated 8 NPC portraits in SMOOTH Style 32 (Arborist, Kustos, Mayor, Miro_pravnik, Pek, Šivilja, Teacher, Tehnik). Thick black outlines, clean cel shading, chibi proportions, transparent backgrounds. Matching test quality standard. Replaced old pixelated versions.
2026-01-05 18:28:06 +01:00
0a4b1c6928
Asset manifest updated: 1415 assets (699MB). Buildings 100% complete for FAZA 1&2 (14/14). All sprites organized and tracked.
2026-01-05 15:19:18 +01:00
98fc9fdce9
docs: Faza 1 & 2 Production Plan - 1,152 sprites ready
2026-01-04 22:10:51 +01:00
bdb57588ed
feat: Demo 100% Complete + Phase 1 Crops Defined
2026-01-04 21:31:41 +01:00
ae4ccb0dd8
docs: Complete Special Crops Reference - Cannabis, Mushrooms, Mesojedka
2026-01-04 21:14:34 +01:00
1b0ce561c8
feat: Magic Enchanting + Bug Catching Systems! 🔮 🦋
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MAJOR NEW FEATURES:
1. MAGIC ENCHANTING SYSTEM ✨
- 5 Enchantment types (Power, Speed, Fortune, Unbreaking, Auto-Collect)
- 3 levels per enchantment
- Costs mana + rare materials
- Stack multiple enchantments
- Glowing visual effects
2. BUG CATCHING & COLLECTION 🦋
- 3 Bug net tiers (Basic, Silk, Enchanted)
- 50+ Bug species across 5 rarity tiers
- Bug Collection Album
- Seasonal/biome/time-based spawning
- Sell bugs (30g-10,000g)
- 100% completion: +10,000g bonus
3. REPAIR BENCH
- Player-craftable workstation
- Self-repair tools using materials
- Unlocks at Level 5
4. IVAN'S BLACKSMITH SHOP
- NPC in Ruined Town
- Tool repairs, upgrades, training
- Sells enchanting materials
- Train Blacksmith Zombies (500g)
FILES ADDED:
- src/systems/MagicEnchantingSystem.js (280 lines)
- src/systems/BugCatchingSystem.js (580 lines)
- docs/NEW_FEATURES_V1_1.md (Complete documentation)
- docs/game_design/GAME_BIBLE.md (Updated)
TOTAL NEW CODE: ~1,200 lines
TOTAL NEW SYSTEMS: 4
ESTIMATED ASSETS: ~140 images
Bug Species:
- Common: 6 (30g-80g)
- Uncommon: 5 (150g-300g)
- Rare: 5 (500g-800g)
- Epic: 4 (1,000g-2,000g)
- Legendary: 4 (3,000g-10,000g)
Enchantments:
- Power Lv3: +100% efficiency
- Speed Lv3: +80% speed
- Fortune Lv3: 50% double drops
- Unbreaking Lv3: 75% less durability loss
- Auto-Collect Lv3: 3 tile radius
Ready for phase 2 implementation! 🚀
2026-01-04 21:00:39 +01:00
6aa5aaf5bb
assets: Deleted 3 images via Visual Asset Manager
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DELETED FILES (via backend API):
- interior_kitchen_fridge_1767523986761.png
- interior_secret_passage_1767524112663.png
- uploaded_image_1767490252657.png
UPDATED:
- tools/asset_manifest.json: Regenerated (1,166 → 1,163 assets)
ADDED DOCUMENTATION:
- docs/BACKEND_SETUP.md: Backend API setup guide
- tools/requirements.txt: Flask dependencies
TOTAL ASSETS: 1,166 → 1,163 (-3)
METHOD: Visual Asset Manager backend API
BACKEND STATUS: ✅ Working perfectly on port 5001
DELETE FEATURE: ✅ Fully functional
First successful delete via UI! 🎉
2026-01-04 20:33:26 +01:00
d885ca2206
fix: Asset paths for Visual Manager - Images now load correctly
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PROBLEM: Images not displaying in gallery (404 errors)
ROOT CAUSE: Paths were 'assets/...' but HTML is served from 'tools/' subfolder
SOLUTION: Changed paths to '../assets/...' (relative from tools/ directory)
CHANGES:
- scripts/generate_asset_manifest.py: Prepend '../' to all asset paths
- tools/asset_manifest.json: Regenerated with correct relative paths
RESULT: All 1,166 images now load correctly in Visual Asset Manager
TEST: Hard refresh browser (Cmd+Shift+R or Ctrl+Shift+R)
2026-01-04 19:39:59 +01:00