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📚 GAME BIBLE UPDATE - Jan 04 Systems Expansion
Added comprehensive documentation for 5 major new systems:
1. 🏠 Home Upgrade System:
- 3-tier sleep system (sleeping bag → wooden → king-size)
- Crafting tables (small → large for expeditions)
- House extensions (kitchen + basement w/ alchemy lab)
- Home customization & furniture placement
2. 🏪 New Town Buildings:
- Bakery (food shop, gifts, baking competitions)
- Barber Shop (hairstyles, piercings, dreadlocks, zombie makeover)
- Lawyer Office (divorce mechanics, 50k cost, 25% money loss)
3. ⛏️ Functional Mines:
- 100 levels deep with difficulty scaling
- Zombie miner automation (auto-collect ore)
- Mine machines (elevators, crushers, ventilation)
- Boss at level 100 (The Deep One)
4. 🏘️ Town Growth:
- Dynamic town sign (auto-updates population count)
- NPC limit system (starts 4, expands to 20)
- Small villages scattered across map (2-3 houses each)
5. 🔒 NPC Privacy & Decoration:
- Hobby-based auto-decoration (fisherman, baker, barber themes)
- Heart-locked doors (bedroom requires 5+ hearts)
- Visit tracking & relationship effects
Documentation files:
- GAME_BIBLE_COMPLETE.md (updated)
- GAME_SYSTEMS_JAN_04_EXPANSION.md (new)
- GAME_SYSTEMS_EXPANSION_PLAN.md (implementation plan)
Total new content: ~400 lines of game mechanics
Asset requirements: ~170 interior PNG sprites
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2026-01-04 11:46:12 +01:00 |
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