Logo
Explore Help
Register Sign In
davidkotnik/novafarma
1
0
Fork 0
You've already forked novafarma
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
582 Commits 1 Branch 0 Tags
d5b70502871e1b50a53929cd7845930721feae8f
Commit Graph

4 Commits

Author SHA1 Message Date
David Kotnik
9baa20a792 🏠 GOTHIC HOUSE MASTER REFERENCE: Created definitive residential house standard. Dark gothic style with purple windows, smooth outlines, chibi proportions. Universal template for all 27 towns with biome adaptation guide. 2026-01-05 20:51:39 +01:00
David Kotnik
bc9de34a34 🎉 FAZA 1 & 2 ABSOLUTELY COMPLETE! Sample Towns added (Forest Inn, Desert Trading Post, Frozen Lodge). Buildings 100%, Total 186/186 (100%). PROJECT FULLY READY FOR KICKSTARTER DEMO! 🚀 2026-01-05 20:26:11 +01:00
David Kotnik
492c9ae049 FINAL MASSIVE BATCH - All assets organized: Buildings (12/14: hospital, police, mayor, tech, tailor, museum 3, school 3, walls, watchtower), Crops (8: cannabis 4, mushrooms 4), VFX (13 complete), NPCs (11 in references). FAZA 1&2 at 59% (107/180 tasks). 2026-01-05 15:06:50 +01:00
David Kotnik
f4639a2a3b MASSIVE BATCH COMPLETE: Museum (3 stages), School (3 stages), VFX (6 effects: ghost, psychedelic, quest, marijuana, restoration, amnesia), Šivilja NPC (8-direction). Total: 23 sprites saved. Buildings 86%, VFX 100%. 2026-01-05 14:53:08 +01:00
Powered by Gitea Version: 1.25.3 Page: 850ms Template: 9ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API