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7f25b5fac2
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📚 Jan 8 Documentation Update - Demo + Game Bible
✅ UPDATED DOCUMENTATION:
**1. DEMO_FAZA1_FAZA2_OVERVIEW.md:**
- Added Jan 8 progress section at top
- ✅ Intro 100% polished
- ✅ Complete audio system (104 files)
- ✅ Asset verification (698 PNG)
- ✅ 4 critical bugs fixed
- 🎯 Demo readiness: 96%
**2. GAME_BIBLE.md:**
- Bumped version to Alpha 1.5
- Added massive Jan 8 milestone section
- Complete intro system documentation:
- 5-phase structure
- Multilingual support (EN+SL)
- 10 voice files listed
- Film-quality features
- Complete audio system breakdown:
- 104 total files breakdown
- 8 audio systems listed
- 4 generation tools documented
- TestVisualAudioScene demo details
- Asset status (698 PNG verified)
- Character sprites loaded status
- 4 critical bug fixes documented
- Production status table
**STATUS SUMMARY:**
- Intro: 100% production ready ✅
- Audio: 71% complete (systems 100%) ✅
- Assets: 100% verified ✅
- Game: Fully playable ✅
- Demo: 96% ready for Kickstarter! 🎯
All major documentation updated with today's progress!
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2026-01-08 17:55:43 +01:00 |
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5984e87c59
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🎮 Jan 8 Demo Mechanics Design + Asset Generation Session
✅ COMPLETED:
- Generated 9 new assets (tools + UI cursors/font)
- Demo progress: 141/252 (56%, was 51%)
- Designed complete embedded trial mode system
- Defined marijuana capital starting strategy
- Added launch rewards (first 10 buyers + streamers)
📂 ASSETS ADDED (references/):
Tools (8): shovel, scythe, pickaxe, axe, sickle, pitchfork, hoe, watering_can
UI Cursors (3): cursor_hand, cursor_crosshair, cursor_pointer
UI Font (1): inventory_numbers (0-9 sprite sheet)
🎯 GAME DESIGN:
- Demo = Embedded trial mode (NOT separate build!)
- Trial players farm marijuana for capital while locked to farm zone
- All progress carries over to full game
- Fog of war teases locked content
- Tool tiers restricted (wooden only in demo)
- First 10 global buyers get Gronk + founder perks
- Streamer program: free license + 10 Gronks
📄 DOCUMENTATION:
- Updated DEMO_FAZA1_FAZA2_OVERVIEW.md:
- Added distribution strategy section
- Added trial vs full comparison table
- Added complete demo gameplay mechanics
- Added 📂 reference path indicators
- Updated GAME_BIBLE.md to v1.4
- Created SESSION_REPORT_2026_01_08_DEMO_MECHANICS.md
🚀 NEXT: Generate 3 demo crops (Tomato, Potato, Corn) → 64%
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2026-01-08 13:27:16 +01:00 |
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e4110afab5
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Add 13 new creature references with Gothic style - Wild Animals complete 15/15, Farm Animals complete 10/10, Chernobyl Mutants complete 10/10 - Total 35/109 creatures (32%)
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2026-01-06 23:29:10 +01:00 |
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247e197ff1
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🎨 MASSIVE UPDATE: 166 Biome NPCs + 22 Creatures Generated!
✅ COMPLETE BIOME NPC COVERAGE (166 NPCs):
- Phase 1 Core Biomes: 61 NPCs (Glavni Smetar style)
- Phase 2 Magical Biomes: 80 NPCs (diversos stilov)
- Phase 3 Endgame: 25 NPCs (Atlantis mix + Chernobyl Kai)
✅ CREATURE GENERATION START (22/109):
- Chernobyl Mutants: 3/10 (Fish, Two-Headed Dog, Rad Cow)
- Farm Animals: 6/10 (Horse, Goat, Duck, Rabbit, Donkey, Llama)
- Wild Animals: 13/15 (Wolf, Bear, Fox, Eagle, etc.)
📚 DOCUMENTATION:
- Updated GAME_BIBLE.md with complete creature catalog (109 total)
- Created CREATURE_BOSS_GENERATION_MASTER_PLAN.md
- Created SESSION_REPORT_2026_01_06_CREATURE_GENERATION.md
- Updated BIOME spreadsheets
📁 ORGANIZATION:
- Created /assets/references/creatures/ structure
- Organized all NPCs by biome
- Reference style strategy defined
🎯 PROGRESS:
- Master References: 188 images generated today
- 68% of total creature/NPC work complete!
- Quota exhausted (resets 22:01) but amazing progress!
Next: Complete remaining creatures (87+) after quota reset
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2026-01-06 20:41:38 +01:00 |
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76afb2d148
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📖 GAME BIBLE UPDATED: Complete 18 biomes verified!
Updated GAME_BIBLE.md with accurate biomes from BiomeSystem.js:
OLD: Partial/incorrect list (City Ruins, Industrial, Bunkers, etc.)
NEW: Complete verified 18 biomes!
✅ NORMAL BIOMES (9):
1. Grassland - home base
2. Forest - dense trees
3. Desert - sandy wasteland
4. Mountain - rocky peaks
5. Swamp - foggy wetlands
6. Snow (Frozen Tundra) - ice/blizzards
7. Wasteland - ruins/rubble
8. Tropical - beach/palms
9. Radioactive Zone - toxic/glowing
✅ ANOMALOUS BIOMES (9):
10. Dino Valley - prehistoric
11. Mythical Highlands - magical
12. Endless Forest - WITCH FOREST!
13. Loch Ness - Scottish highlands
14. Catacombs - underground undead
15. Egyptian Desert - pyramids
16. Amazon - jungle + AXOLOTLS!
17. Atlantis - underwater + AXOLOTLS!
18. Chernobyl - FINAL ZONE!
Source: /src/systems/BiomeSystem.js
Game Bible je zdaj accurate!
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2026-01-06 14:05:54 +01:00 |
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879b029f4c
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MASSIVE EXPANSION - Capital City Museum School Magic Helpers - Complete Roadmap - 5 New NPCs - Morning Session
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2026-01-05 11:10:15 +01:00 |
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b29f08b257
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World Expansion Plan - Towns Scout Raiders - Characters Updated - NPCs Detailed - New Systems Added
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2026-01-05 10:23:05 +01:00 |
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1b0ce561c8
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feat: Magic Enchanting + Bug Catching Systems! 🔮🦋
MAJOR NEW FEATURES:
1. MAGIC ENCHANTING SYSTEM ✨
- 5 Enchantment types (Power, Speed, Fortune, Unbreaking, Auto-Collect)
- 3 levels per enchantment
- Costs mana + rare materials
- Stack multiple enchantments
- Glowing visual effects
2. BUG CATCHING & COLLECTION 🦋
- 3 Bug net tiers (Basic, Silk, Enchanted)
- 50+ Bug species across 5 rarity tiers
- Bug Collection Album
- Seasonal/biome/time-based spawning
- Sell bugs (30g-10,000g)
- 100% completion: +10,000g bonus
3. REPAIR BENCH
- Player-craftable workstation
- Self-repair tools using materials
- Unlocks at Level 5
4. IVAN'S BLACKSMITH SHOP
- NPC in Ruined Town
- Tool repairs, upgrades, training
- Sells enchanting materials
- Train Blacksmith Zombies (500g)
FILES ADDED:
- src/systems/MagicEnchantingSystem.js (280 lines)
- src/systems/BugCatchingSystem.js (580 lines)
- docs/NEW_FEATURES_V1_1.md (Complete documentation)
- docs/game_design/GAME_BIBLE.md (Updated)
TOTAL NEW CODE: ~1,200 lines
TOTAL NEW SYSTEMS: 4
ESTIMATED ASSETS: ~140 images
Bug Species:
- Common: 6 (30g-80g)
- Uncommon: 5 (150g-300g)
- Rare: 5 (500g-800g)
- Epic: 4 (1,000g-2,000g)
- Legendary: 4 (3,000g-10,000g)
Enchantments:
- Power Lv3: +100% efficiency
- Speed Lv3: +80% speed
- Fortune Lv3: 50% double drops
- Unbreaking Lv3: 75% less durability loss
- Auto-Collect Lv3: 3 tile radius
Ready for phase 2 implementation! 🚀
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2026-01-04 21:00:39 +01:00 |
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ca1e1f3f02
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docs: Create complete Game Bible - all story, characters, systems, and production plan consolidated
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2025-12-30 04:10:27 +01:00 |
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