Commit Graph

2 Commits

Author SHA1 Message Date
7741a1ba29 📋 Jan 8 Demo Completion Checklist - 4% Remaining
 CREATED DEMO COMPLETION CHECKLIST:

**Current Status: 96% Complete**
-  Intro: 100%
-  Audio Systems: 100%
-  Assets: 100%
-  Bug Fixes: 100%

**Remaining 4% Work (4-6 hours):**

1. **Audio Replacement (2-3h):**
   - 7 music tracks (placeholders → real)
   - 23 sound effects (placeholders → real)
   - Sources: Freesound.org recommended

2. **Tiled Demo Map (1-2h):**
   - 40x30 tile map (8x8 chunks)
   - 5 layers (ground, decoration, collision, spawn, triggers)
   - Player spawn, farmable plots, water source, trees
   - Fog of war boundaries

3. **Farming Integration (1h):**
   - Player movement on map
   - Hoe, seed, water, harvest mechanics
   - Basic farming loop test

4. **Testing & Polish (30min):**
   - Full flow test
   - Volume balance
   - Performance check

**Recommended Workflow:**
- Session 1 (2h): Replace audio
- Session 2 (2h): Create Tiled map
- Session 3 (1h): Farming + testing

**Alternative:** Minimal demo (2h) - intro + map only

**Blockers:** NONE 

File: DEMO_COMPLETION_CHECKLIST.md
2026-01-08 17:57:39 +01:00
e8bf2064e8 DEMO ASSETS COMPLETE - 163 frames generated (Style 32 + Style 30)
🎨 Asset Production Summary:
- Characters: Kai (25), Gronk (20), Ana (9), Susi (14) = 68 frames
- Zombies: Base (12) + Workers (40): Gardener, Miner, Lumberjack, Scavenger = 52 frames
- Plants (Style 30): Ganja (7), Tomato (3), Wheat (4), Carrot (3), Potato (3) = 20 frames
- VFX & Objects: Poof (3), Base buildings (12), Campfire (4), Graves (8) = 27 frames

📊 Total: 163 frames | Cost: €1.96 | Budget remaining: €166.04

 All assets organized into proper folders
 Style 32 (Dark-Chibi Noir) for characters/objects - LOCKED
 Style 30 (Garden Story Botanical) for plants - LOCKED
 All on chroma green (#00FF00) background

📋 Added comprehensive documentation:
- DEMO_COMPLETION_CHECKLIST.md (integration roadmap)
- COMPLETE_ASSET_COUNT.md (full game budget analysis)
- _DEMO_ASSETS_COMPLETE.md (production summary)

🚀 Ready for Phaser 3 integration!
2026-01-03 05:07:04 +01:00