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1 Commits

Author SHA1 Message Date
1908f81b02 Jan 8 CORRECTED Demo Priorities - Farm + Town Counter
🔧 PRIORITY FIX - User Correction:

**WRONG PRIORITY (before):**
 Started with biomes (Desert, Snow, etc.)
 That's Faza 1 content (post-purchase)

**CORRECT PRIORITY (now):**
 Demo = Kai's FARM + TOWN COUNTER only!
 Biomes come LATER (Faza 1 unlock)

**DEMO SCOPE (Trial Mode):**
-  Kai's farm (small plot) - ACCESSIBLE
-  Town shop counter (Gronk) - ACCESSIBLE
-  Biome exploration - LOCKED until purchase

**DEMO STILL MISSING (58 sprites, 9-12h work):**

**HIGH PRIORITY:**
- Farm Buildings (15): House, Barn, Well, Fence
- Town Assets (25): Shop counter, Town tiles, Props

**MEDIUM PRIORITY:**
- Farm Props (10): Scarecrow, Crate, Shed, etc.

**LOW PRIORITY:**
- UI Enhancements (8): Shop UI, Trial mode indicator

**BARE MINIMUM DEMO: 40 sprites**
**Time: 6-8 hours**

**IMMEDIATE ACTION:**
1. Generate Kai's house (5 sprites, ~1h)
2. Generate shop counter (8 sprites, ~2h)
3. Town path tiles (4 sprites, ~1h)
4. Farm fence (3 sprites, ~30min)

**CORRECTED TIMELINE:**
- Demo Assets: 698 current + 58 missing = 756 total
- Demo Completion: 92% ready → 100% with 9-12h work
- Faza 1 (Biomes): LATER (15-19 weeks)
- Faza 2 (Multiplayer): MUCH LATER (5-6 weeks)

**Thank you for correction!**
Farm + Shop Counter = Demo focus! 🏡🏪

File: DEMO_MVP_MISSING_ASSETS.md
2026-01-08 19:16:21 +01:00