SESSION 2 - Biome rendering implementation:
1. Player spawn updated for 500x500 world:
- Default spawn: Center (250, 250) instead of (50, 50)
- Spawn point is in Grassland biome (farm area)
- Console logging for spawn location
2. Chunk loading on game start:
- Initial chunks loaded around player spawn
- 3x3 chunk grid (9 chunks total)
- ~22,500 tiles loaded at startup
- Console output shows chunk stats
3. Dynamic chunk loading in update loop:
- ChunkManager updates based on player position
- Auto-load chunks as player moves
- Auto-unload distant chunks for performance
- Smooth chunk transitions
Technical:
- Chunks update every frame based on player.getPosition()
- Only loads/unloads when player changes chunks
- Efficient: Only processes when chunk boundary crossed
Status: Session 2 - Implementation complete
Next: Test in-game, verify biome rendering
Files modified: 1 (GameScene.js)
Ready to reload and test!