Commit Graph

5 Commits

Author SHA1 Message Date
c5d6c01305 Cherry Blossom Trees Session 2 + GREEN SCREEN Learning
Session 2 Work:
- Added cherry blossom tree PNG sprites (multiple attempts)
- Implemented random tree growth (0.3x - 0.7x scale)
- Increased scattered trees (15  50 across map)
- Wider tree distribution (10-90 range)

 Green Screen Experiments:
- Attempted AI-generated PNG with green screen (#00FF00)
- Implemented green chroma-key removal in PreloadScene
- Multiple iterations (normal  ultra  nuclear green removal)
- Conclusion: AI green screen unreliable, reverted to procedural

 Final Solution:
- Disabled PNG sprite rendering
- Using 100% procedural cherry blossom trees (pink triangles)
- Random growth scaling for variety
- 50+ trees scattered across entire map

 Documentation:
- Updated DNEVNIK.md with Session 2
- Added GREEN SCREEN RULE for future AI image generation
- Documented lessons learned

 Key Lessons:
- AI transparency/green screen NOT reliable
- Procedural graphics > problematic PNGs
- Hollywood uses green screen, but AI can't do it consistently
- Always have fallback plan!

Session: 1h (22:30-23:20)
Date: 14.12.2024
2025-12-14 23:21:36 +01:00
80bddf5d61 feat: Complete 2D Visual Overhaul - Isometric to Flat Top-Down
- NEW: Flat2DTerrainSystem.js (375 lines)
- NEW: map2d_data.js procedural map (221 lines)
- MODIFIED: GameScene async create, 2D terrain integration
- MODIFIED: Player.js flat 2D positioning
- MODIFIED: game.js disabled pixelArt for smooth rendering
- FIXED: 15+ bugs (updateCulling, isometric conversions, grid lines)
- ADDED: Phase 28 to TASKS.md
- DOCS: DNEVNIK.md session summary

Result: Working flat 2D game with Stardew Valley style!
Time: 5.5 hours
2025-12-14 17:12:40 +01:00
0131f1490f carakter 2025-12-14 12:21:17 +01:00
abb9af9063 charakter 2025-12-13 04:34:11 +01:00
03a9cd46a2 stanje 4am 2025-12-07 04:19:57 +01:00