b660429e3c
feat: Faza 1 Gameplay Loop - Kista, Sekanje, Gradnja, Kmetovanje, Dnevnik, Zombiji
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- Starter Chest (Kista): Nov sprite asset (chest_closed.png), zamenjal rectangles z dejansko sliko, dodal axe reward ob odprtju
- Sekanje dreves: Zahteva Sekiro v rokah, padec drevesa odvrze 3 kose lesa (pickup sistem), unlock dnevniska vnosa
- Gradnja Barikad [B]: Nov wooden_fence.png asset, BuildingSystem posodobljen z leseno barikado (cena: 2 les), ghost preview z grid snappingom, deductItem() API
- Farming zanka: Popravljen seed property v InventorySystem, unlock ob prvem sajenju in zetvi
- Kaijev Dnevnik [J]: Novi JournalSystem.js s 6 vnosi, gotski UI z zlatimi okviri, animirano odpiranje, odklepanje ob napredku
- Zombie nochni napadi: Stopnjevano po nochih (max 8, hitrost do 65px/s, krajsi spawn delay), unlock dnevnika ob prvi nochi
- InventorySystem: Popravljen bug kjer tools niso bili dodani v hotbar, dodan axe in wood v ITEM_DEFS, nova deductItem() funkcija
- Pomoznna remove_bg.py skripta za odstranjevanje belega ozadja assetov
2026-03-13 20:11:46 +01:00
1d7aaf9562
💾 Morning Session Complete - Pixel-Perfect + Auto-Loaders
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SESSION DATE: 11. Februar 2026, 06:27 - 10:05
DURATION: ~3.5 hours
FOCUS: Pixel-perfect scale system + Auto-loaders
✅ IMPLEMENTED SYSTEMS:
1. PIXEL-PERFECT SCALE (06:30):
- Base tile: 32x32 px reference
- Kai: 64 px height (2 tiles) - FORCED
- Tall grass: 28 px height - FORCED
- Oak tree: 160 px height - FORCED
- Ratio: Kai 2.3x taller than grass ✓
2. VEGETATION GROUNDING (06:35):
- All plants: setOrigin(0.5, 1.0) bottom-center
- ROOT_OFFSET: 6px burial into ground
- Y-depth sorting: setDepth(this.y) for all
- Result: NO FLOATING! Plants grow from ground!
3. AUTO-LOADER SYSTEM (06:44):
- loadVegetation(): 28px target, 4px burial
- loadTree(): 160px target, 8px burial
- Auto-scale calculation: target/source
- SMOOTH rendering: LINEAR filter
- NO manual setup needed!
4. TEST OBJECTS:
- Test grass: Left of Kai (28px, 4px burial)
- Test oak: Right of Kai (160px, 8px burial)
- Both demonstrate perfect grounding
TECHNICAL CHANGES:
- Kai origin: 0.5, 0.9 → 0.5, 1.0
- Kai scale: 1.0 → 0.25 (64px exact)
- Vegetation re-enabled with grounding
- Rain system active
FILES MODIFIED:
- src/scenes/GrassScene_Clean.js (major refactor)
- dokumentacija/TODO_NEXT_SESSION.md (created)
COMMITS THIS SESSION: 3
1. Pixel-perfect scale constants
2. Vegetation grounding system
3. Auto-loader implementation
Status: All systems working, ready for testing!
Date: 11. Februar 2026, 10:05
2026-02-11 10:05:36 +01:00
d3a93b6e7b
🎉 SESSION COMPLETE - Final Save
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FINAL SESSION COMMIT:
Date: 2026-02-11 00:17
Duration: 6+ hours
Assets: 23 generated
ALL FILES SAVED:
✅ 23 asset files (Characters + Environment + References)
✅ Rain system code (GrassScene_Clean.js)
✅ Documentation (MASTER_GAME_BIBLE.md)
✅ Diary (MASTER_DNEVNIK)
✅ Removed old vegetation assets
PROGRESS: 14.4% (23/160)
NEXT SESSION:
- Kai death animation
- Kai tool animations
- Batch 4: Polaroid intro
Session End: 2026-02-11 00:17
Everything saved and committed! ��✨
2026-02-11 00:17:17 +01:00
7b8194caca
Asset Analysis Complete + Generation Plan
2026-02-10 17:27:01 +01:00
e1cc570e29
chore: remove unused "nova farma" directory and assets
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This directory appears to be a legacy or development folder containing
numerous unused assets including images, audio files, and macOS .DS_Store
files. Removing it cleans up the repository structure and reduces clutter.
2026-01-30 21:07:09 +01:00
9cd7115989
lol
2026-01-30 09:01:41 +01:00
13d640e7a6
feat: Upgrade Editor to v2 (Sidebar, Layers, Ghost), Tiled Setup, Asset Integration
2026-01-30 05:15:16 +01:00
c70e651020
feat: Add Editor Mode (Palette, Eraser, Path Tiles), generate assets, enable WASD
2026-01-29 20:21:50 +01:00
177049e470
Stream asset reset v7, cleaning background and transparency fixes. 2026-01-29 16:37
2026-01-29 16:38:17 +01:00
afa0e3c662
feat: Integrated Stream asset and Kai animation system
2026-01-29 00:09:00 +01:00
94565adffc
Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene.
2026-01-28 07:45:24 +01:00
82c992a94b
feat: Complete Terrain Setup & Camping Mechanics - Devlog 2026-01-27 08:46
2026-01-27 08:46:54 +01:00
51b3b67423
Implement Nova Farma S1 Max: Layered terrain, water mechanics, Y-sorting, and asset cleanup
2026-01-27 01:02:24 +01:00
3b0c26fa5a
Update GrassScene: S1 Max Logic, Infinite Grass mode, new assets (visoka_trava_v2), physics enabled. Time: 15:15
2026-01-26 15:15:38 +01:00
d8f24f9588
SESSION END 23:40 - Complete visual overhaul. New folder structure (Ground/Veg/Env). Generated final assets (Style 32 Dark-Chibi). Implemented GrassScene_Clean.js with density logic. Scene PERFECT.
2026-01-25 23:38:40 +01:00
c93603c5c6
VISUAL UPDATE: Demo Phase 1 setup (GrassScene with wind, fog, day/night). Pending path fix for assets.
2026-01-25 14:29:20 +01:00
ae50a73e62
k
2026-01-25 12:20:50 +01:00