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a4d2d137ec
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Tiled Map Editor Exploration + Bug Fixes
Tiled Setup:
- Installed Tiled v1.11.2 (winget)
- Created workflow documentation (.agent/workflows/tiled-map-setup.md)
- Generated demo Tiled map files (farm_map.tmx, .json, .tsx)
- Created TILED_INTEGRATION_STATUS.md documentation
Bug Fixes:
- SaveSystem.js: Fixed compatibility with Flat2DTerrainSystem
- InteractionSystem.js: Added null checks for terrainSystem
- PreloadScene.js: Tiled asset loading (currently not used)
Documentation:
- Created DNEVNIK.md (development diary)
- Updated QUICK_TASK_REFERENCE.md with recent work
Note: Tiled integration incomplete (tileset size issues)
- Reverted to procedural Flat2DTerrainSystem (working)
- Future work: Create proper 192x192 tileset PNGs
Session: 2h (20:00-22:00)
Date: 14.12.2024
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2025-12-14 22:55:29 +01:00 |
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80bddf5d61
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feat: Complete 2D Visual Overhaul - Isometric to Flat Top-Down
- NEW: Flat2DTerrainSystem.js (375 lines)
- NEW: map2d_data.js procedural map (221 lines)
- MODIFIED: GameScene async create, 2D terrain integration
- MODIFIED: Player.js flat 2D positioning
- MODIFIED: game.js disabled pixelArt for smooth rendering
- FIXED: 15+ bugs (updateCulling, isometric conversions, grid lines)
- ADDED: Phase 28 to TASKS.md
- DOCS: DNEVNIK.md session summary
Result: Working flat 2D game with Stardew Valley style!
Time: 5.5 hours
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2025-12-14 17:12:40 +01:00 |
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0131f1490f
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carakter
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2025-12-14 12:21:17 +01:00 |
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abb9af9063
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charakter
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2025-12-13 04:34:11 +01:00 |
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6c583a6576
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posodobitve
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2025-12-12 13:40:51 +01:00 |
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e15b429e75
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svet
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2025-12-12 00:13:55 +01:00 |
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8b37814bd8
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updejt
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2025-12-11 20:41:00 +01:00 |
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6e998d516d
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posodobitev
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2025-12-11 19:36:08 +01:00 |
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abc536fea1
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popraven novi npc
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2025-12-08 17:09:52 +01:00 |
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9c61c3b56d
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popravki
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2025-12-08 01:00:56 +01:00 |
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7834aee111
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mesano
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2025-12-08 00:18:56 +01:00 |
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22e7b1a6d2
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novi trgovc
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2025-12-07 23:21:12 +01:00 |
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6b8f9aee66
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dreva in kamni top
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2025-12-07 22:32:45 +01:00 |
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974141c08c
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mapa
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2025-12-07 21:31:44 +01:00 |
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03a9cd46a2
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stanje 4am
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2025-12-07 04:19:57 +01:00 |
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9eb57ed117
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FAZA 17: 2.5D Minecraft-Style Terrain + Y-Layer Stacking + Custom Sprites
COMPLETED FEATURES:
Custom Sprite Integration:
- Player, Zombie, Merchant sprites (0.2 scale)
- 11 custom sprites + 5 asset packs loaded
- Auto-transparency processing (white/brown removal)
- Gravestone system with atlas extraction
2.5D Minecraft-Style Terrain:
- Volumetric blocks with 25px thickness
- Strong left/right side shading (30%/50% darker)
- Minecraft-style texture patterns (grass, dirt, stone)
- Crisp black outlines for definition
Y-Layer Stacking System:
- GRASS_FULL: All green (elevation > 0.7)
- GRASS_TOP: Green top + brown sides (elevation 0.4-0.7)
- DIRT: All brown (elevation < 0.4)
- Dynamic terrain depth based on height
Floating Island World Edge:
- Stone cliff walls at map borders
- 2-tile transition zone
- Elevation flattening for cliff drop-off effect
- 100x100 world with defined boundaries
Performance & Polish:
- Canvas renderer for pixel-perfect sharpness
- CSS image-rendering: crisp-edges
- willReadFrequently optimization
- No Canvas2D warnings
Technical:
- 3D volumetric trees and rocks
- Hybrid rendering (2.5D terrain + 2D characters)
- Procedural texture generation
- Y-layer aware terrain type selection
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2025-12-07 01:44:16 +01:00 |
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