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9d23ef049c
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🎮 Day 1 Complete: 9 Kai Animation Frames + Dual-Style System
KAI PROGRESS (9/45):
- kai_idle_north_1,2,3 (partial dual-style)
- kai_idle_south_1,2,3 (partial dual-style)
TOTAL TODAY:
- ~40 assets generated
- Dual-style system established
- Complete demo checklist (247 assets)
- 6 git commits
- ~4 hours productive work
API CAPACITY EXHAUSTED - Resuming tomorrow with fresh capacity
REMAINING: ~229 assets for complete Kickstarter demo
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2025-12-30 14:09:49 +01:00 |
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52062ded95
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🎮 Batch 1 Started: Kai Idle North (4 frames, partial dual-style)
Progress: 4 Kai animation frames
- kai_idle_north_1 (styleA + styleB)
- kai_idle_north_2 (styleB only)
- kai_idle_north_3 (styleA only)
Batch 1 Status: 4/45 Kai assets (9%)
Demo Progress: ~15/247 assets (6%)
Missing: ~232 assets for complete demo
API exhausted - continuing tomorrow with fresh capacity
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2025-12-30 13:59:02 +01:00 |
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8a83dc3653
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🧟 Dual-style assets: Kai walk + Zombie idle (both styles)
- kai_styleB_walk.png (gritty noir)
- zombie_styleA_idle.png (cartoon)
- zombie_styleB_idle.png (gritty noir)
- Progress: 26/33 daily assets (79%)
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2025-12-30 13:10:48 +01:00 |
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e9e36e7faa
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🎨 Dual Art Style System: Added Style A (Exaggerated Cartoon) and Style B (Gritty Noir)
- Documented dual-style production strategy in dev journal
- Generated first 3 dual-style assets: Kai idle & walk (both styles)
- Assets saved to demo/characters/ folder
- Strategy: Generate BOTH styles for all assets, mix contextually in-game
- Style A: Fun cartoon (NPCs, UI, lighthearted moments)
- Style B: Gritty noir (Kai, enemies, dramatic scenes)
- Unique mixed-style visual identity for DolinaSmrti
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2025-12-30 13:08:06 +01:00 |
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