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1713e7a955
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Phase 28 Session 1: Foundation - BiomeSystem & ChunkManager
WORLD EXPANSION - Foundation systems created:
1. BiomeSystem.js (250 lines)
- 5 biome definitions (Grassland, Forest, Desert, Mountain, Swamp)
- 500x500 biome map generation
- Region-based biome placement
- Feature spawn probability per biome
- Biome-specific tile coloring
- Transition detection
- Statistics tracking
2. ChunkManager.js (200 lines)
- 50x50 tile chunk system
- 3x3 chunk loading (9 active chunks)
- Auto-load/unload based on player position
- Performance optimization (loads 22,500 tiles vs 250,000)
- 91% memory reduction
- Chunk caching and statistics
3. Documentation
- PHASE28_WORLD_EXPANSION_PLAN.md (complete roadmap)
- PHASE28_SESSION1_LOG.md (progress tracking)
Integration:
- Both systems added to index.html
- Ready for GameScene integration
Next steps:
- Initialize BiomeSystem in GameScene
- Initialize ChunkManager in GameScene
- Update Flat2DTerrainSystem for biome support
- Expand world to 500x500
- Update camera bounds
Status: Foundation complete (60% of Session 1)
Time: 40 minutes
Files: 5 created, 1 modified
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2025-12-15 17:01:13 +01:00 |
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