Commit Graph

8 Commits

Author SHA1 Message Date
6573c6e48c Add player controls (X/C keys) + generate 38 new assets (195 total)
- Implemented X key for chopping action (handleChoppingAction)
- Implemented C key for mining action (handleMiningAction)
- Added silver arrows to inventory (10x)
- Generated 38 new PNG assets:
  * Trees: pine, oak, maple
  * Crops: carrot, tomato, pumpkin, pepper, cabbage
  * Buildings: silo, composter
  * Environment: rock, bush, daisy, log, pond, stump, berries
  * Tools: iron sword, scythe, fishing rod, shovel, boots, stone, wood
  * Food/Items: cheese, milk, egg, fertilizer, hay bale
  * Lighting: torch, lantern
  * Animals: hedgehog, horse, sheep, pig, bat, owl
2025-12-28 18:01:59 +01:00
80bddf5d61 feat: Complete 2D Visual Overhaul - Isometric to Flat Top-Down
- NEW: Flat2DTerrainSystem.js (375 lines)
- NEW: map2d_data.js procedural map (221 lines)
- MODIFIED: GameScene async create, 2D terrain integration
- MODIFIED: Player.js flat 2D positioning
- MODIFIED: game.js disabled pixelArt for smooth rendering
- FIXED: 15+ bugs (updateCulling, isometric conversions, grid lines)
- ADDED: Phase 28 to TASKS.md
- DOCS: DNEVNIK.md session summary

Result: Working flat 2D game with Stardew Valley style!
Time: 5.5 hours
2025-12-14 17:12:40 +01:00
f6450cd3b8 1 2025-12-13 00:58:46 +01:00
f3d476e843 phase 11 koncano 2025-12-08 14:01:41 +01:00
b79b70dcc1 rendom 2025-12-08 10:47:53 +01:00
974141c08c mapa 2025-12-07 21:31:44 +01:00
521468c797 različne velikosti dreves 2025-12-07 03:40:50 +01:00
9eb57ed117 FAZA 17: 2.5D Minecraft-Style Terrain + Y-Layer Stacking + Custom Sprites
COMPLETED FEATURES:

 Custom Sprite Integration:
- Player, Zombie, Merchant sprites (0.2 scale)
- 11 custom sprites + 5 asset packs loaded
- Auto-transparency processing (white/brown removal)
- Gravestone system with atlas extraction

 2.5D Minecraft-Style Terrain:
- Volumetric blocks with 25px thickness
- Strong left/right side shading (30%/50% darker)
- Minecraft-style texture patterns (grass, dirt, stone)
- Crisp black outlines for definition

 Y-Layer Stacking System:
- GRASS_FULL: All green (elevation > 0.7)
- GRASS_TOP: Green top + brown sides (elevation 0.4-0.7)
- DIRT: All brown (elevation < 0.4)
- Dynamic terrain depth based on height

 Floating Island World Edge:
- Stone cliff walls at map borders
- 2-tile transition zone
- Elevation flattening for cliff drop-off effect
- 100x100 world with defined boundaries

 Performance & Polish:
- Canvas renderer for pixel-perfect sharpness
- CSS image-rendering: crisp-edges
- willReadFrequently optimization
- No Canvas2D warnings

 Technical:
- 3D volumetric trees and rocks
- Hybrid rendering (2.5D terrain + 2D characters)
- Procedural texture generation
- Y-layer aware terrain type selection
2025-12-07 01:44:16 +01:00