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80bddf5d61
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feat: Complete 2D Visual Overhaul - Isometric to Flat Top-Down
- NEW: Flat2DTerrainSystem.js (375 lines)
- NEW: map2d_data.js procedural map (221 lines)
- MODIFIED: GameScene async create, 2D terrain integration
- MODIFIED: Player.js flat 2D positioning
- MODIFIED: game.js disabled pixelArt for smooth rendering
- FIXED: 15+ bugs (updateCulling, isometric conversions, grid lines)
- ADDED: Phase 28 to TASKS.md
- DOCS: DNEVNIK.md session summary
Result: Working flat 2D game with Stardew Valley style!
Time: 5.5 hours
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2025-12-14 17:12:40 +01:00 |
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725cd98e7c
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inventori
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2025-12-13 03:07:45 +01:00 |
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158beec572
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sezsa
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2025-12-11 22:44:38 +01:00 |
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fa61ccc5a3
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updeit
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2025-12-11 21:09:03 +01:00 |
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8b37814bd8
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updejt
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2025-12-11 20:41:00 +01:00 |
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0012998669
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PHASE 16: Integration Test Suite - automated tests for all systems (run with runTests())
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2025-12-11 13:28:24 +01:00 |
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96b2636907
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PHASE 16: Performance Monitor - FPS tracker with visual graph, memory usage, sprite count (F3 toggle)
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2025-12-11 13:26:14 +01:00 |
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abc536fea1
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popraven novi npc
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2025-12-08 17:09:52 +01:00 |
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81a7895c10
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phase 12 koncxana
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2025-12-08 14:16:24 +01:00 |
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f3d476e843
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phase 11 koncano
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2025-12-08 14:01:41 +01:00 |
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07f0752d81
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phase 11 part1
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2025-12-08 12:30:15 +01:00 |
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3336b59e7d
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popravki
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2025-12-08 11:28:44 +01:00 |
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b79b70dcc1
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rendom
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2025-12-08 10:47:53 +01:00 |
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860a10a5c3
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farma orodje in dnevnik
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2025-12-08 01:55:39 +01:00 |
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e49f567831
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farma updejt
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2025-12-08 01:39:39 +01:00 |
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7834aee111
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mesano
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2025-12-08 00:18:56 +01:00 |
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22e7b1a6d2
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novi trgovc
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2025-12-07 23:21:12 +01:00 |
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6b8f9aee66
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dreva in kamni top
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2025-12-07 22:32:45 +01:00 |
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974141c08c
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mapa
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2025-12-07 21:31:44 +01:00 |
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045bf24792
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kockasta mapa
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2025-12-07 14:28:39 +01:00 |
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98059a2659
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popravek zombijo
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2025-12-07 13:16:04 +01:00 |
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2404d44ef7
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udomacenje zombija in uboj\
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2025-12-07 12:47:47 +01:00 |
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03a9cd46a2
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stanje 4am
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2025-12-07 04:19:57 +01:00 |
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521468c797
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različne velikosti dreves
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2025-12-07 03:40:50 +01:00 |
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9eb57ed117
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FAZA 17: 2.5D Minecraft-Style Terrain + Y-Layer Stacking + Custom Sprites
COMPLETED FEATURES:
Custom Sprite Integration:
- Player, Zombie, Merchant sprites (0.2 scale)
- 11 custom sprites + 5 asset packs loaded
- Auto-transparency processing (white/brown removal)
- Gravestone system with atlas extraction
2.5D Minecraft-Style Terrain:
- Volumetric blocks with 25px thickness
- Strong left/right side shading (30%/50% darker)
- Minecraft-style texture patterns (grass, dirt, stone)
- Crisp black outlines for definition
Y-Layer Stacking System:
- GRASS_FULL: All green (elevation > 0.7)
- GRASS_TOP: Green top + brown sides (elevation 0.4-0.7)
- DIRT: All brown (elevation < 0.4)
- Dynamic terrain depth based on height
Floating Island World Edge:
- Stone cliff walls at map borders
- 2-tile transition zone
- Elevation flattening for cliff drop-off effect
- 100x100 world with defined boundaries
Performance & Polish:
- Canvas renderer for pixel-perfect sharpness
- CSS image-rendering: crisp-edges
- willReadFrequently optimization
- No Canvas2D warnings
Technical:
- 3D volumetric trees and rocks
- Hybrid rendering (2.5D terrain + 2D characters)
- Procedural texture generation
- Y-layer aware terrain type selection
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2025-12-07 01:44:16 +01:00 |
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34a2d07538
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FAZA 3: Add 3 NPCs with random walk AI (zombie, villager, merchant)
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2025-12-06 18:18:23 +01:00 |
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3086356171
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FAZA 2: Player entity with WASD movement, walking animation, and camera follow - Ready for testing
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2025-12-06 18:00:59 +01:00 |
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d61df381cb
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FAZA 1: Terrain generation with Perlin noise and isometric view - Ready for testing
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2025-12-06 17:54:45 +01:00 |
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