Commit Graph

16 Commits

Author SHA1 Message Date
325ed52479 neki bo 2026-04-26 23:25:37 +02:00
b660429e3c feat: Faza 1 Gameplay Loop - Kista, Sekanje, Gradnja, Kmetovanje, Dnevnik, Zombiji
- Starter Chest (Kista): Nov sprite asset (chest_closed.png), zamenjal rectangles z dejansko sliko, dodal axe reward ob odprtju
- Sekanje dreves: Zahteva Sekiro v rokah, padec drevesa odvrze 3 kose lesa (pickup sistem), unlock dnevniska vnosa
- Gradnja Barikad [B]: Nov wooden_fence.png asset, BuildingSystem posodobljen z leseno barikado (cena: 2 les), ghost preview z grid snappingom, deductItem() API
- Farming zanka: Popravljen seed property v InventorySystem, unlock ob prvem sajenju in zetvi
- Kaijev Dnevnik [J]: Novi JournalSystem.js s 6 vnosi, gotski UI z zlatimi okviri, animirano odpiranje, odklepanje ob napredku
- Zombie nochni napadi: Stopnjevano po nochih (max 8, hitrost do 65px/s, krajsi spawn delay), unlock dnevnika ob prvi nochi
- InventorySystem: Popravljen bug kjer tools niso bili dodani v hotbar, dodan axe in wood v ITEM_DEFS, nova deductItem() funkcija
- Pomoznna remove_bg.py skripta za odstranjevanje belega ozadja assetov
2026-03-13 20:11:46 +01:00
4cbb198d7a feat: dež po celi mapi + BuildingSystem [2026-03-02]
RAIN SYSTEM:
- Zamenjal sprite particle emitter z procedural canvas rain (Graphics)
- 160 naključnih kapljic kot kratke diagonalne črtice (8-18px)
- Hitrost 420-700 px/s, nagib v levo (kot pravi dež)
- Alpha 0.25-0.55 — prozorno, otok viden
- Brez vzorcev / 'stebrov' — pravo Math.random() razmestitev
- Odpravil bug: dež je zdaj po celi mapi (sledil Kai-u)
- Odpravil SyntaxError: viewW dvojna deklaracija → rainViewW

BUILDING SYSTEM (src/systems/BuildingSystem.js):
- Nov modul BuildingSystem.js
- [B] tipka odpre/zapre Build Mode
- Stranski meni z ikonami: Šotor, Ogenj, Zbirač dežja, Temelj
- Ghost preview (zelena = ok, rdeča = zunaj otoka)
- Postavitev z klikom na otok
- Y-sorting: Kai se skrije za stavbami ko gre zadaj
- Fizični collider (static body) — Kai ne more skozi stavbe
- Spawn animacija (Back.out)
- Preloadan foundation_concrete.png
2026-03-02 20:42:49 +01:00
d3a93b6e7b 🎉 SESSION COMPLETE - Final Save
FINAL SESSION COMMIT:
Date: 2026-02-11 00:17
Duration: 6+ hours
Assets: 23 generated

ALL FILES SAVED:
 23 asset files (Characters + Environment + References)
 Rain system code (GrassScene_Clean.js)
 Documentation (MASTER_GAME_BIBLE.md)
 Diary (MASTER_DNEVNIK)
 Removed old vegetation assets

PROGRESS: 14.4% (23/160)

NEXT SESSION:
- Kai death animation
- Kai tool animations
- Batch 4: Polaroid intro

Session End: 2026-02-11 00:17
Everything saved and committed! ��
2026-02-11 00:17:17 +01:00
7b8194caca Asset Analysis Complete + Generation Plan 2026-02-10 17:27:01 +01:00
9cd7115989 lol 2026-01-30 09:01:41 +01:00
13d640e7a6 feat: Upgrade Editor to v2 (Sidebar, Layers, Ghost), Tiled Setup, Asset Integration 2026-01-30 05:15:16 +01:00
c70e651020 feat: Add Editor Mode (Palette, Eraser, Path Tiles), generate assets, enable WASD 2026-01-29 20:21:50 +01:00
177049e470 Stream asset reset v7, cleaning background and transparency fixes. 2026-01-29 16:37 2026-01-29 16:38:17 +01:00
afa0e3c662 feat: Integrated Stream asset and Kai animation system 2026-01-29 00:09:00 +01:00
94565adffc Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene. 2026-01-28 07:45:24 +01:00
82c992a94b feat: Complete Terrain Setup & Camping Mechanics - Devlog 2026-01-27 08:46 2026-01-27 08:46:54 +01:00
51b3b67423 Implement Nova Farma S1 Max: Layered terrain, water mechanics, Y-sorting, and asset cleanup 2026-01-27 01:02:24 +01:00
3b0c26fa5a Update GrassScene: S1 Max Logic, Infinite Grass mode, new assets (visoka_trava_v2), physics enabled. Time: 15:15 2026-01-26 15:15:38 +01:00
d8f24f9588 SESSION END 23:40 - Complete visual overhaul. New folder structure (Ground/Veg/Env). Generated final assets (Style 32 Dark-Chibi). Implemented GrassScene_Clean.js with density logic. Scene PERFECT. 2026-01-25 23:38:40 +01:00
c93603c5c6 VISUAL UPDATE: Demo Phase 1 setup (GrassScene with wind, fog, day/night). Pending path fix for assets. 2026-01-25 14:29:20 +01:00