Logo
Explore Help
Register Sign In
davidkotnik/novafarma
1
0
Fork 0
You've already forked novafarma
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
903 Commits 1 Branch 0 Tags
2669a435eba1707e280064eda6be4af4b97af417
Commit Graph

5 Commits

Author SHA1 Message Date
David Kotnik
51b3b67423 Implement Nova Farma S1 Max: Layered terrain, water mechanics, Y-sorting, and asset cleanup 2026-01-27 01:02:24 +01:00
David Kotnik
d8f24f9588 SESSION END 23:40 - Complete visual overhaul. New folder structure (Ground/Veg/Env). Generated final assets (Style 32 Dark-Chibi). Implemented GrassScene_Clean.js with density logic. Scene PERFECT. 2026-01-25 23:38:40 +01:00
David Kotnik
c78cb26aba ASSETS UPDATE: Added references folder with 132 PNGs (resized/sharpened) + Created DEMO_FAZA1 folder structure 2026-01-25 13:36:48 +01:00
David Kotnik
627f6d2310 MASTER UPDATE: 20 Biomes Confirmed, Project Reorganized, 10-Phase Structure Added 2026-01-25 12:36:30 +01:00
David Kotnik
ae50a73e62 k 2026-01-25 12:20:50 +01:00
Powered by Gitea Version: 1.25.3 Page: 1912ms Template: 11ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API