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188bd769cf
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🔥 FAZE SPRINT 1-3 COMPLETION: DayNight, Inventory, Core Farming System, Mrtvi Zombiji (ShamblerAI & Alfa Moć Taming), Sredili assets & daily UI
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2026-03-03 17:46:41 +01:00 |
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35153eeacf
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docs: dev log 2026-03-02 (dež + BuildingSystem)
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2026-03-02 20:43:37 +01:00 |
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1d7aaf9562
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💾 Morning Session Complete - Pixel-Perfect + Auto-Loaders
SESSION DATE: 11. Februar 2026, 06:27 - 10:05
DURATION: ~3.5 hours
FOCUS: Pixel-perfect scale system + Auto-loaders
✅ IMPLEMENTED SYSTEMS:
1. PIXEL-PERFECT SCALE (06:30):
- Base tile: 32x32 px reference
- Kai: 64 px height (2 tiles) - FORCED
- Tall grass: 28 px height - FORCED
- Oak tree: 160 px height - FORCED
- Ratio: Kai 2.3x taller than grass ✓
2. VEGETATION GROUNDING (06:35):
- All plants: setOrigin(0.5, 1.0) bottom-center
- ROOT_OFFSET: 6px burial into ground
- Y-depth sorting: setDepth(this.y) for all
- Result: NO FLOATING! Plants grow from ground!
3. AUTO-LOADER SYSTEM (06:44):
- loadVegetation(): 28px target, 4px burial
- loadTree(): 160px target, 8px burial
- Auto-scale calculation: target/source
- SMOOTH rendering: LINEAR filter
- NO manual setup needed!
4. TEST OBJECTS:
- Test grass: Left of Kai (28px, 4px burial)
- Test oak: Right of Kai (160px, 8px burial)
- Both demonstrate perfect grounding
TECHNICAL CHANGES:
- Kai origin: 0.5, 0.9 → 0.5, 1.0
- Kai scale: 1.0 → 0.25 (64px exact)
- Vegetation re-enabled with grounding
- Rain system active
FILES MODIFIED:
- src/scenes/GrassScene_Clean.js (major refactor)
- dokumentacija/TODO_NEXT_SESSION.md (created)
COMMITS THIS SESSION: 3
1. Pixel-perfect scale constants
2. Vegetation grounding system
3. Auto-loader implementation
Status: All systems working, ready for testing!
Date: 11. Februar 2026, 10:05
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2026-02-11 10:05:36 +01:00 |
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d3a93b6e7b
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🎉 SESSION COMPLETE - Final Save
FINAL SESSION COMMIT:
Date: 2026-02-11 00:17
Duration: 6+ hours
Assets: 23 generated
ALL FILES SAVED:
✅ 23 asset files (Characters + Environment + References)
✅ Rain system code (GrassScene_Clean.js)
✅ Documentation (MASTER_GAME_BIBLE.md)
✅ Diary (MASTER_DNEVNIK)
✅ Removed old vegetation assets
PROGRESS: 14.4% (23/160)
NEXT SESSION:
- Kai death animation
- Kai tool animations
- Batch 4: Polaroid intro
Session End: 2026-02-11 00:17
Everything saved and committed! ��✨
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2026-02-11 00:17:17 +01:00 |
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2255bb7d41
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🌱 Expanded Island + Procedural Growth System
ISLAND EXPANSION:
- Increased from 20x20 to 50x50 tiles (6400x6400px)
- World size: 10400x10400px (with ocean buffer)
- Irregular edges (procedural jitter system maintained)
PROCEDURAL GROWTH SYSTEM:
- Soil moisture grid (50x50) - tracks wet/dry tiles
- Grass growth: 30% chance if soil is wet
- Tree saplings: 10 placed on island edges
- Tree aging: sapling → medium (3 days) → large (7 days)
- Rainfall: 40% chance daily, wets 60% of tiles
LAYER SYSTEM (Z-ORDER FIX):
- LAYER_GROUND (-100): Foundation tiles
- LAYER_VEGETATION (1): Grass, bushes - below characters!
- LAYER_TREES (2): Trees
- LAYER_CHARACTERS (10): Kai, zombies - walks BETWEEN vegetation
GROWTH MECHANICS:
- Morning check every 60 seconds (1 in-game day)
- Grass fades in smoothly (2s animation)
- Trees progress: faza_1 → faza_2 → veliko
- Random grass types & sizes for variety
NATURE TAKES OVER:
- Island evolves procedurally over time
- Dark Gothic aesthetic maintained
- Living, breathing environment
Date: 2026-02-10 17:42
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2026-02-10 17:41:58 +01:00 |
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7b8194caca
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Asset Analysis Complete + Generation Plan
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2026-02-10 17:27:01 +01:00 |
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e49a61eb88
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style 32 vegetation overhaul: 3-stage growth, real-farm mechanics, occlusion, and critical crash fixes
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2026-02-10 11:40:00 +01:00 |
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2669a435eb
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docs: clean start 30.1.2026 - updated master diary and bible, renamed project
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2026-01-30 21:03:47 +01:00 |
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