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900 Commits 1 Branch 0 Tags
0b11bc7f7db4e7946ce0b5919975035d725d08e9
Commit Graph

8 Commits

Author SHA1 Message Date
David Kotnik
13d640e7a6 feat: Upgrade Editor to v2 (Sidebar, Layers, Ghost), Tiled Setup, Asset Integration 2026-01-30 05:15:16 +01:00
David Kotnik
c70e651020 feat: Add Editor Mode (Palette, Eraser, Path Tiles), generate assets, enable WASD 2026-01-29 20:21:50 +01:00
David Kotnik
177049e470 Stream asset reset v7, cleaning background and transparency fixes. 2026-01-29 16:37 2026-01-29 16:38:17 +01:00
David Kotnik
afa0e3c662 feat: Integrated Stream asset and Kai animation system 2026-01-29 00:09:00 +01:00
David Kotnik
94565adffc Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene. 2026-01-28 07:45:24 +01:00
David Kotnik
51b3b67423 Implement Nova Farma S1 Max: Layered terrain, water mechanics, Y-sorting, and asset cleanup 2026-01-27 01:02:24 +01:00
David Kotnik
3b0c26fa5a Update GrassScene: S1 Max Logic, Infinite Grass mode, new assets (visoka_trava_v2), physics enabled. Time: 15:15 2026-01-26 15:15:38 +01:00
David Kotnik
d8f24f9588 SESSION END 23:40 - Complete visual overhaul. New folder structure (Ground/Veg/Env). Generated final assets (Style 32 Dark-Chibi). Implemented GrassScene_Clean.js with density logic. Scene PERFECT. 2026-01-25 23:38:40 +01:00
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