Commit Graph

4 Commits

Author SHA1 Message Date
070cf04f0b 🎯 100% Daily Goal Complete! Dual-style terrain, building & crop assets
 33/33 assets generated (100%)!

Terrain (dual-style):
- dirt_tile_styleA.png & styleB.png
- grass_tile_styleA.png & styleB.png

Buildings (dual-style):
- tent_styleA.png & styleB.png

Crops (styleA):
- wheat_styleA.png

MAJOR ACHIEVEMENT: Dual Art Style System fully operational!
- Style A: Exaggerated Cartoon (fun, approachable)
- Style B: Gritty Noir (dark, atmospheric)
- Mixed-style visual identity established

Progress: 33 dual-style demo assets ready for game integration
2025-12-30 13:40:14 +01:00
8a83dc3653 🧟 Dual-style assets: Kai walk + Zombie idle (both styles)
- kai_styleB_walk.png (gritty noir)
- zombie_styleA_idle.png (cartoon)
- zombie_styleB_idle.png (gritty noir)
- Progress: 26/33 daily assets (79%)
2025-12-30 13:10:48 +01:00
e9e36e7faa 🎨 Dual Art Style System: Added Style A (Exaggerated Cartoon) and Style B (Gritty Noir)
- Documented dual-style production strategy in dev journal
- Generated first 3 dual-style assets: Kai idle & walk (both styles)
- Assets saved to demo/characters/ folder
- Strategy: Generate BOTH styles for all assets, mix contextually in-game
- Style A: Fun cartoon (NPCs, UI, lighthearted moments)
- Style B: Gritty noir (Kai, enemies, dramatic scenes)
- Unique mixed-style visual identity for DolinaSmrti
2025-12-30 13:08:06 +01:00
d7f08f1ff3 feat: Create demo asset folder structure with complete 247-asset manifest 2025-12-30 04:03:36 +01:00