✅ SYSTEMS CREATED:
**1. BiomeMusicSystem.js (Background Music):**
- Automatic music switching based on player position
- Smooth cross-fade transitions (2 seconds)
- Biome-specific tracks (grassland, forest, town, combat)
- Night music override (8pm-6am)
- Volume control + master volume
- Loop support for ambient tracks
**2. AudioTriggerSystem.js (Spatial Audio):**
- Trigger audio when player enters specific tiles
- One-time trigger support (play only once)
- Radius detection (exact tile or area)
- Delay support before audio plays
- Callback functions after audio
- Visual debug markers (green circle + 🔊 icon)
- Trigger history tracking
**3. TestVisualAudioScene.js (DEMO SCENE):**
🎬 Complete visual & audio demonstration:
**Visual Effects:**
- Kai character with 8 animated dreadlocks
- Dreadlocks wave in wind (sine wave animation)
- 20 falling leaves (continuous spawn)
- Leaf rotation + side-sway animation
- WASD movement controls
- Camera follow with zoom
**Audio Triggers:**
- Yellow tile at (10, 7) triggers Kai's voice
- Plays: 'My name is Kai, and I will find my sister.'
- One-time trigger (won't repeat)
- Speech bubble appears after trigger
- Visual feedback (green flash)
**Scene Features:**
- Grass tile grid (20x15)
- Alternating light/dark grass pattern
- Instructions overlay
- ESC to exit scene
**Integration:**
- Added to index.html
- Added to game.js scene list
- Ready to launch: game.scene.start('TestVisualAudioScene')
🎯 Test Command:
Open browser console and type:
game.scene.start('TestVisualAudioScene')
📝 For music:
1. Add music files to /assets/audio/music/
2. System automatically cross-fades on biome change
3. Night music override active 8pm-6am