6573c6e48c
Add player controls (X/C keys) + generate 38 new assets (195 total)
...
- Implemented X key for chopping action (handleChoppingAction)
- Implemented C key for mining action (handleMiningAction)
- Added silver arrows to inventory (10x)
- Generated 38 new PNG assets:
* Trees: pine, oak, maple
* Crops: carrot, tomato, pumpkin, pepper, cabbage
* Buildings: silo, composter
* Environment: rock, bush, daisy, log, pond, stump, berries
* Tools: iron sword, scythe, fishing rod, shovel, boots, stone, wood
* Food/Items: cheese, milk, egg, fertilizer, hay bale
* Lighting: torch, lantern
* Animals: hedgehog, horse, sheep, pig, bat, owl
2025-12-28 18:01:59 +01:00
c8743986ad
feat: Automated Audio System & Royalty-Free Asset Integration (Phase 8 & 9)
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- Added footstep_grass.wav, wood_chop.wav, forest_ambient.mp3
- Synchronized rhythm footsteps with walk animation frames
- Implemented proximity-based pond music modulation
- Updated SoundManager to prioritize high-quality assets
2025-12-28 00:52:33 +01:00
822c586843
feat(expansion): implement Phase 3 (Town Restoration) and Phase 4 (Cannabis Textiles)
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- Added TownSquareScene and linked it with M key transition
- Integrated TownRestorationSystem with material costs and inventory
- Added locked shop items in NPCShopSystem until buildings are restored
- Updated InteractionSystem to handle ruin restoration triggers
- Expanded Cannabis farming to yield Hemp Fiber
- Added Hemp Clothing crafting recipe and procedural icons
- Refactored StatusEffectSystem and NPCShopSystem to global classes
2025-12-27 23:32:22 +01:00
43f4b11c87
Fix Biome System integration, memory optimization, and Tiled live sync workflow
2025-12-27 12:50:58 +01:00
f8d533465b
nalaganje tiled mape. ozadje ni OK.
2025-12-27 04:04:24 +01:00
80bddf5d61
feat: Complete 2D Visual Overhaul - Isometric to Flat Top-Down
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- NEW: Flat2DTerrainSystem.js (375 lines)
- NEW: map2d_data.js procedural map (221 lines)
- MODIFIED: GameScene async create, 2D terrain integration
- MODIFIED: Player.js flat 2D positioning
- MODIFIED: game.js disabled pixelArt for smooth rendering
- FIXED: 15+ bugs (updateCulling, isometric conversions, grid lines)
- ADDED: Phase 28 to TASKS.md
- DOCS: DNEVNIK.md session summary
Result: Working flat 2D game with Stardew Valley style!
Time: 5.5 hours
2025-12-14 17:12:40 +01:00
c3dd39e1a6
test
2025-12-14 12:36:46 +01:00
0131f1490f
carakter
2025-12-14 12:21:17 +01:00
abb9af9063
charakter
2025-12-13 04:34:11 +01:00
8b37814bd8
updejt
2025-12-11 20:41:00 +01:00
6e998d516d
posodobitev
2025-12-11 19:36:08 +01:00
3096490a0c
dodatki
2025-12-08 17:49:30 +01:00
2c446abbbb
npc part nevem
2025-12-08 17:36:26 +01:00
abc536fea1
popraven novi npc
2025-12-08 17:09:52 +01:00
81a7895c10
phase 12 koncxana
2025-12-08 14:16:24 +01:00
f3d476e843
phase 11 koncano
2025-12-08 14:01:41 +01:00
07f0752d81
phase 11 part1
2025-12-08 12:30:15 +01:00
3336b59e7d
popravki
2025-12-08 11:28:44 +01:00
b750f320fc
Phase 7: World Structure (New Direction)
2025-12-08 10:56:47 +01:00
b79b70dcc1
rendom
2025-12-08 10:47:53 +01:00
5de27d0b04
zacetek je dolg
2025-12-08 03:25:58 +01:00
9c61c3b56d
popravki
2025-12-08 01:00:56 +01:00
7834aee111
mesano
2025-12-08 00:18:56 +01:00
22e7b1a6d2
novi trgovc
2025-12-07 23:21:12 +01:00
6b8f9aee66
dreva in kamni top
2025-12-07 22:32:45 +01:00
974141c08c
mapa
2025-12-07 21:31:44 +01:00
045bf24792
kockasta mapa
2025-12-07 14:28:39 +01:00
98059a2659
popravek zombijo
2025-12-07 13:16:04 +01:00
2404d44ef7
udomacenje zombija in uboj\
2025-12-07 12:47:47 +01:00
03a9cd46a2
stanje 4am
2025-12-07 04:19:57 +01:00
521468c797
različne velikosti dreves
2025-12-07 03:40:50 +01:00
9eb57ed117
FAZA 17: 2.5D Minecraft-Style Terrain + Y-Layer Stacking + Custom Sprites
...
COMPLETED FEATURES:
Custom Sprite Integration:
- Player, Zombie, Merchant sprites (0.2 scale)
- 11 custom sprites + 5 asset packs loaded
- Auto-transparency processing (white/brown removal)
- Gravestone system with atlas extraction
2.5D Minecraft-Style Terrain:
- Volumetric blocks with 25px thickness
- Strong left/right side shading (30%/50% darker)
- Minecraft-style texture patterns (grass, dirt, stone)
- Crisp black outlines for definition
Y-Layer Stacking System:
- GRASS_FULL: All green (elevation > 0.7)
- GRASS_TOP: Green top + brown sides (elevation 0.4-0.7)
- DIRT: All brown (elevation < 0.4)
- Dynamic terrain depth based on height
Floating Island World Edge:
- Stone cliff walls at map borders
- 2-tile transition zone
- Elevation flattening for cliff drop-off effect
- 100x100 world with defined boundaries
Performance & Polish:
- Canvas renderer for pixel-perfect sharpness
- CSS image-rendering: crisp-edges
- willReadFrequently optimization
- No Canvas2D warnings
Technical:
- 3D volumetric trees and rocks
- Hybrid rendering (2.5D terrain + 2D characters)
- Procedural texture generation
- Y-layer aware terrain type selection
2025-12-07 01:44:16 +01:00
34a2d07538
FAZA 3: Add 3 NPCs with random walk AI (zombie, villager, merchant)
2025-12-06 18:18:23 +01:00
1c1ee97b2c
FAZA 2: Fix player going off-terrain - sync player with terrain container offset
2025-12-06 18:12:15 +01:00
6e92e89f74
FAZA 2: Fix player walk animation error - use static sprite for now
2025-12-06 18:07:09 +01:00
3086356171
FAZA 2: Player entity with WASD movement, walking animation, and camera follow - Ready for testing
2025-12-06 18:00:59 +01:00