2 Commits

Author SHA1 Message Date
3ac82204e9 Phase 28 Session 2: Chunk loading & player spawn update
SESSION 2 - Biome rendering implementation:

1. Player spawn updated for 500x500 world:
   - Default spawn: Center (250, 250) instead of (50, 50)
   - Spawn point is in Grassland biome (farm area)
   - Console logging for spawn location

2. Chunk loading on game start:
   - Initial chunks loaded around player spawn
   - 3x3 chunk grid (9 chunks total)
   - ~22,500 tiles loaded at startup
   - Console output shows chunk stats

3. Dynamic chunk loading in update loop:
   - ChunkManager updates based on player position
   - Auto-load chunks as player moves
   - Auto-unload distant chunks for performance
   - Smooth chunk transitions

Technical:
- Chunks update every frame based on player.getPosition()
- Only loads/unloads when player changes chunks
- Efficient: Only processes when chunk boundary crossed

Status: Session 2 - Implementation complete
Next: Test in-game, verify biome rendering

Files modified: 1 (GameScene.js)
Ready to reload and test!
2025-12-15 17:12:25 +01:00
1713e7a955 Phase 28 Session 1: Foundation - BiomeSystem & ChunkManager
WORLD EXPANSION - Foundation systems created:

1. BiomeSystem.js (250 lines)
   - 5 biome definitions (Grassland, Forest, Desert, Mountain, Swamp)
   - 500x500 biome map generation
   - Region-based biome placement
   - Feature spawn probability per biome
   - Biome-specific tile coloring
   - Transition detection
   - Statistics tracking

2. ChunkManager.js (200 lines)
   - 50x50 tile chunk system
   - 3x3 chunk loading (9 active chunks)
   - Auto-load/unload based on player position
   - Performance optimization (loads 22,500 tiles vs 250,000)
   - 91% memory reduction
   - Chunk caching and statistics

3. Documentation
   - PHASE28_WORLD_EXPANSION_PLAN.md (complete roadmap)
   - PHASE28_SESSION1_LOG.md (progress tracking)

Integration:
- Both systems added to index.html
- Ready for GameScene integration

Next steps:
- Initialize BiomeSystem in GameScene
- Initialize ChunkManager in GameScene
- Update Flat2DTerrainSystem for biome support
- Expand world to 500x500
- Update camera bounds

Status: Foundation complete (60% of Session 1)
Time: 40 minutes
Files: 5 created, 1 modified
2025-12-15 17:01:13 +01:00