1 Commits

Author SHA1 Message Date
5579dbf672 feat: Implement Hybrid Ability System for Phase 36
HybridAbilitySystem.js (600 LOC) - Player's Alfa abilities

Implemented 4 Alfa abilities:
- Q: Heal Zombies (150px range, +30 HP, 25 energy)
- E: Boost Zombies (+50% speed/efficiency, +30% damage, 10s duration)
- R: Calm Wild Zombies (+50% taming success, 15s peaceful state)
- F: Sense Danger (400px detection, reveals enemies with red outline)

Features:
- Alfa Energy system (100 max, +5/sec regen)
- Cooldown management (8-20s per ability)
- Buff tracking system for zombies
- Visual effects (particles, auras, ripples, pulses)
- Player progression framework (XP from zombie actions)
- Energy bar UI (purple/pink, top-left)

Integration:
- Works with ZombieSystem (buff queries for tasks)
- Adapts MagicSystem architecture for zombie targets
- Separate resource (Alfa Energy vs Mana)
- Unique hotkeys (Q/E/R/F vs X/C/V)

Phase 36 Progress: 50%  70% COMPLETE!

Files:
- src/systems/HybridAbilitySystem.js (NEW - 600 LOC)
- docs/HYBRID_ABILITY_INTEGRATION.md (NEW - comprehensive guide)
- docs/KRVAVA_ZETEV_ROADMAP.md (Phase 36: 70% complete)
- DNEVNIK.md (session log)
2025-12-23 02:10:10 +01:00