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🎙️ MASTER AUDIO SYSTEM COMPLETE - AI VOICES + SFX!
✅ 3 NEW MAJOR SYSTEMS IMPLEMENTED:
1. 🎙️ AI VOICE GENERATOR (ai_voice_generator.py - 249 lines):
- Edge-TTS integration (NO recording!)
- Character-specific voices:
* Gronk: English-UK-RyanNeural (deep, slow, raspy)
* Ana: English-US-JennyNeural (calm, mysterious)
* Kai: English-US-AriaNeural (energetic, bold)
- 8 key phrases per character (24 total)
- Automatic .ogg conversion
- Batch generation script
- Custom phrase generation
2. 🔊 COMPLETE AUDIO INTEGRATION (CompleteAudioIntegration.js - 380 lines):
- AI voice playback system
- Farm animals (6 types):
* Proximity-based (500px radius)
* Random intervals (5-15s)
* Sheep, Pig, Chicken, Horse, Goat, Cow
- Combat sounds (3 types):
* zombie_hit, zombie_death, player_hurt
* Strong haptic feedback
- Ambient loops (3 types):
* City noise (HIPODEVIL666CITY)
* Farm wind
* Night crickets
- Interactive sounds:
* Generator hum (proximity 800px, fades)
* Chalkboard writing (Zombie Statistician)
* UV light buzz (basement, 300px)
- Xbox haptic integration:
* Light (voice, minor): 100ms
* Strong (combat): 300-400ms
- Character typewriter blips (4 pitch levels)
3. 📚 AUDIO INTEGRATION GUIDE (AUDIO_INTEGRATION_GUIDE.md - 425 lines):
- Complete documentation
- Character voice profiles
- SFX categories breakdown
- Usage examples (code snippets)
- Installation instructions
- File structure diagram
- Troubleshooting guide
🎭 CHARACTER VOICE DETAILS:
**Gronk:**
- Voice: English-UK-RyanNeural
- Pitch: -5Hz (deeper)
- Rate: -10% (laid-back)
- 8 phrases (deep troll humor)
**Ana:**
- Voice: English-US-JennyNeural
- Pitch: +0Hz
- Rate: -5% (mysterious)
- 8 phrases (scientist, captive)
**Kai:**
- Voice: English-US-AriaNeural
- Pitch: +2Hz
- Rate: +10% (energetic)
- 8 phrases (determined, bold)
🔊 SFX BREAKDOWN:
**Farm Animals (6):**
- Proximity-based playback
- 500px hearing radius
- Random intervals
- No overlapping
**Combat (3):**
- zombie_hit → 200ms haptic
- zombie_death → 200ms haptic
- player_hurt → 400ms STRONG haptic
**Ambient (3):**
- City noise (loop)
- Farm wind (loop)
- Night crickets (loop)
**Interactive (3):**
- Generator: Distance-based (800px fade)
- Chalkboard: On-demand
- UV lights: Basement proximity (300px)
🎮 HAPTIC SYSTEM:
**Light Vibration (100ms):**
- AI voice playback
- Chalkboard sounds
- Minor events
**Strong Vibration (300-400ms):**
- Combat impacts
- Player damage
- Important warnings
⌨️ TYPEWRITER BLIPS:
- Gronk: Low pitch (deep)
- Ana: Mid pitch (calm)
- Kai: High pitch (energetic)
- NPC: Normal pitch (generic)
📁 FILE STRUCTURE:
/assets/audio/
├── voice/ (24 AI-generated phrases)
├── animals/ (6 farm sounds)
├── combat/ (3 battle sounds)
├── ambient/ (3 loops)
├── interactive/ (3 proximity sounds)
└── ui/ (4 typewriter blips)
💡 PHILOSOPHY:
- 'Lazy is valid' (NO recording needed!)
- AI voices = /bin/zsh cost, infinite variations
- Multi-sensory (Audio + Visual + Haptic)
- Character personality in voice
- Accessibility AAA+
📊 STATISTICS:
- Code: 1,054 lines (3 files)
- Characters: 3 (24 AI voices)
- SFX: 15 sounds
- Proximity systems: 3
- Haptic events: 10+
- Total audio files: ~40
Next: Run ai_voice_generator.py! 🎙️
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2026-01-10 02:43:03 +01:00 |
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