10 Commits

Author SHA1 Message Date
d3a93b6e7b 🎉 SESSION COMPLETE - Final Save
FINAL SESSION COMMIT:
Date: 2026-02-11 00:17
Duration: 6+ hours
Assets: 23 generated

ALL FILES SAVED:
 23 asset files (Characters + Environment + References)
 Rain system code (GrassScene_Clean.js)
 Documentation (MASTER_GAME_BIBLE.md)
 Diary (MASTER_DNEVNIK)
 Removed old vegetation assets

PROGRESS: 14.4% (23/160)

NEXT SESSION:
- Kai death animation
- Kai tool animations
- Batch 4: Polaroid intro

Session End: 2026-02-11 00:17
Everything saved and committed! ��
2026-02-11 00:17:17 +01:00
7b8194caca Asset Analysis Complete + Generation Plan 2026-02-10 17:27:01 +01:00
13d640e7a6 feat: Upgrade Editor to v2 (Sidebar, Layers, Ghost), Tiled Setup, Asset Integration 2026-01-30 05:15:16 +01:00
c70e651020 feat: Add Editor Mode (Palette, Eraser, Path Tiles), generate assets, enable WASD 2026-01-29 20:21:50 +01:00
177049e470 Stream asset reset v7, cleaning background and transparency fixes. 2026-01-29 16:37 2026-01-29 16:38:17 +01:00
afa0e3c662 feat: Integrated Stream asset and Kai animation system 2026-01-29 00:09:00 +01:00
94565adffc Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene. 2026-01-28 07:45:24 +01:00
51b3b67423 Implement Nova Farma S1 Max: Layered terrain, water mechanics, Y-sorting, and asset cleanup 2026-01-27 01:02:24 +01:00
3b0c26fa5a Update GrassScene: S1 Max Logic, Infinite Grass mode, new assets (visoka_trava_v2), physics enabled. Time: 15:15 2026-01-26 15:15:38 +01:00
d8f24f9588 SESSION END 23:40 - Complete visual overhaul. New folder structure (Ground/Veg/Env). Generated final assets (Style 32 Dark-Chibi). Implemented GrassScene_Clean.js with density logic. Scene PERFECT. 2026-01-25 23:38:40 +01:00