© GAME BIBLE PROFESSIONAL UPGRADE COMPLETE!
✅ COPYRIGHT & TRADEMARK ADDED: - © 2024-2026 David Kotnik. All Rights Reserved. - DolinaSmrti™ trademark (Hipodevil666 Studios™) - Full IP rights declaration - Legal notice (Slovenian + international law) - Development credits section - Studio branding established 📸 VISUAL REFERENCES ADDED: - Kai Marković master reference image - Ana Marković master reference image - Image paths documented - Professional presentation 📝 EXPANDED CHARACTER DESCRIPTIONS: **Kai Marković:** - Game Role section (5 key roles) - Expanded personality (before + after amnesia) - Detailed abilities (5 categories with sub-points) - Enhanced character arc (timeline + dialogue quotes!) - Voice/Dialogue Style (3 game phases) - Total expansion: 40+ new lines **Ana Marković:** - Game Role section (4 key roles) - Visual reference with image path - Enhanced gameplay mode details 🎯 PROFESSIONAL PRESENTATION: - Markdown image embeds - Detailed bullet points - Dialogue examples in quotes - Timeline formatting - Role categorization - Comprehensive coverage 📚 DOCUMENT STATUS: - Now includes copyright protection - Professional game bible standard - Visual + text references - Character depth demonstrated - Ready for pitch/presentation Next: Complete remaining NPCs with images! 🎨
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## © COPYRIGHT & TRADEMARK INFORMATION
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### **Intellectual Property:**
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- **Game Title:** "Krvava Žetev" / "DolinaSmrti" / "Bloody Harvest"
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- **Original Creator:** David Kotnik
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- **Development Studio:** Hipodevil666 Studios™
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- **Copyright:** © 2024-2026 David Kotnik. All Rights Reserved.
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- **Trademark:** DolinaSmrti™ is a trademark of Hipodevil666 Studios™
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### **IP Rights & Usage:**
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- All characters, artwork, code, music, story, and game mechanics are the exclusive intellectual property of David Kotnik
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- Unauthorized reproduction, distribution, or derivative works are prohibited
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- Game concept, design document, and all associated materials are confidential
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- This document is for internal production use only
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### **Development Credits:**
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- **Creator & Lead Developer:** David Kotnik
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- **Studio:** Hipodevil666 Studios™
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- **Engine:** Phaser 3 (JavaScript/Web)
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- **Art Style:** Style 32 Dark-Chibi Noir (Original)
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- **Target Platform:** PC (Web-based)
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- **Development Start:** 2024
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- **Current Version:** Alpha 2.5 (Week 1 Production Ready)
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### **Legal Notice:**
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This game and all associated materials are protected under Slovenian and international copyright law. Any unauthorized use, reproduction, or distribution may result in legal action. For licensing inquiries, contact: [David Kotnik / Hipodevil666 Studios™]
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## 📋 PRODUCTION STATUS LEGEND
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## 📋 PRODUCTION STATUS LEGEND
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| Symbol | Status | Phase |
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| Symbol | Status | Phase |
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- Brown survival backpack
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- Brown survival backpack
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- Athletic, wiry build
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- Athletic, wiry build
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**Visual Reference:** `/references/kai/`
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**Visual Reference:**
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`Location: /assets/references/kai/master_reference.png`
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- Style 32 Dark-Chibi Noir
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- Style 32 Dark-Chibi Noir
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- Red eyes with dark pupils (human, NOT zombie)
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- Red eyes with dark pupils (human, NOT zombie)
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- Confused/determined expression (amnesia!)
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- Confused/determined expression (amnesia!)
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**Game Role:**
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- **Primary Protagonist** - Main playable character
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- **Alpha Hybrid** - Can command zombies telepathically
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- **Farmer/Builder** - Rebuilds civilization from scratch
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- **Memory Seeker** - Desperate to recover lost identity
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- **Sister Savior** - Ultimate goal: Rescue Ana from Chernobyl
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**Personality (Before Amnesia):**
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**Personality (Before Amnesia):**
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- Protective of Ana
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- Protective of Ana (twin bond!)
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- Brave, sometimes reckless
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- Brave, sometimes reckless
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- Creative problem-solver
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- Creative problem-solver
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- Loved farming with parents
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- Loved farming with parents
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- Tomboy energy, hands-on worker
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- Competitive with Ana (friendly rivalry)
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**Personality (After Amnesia - Game Start):**
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**Personality (After Amnesia - Game Start):**
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- **COMPLETELY LOST** - doesn't know who she is!
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- **COMPLETELY LOST** - doesn't know who she is!
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- Driven by instinct (Twin Bond pull)
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- Driven by instinct (Twin Bond pull)
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- Slowly rebuilds identity through memories
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- Slowly rebuilds identity through memories
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- Desperate to understand the emptiness inside
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- Desperate to understand the emptiness inside
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- Relies on muscle memory (farming, combat)
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- Suspicious of strangers (trauma response)
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- Grows more determined with each memory
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**Abilities:**
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**Abilities:**
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- **Alpha Hybrid Power:** Control zombies telepathically
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- **Alpha Hybrid Power:** Control zombies telepathically
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- Farming skills (muscle memory intact!)
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- Command individual zombies
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- Combat (learns as game progresses)
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- Give complex orders (farm, build, defend)
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- Crafting & building
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- Zombie workers become game mechanic
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- Twin Bond (damaged, restores with memories!)
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- **Farming Skills:** Muscle memory intact!
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- Planting, harvesting, irrigation
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- Animal care, breeding
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- Crop rotation knowledge
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- **Combat:** Learns as game progresses
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- Scythe proficiency (main weapon)
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- Dodge/roll mechanics
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- Zombie summon in battle
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- **Crafting & Building:**
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- Tool creation, structure building
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- Recipe memory returns with items
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- **Twin Bond (Damaged):**
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- Vague directional pull (strengthens with memories!)
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- Emotional flashbacks when finding Ana's items
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- Full restoration at 50/50 memories
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**Character Arc:**
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**Character Arc:**
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- **Day 7:** Wakes with NO memory, confused
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- **Day 7 (Start):** Wakes with NO memory, confused, alone
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- **Week 1-10:** Finds 1-20 memories (fragments of childhood)
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- **Week 1-10:** Finds 1-20 memories (fragments of childhood)
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- "Wait... I remember this tree..."
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- "Why do I know how to farm?"
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- **Week 11-30:** Finds 21-40 memories (remembers Ana's face!)
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- **Week 11-30:** Finds 21-40 memories (remembers Ana's face!)
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- "The girl in the photos... Ana... my sister?!"
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- Twin Bond becomes stronger
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- **Week 31-50:** Finds 41-49 memories (remembers parents' death)
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- **Week 31-50:** Finds 41-49 memories (remembers parents' death)
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- "No... they died protecting us..."
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- Rage toward Giant Troll King
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- **Memory 50/50:** Full memory restored - **EMOTIONAL BREAKDOWN**
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- **Memory 50/50:** Full memory restored - **EMOTIONAL BREAKDOWN**
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- "ANA! I'M COMING FOR YOU!"
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- Twin Bond fully active
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- **Endgame:** Storms Chernobyl to save Ana
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- **Endgame:** Storms Chernobyl to save Ana
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- Final confrontation
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- Cure discovery
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- True ending unlocked
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**Voice/Dialogue Style:**
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- **Early Game (Confused):**
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- "Who... who am I?"
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- "This place feels... familiar?"
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- Short, uncertain sentences
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- **Mid Game (Determined):**
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- "I won't give up. Someone's waiting for me."
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- "These memories... they're mine!"
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- More confident, driven
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- **Late Game (Resolved):**
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- "Ana, I remember everything! Hold on!"
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- "I'll tear down Chernobyl to find you!"
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- Fierce, protective, unstoppable
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- Scientist aesthetic (lab coat over survival clothes)
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- Scientist aesthetic (lab coat over survival clothes)
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- Research backpack with supplies
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- Research backpack with supplies
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**Visual Reference:**
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`Location: /assets/references/ana/master_reference.png`
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**Status in Kai's Story:**
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**Status in Kai's Story:**
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- **Missing** (kidnapped by Giant Troll King)
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- **Missing** (kidnapped by Giant Troll King)
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- **Alive** (held captive in Chernobyl Reactor Level 7)
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- **Alive** (held captive in Chernobyl Reactor Level 7)
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- Her 50 belongings scattered across world
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- Her 50 belongings scattered across world
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**Game Role:**
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- **Dual Protagonist** - Playable in "Ana's Story" mode
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- **Scientist/Researcher** - Working on zombie cure under duress
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- **Memory Anchor** - Her items trigger Kai's flashbacks
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- **EndGame Key** - Knowledge needed to stop outbreak
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**Ana's Story Gameplay:**
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**Ana's Story Gameplay:**
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- **Playable character** in "Ana's Story" mode!
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- **Playable character** in "Ana's Story" mode!
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- Start: Prison cell, Day 7
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- Start: Prison cell, Day 7
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