diff --git a/docs/game_design/GAME_BIBLE_2.md b/docs/game_design/GAME_BIBLE_2.md index 4c0cd09a1..eb6c74f98 100644 --- a/docs/game_design/GAME_BIBLE_2.md +++ b/docs/game_design/GAME_BIBLE_2.md @@ -8,6 +8,35 @@ --- +## © COPYRIGHT & TRADEMARK INFORMATION + +### **Intellectual Property:** +- **Game Title:** "Krvava Žetev" / "DolinaSmrti" / "Bloody Harvest" +- **Original Creator:** David Kotnik +- **Development Studio:** Hipodevil666 Studios™ +- **Copyright:** © 2024-2026 David Kotnik. All Rights Reserved. +- **Trademark:** DolinaSmrti™ is a trademark of Hipodevil666 Studios™ + +### **IP Rights & Usage:** +- All characters, artwork, code, music, story, and game mechanics are the exclusive intellectual property of David Kotnik +- Unauthorized reproduction, distribution, or derivative works are prohibited +- Game concept, design document, and all associated materials are confidential +- This document is for internal production use only + +### **Development Credits:** +- **Creator & Lead Developer:** David Kotnik +- **Studio:** Hipodevil666 Studios™ +- **Engine:** Phaser 3 (JavaScript/Web) +- **Art Style:** Style 32 Dark-Chibi Noir (Original) +- **Target Platform:** PC (Web-based) +- **Development Start:** 2024 +- **Current Version:** Alpha 2.5 (Week 1 Production Ready) + +### **Legal Notice:** +This game and all associated materials are protected under Slovenian and international copyright law. Any unauthorized use, reproduction, or distribution may result in legal action. For licensing inquiries, contact: [David Kotnik / Hipodevil666 Studios™] + +--- + ## 📋 PRODUCTION STATUS LEGEND | Symbol | Status | Phase | @@ -161,37 +190,92 @@ - Brown survival backpack - Athletic, wiry build -**Visual Reference:** `/references/kai/` +**Visual Reference:** +![Kai Marković](../../assets/references/kai/master_reference.png) + +`Location: /assets/references/kai/master_reference.png` + - Style 32 Dark-Chibi Noir - Red eyes with dark pupils (human, NOT zombie) - Confused/determined expression (amnesia!) +**Game Role:** +- **Primary Protagonist** - Main playable character +- **Alpha Hybrid** - Can command zombies telepathically +- **Farmer/Builder** - Rebuilds civilization from scratch +- **Memory Seeker** - Desperate to recover lost identity +- **Sister Savior** - Ultimate goal: Rescue Ana from Chernobyl + **Personality (Before Amnesia):** -- Protective of Ana +- Protective of Ana (twin bond!) - Brave, sometimes reckless - Creative problem-solver - Loved farming with parents +- Tomboy energy, hands-on worker +- Competitive with Ana (friendly rivalry) **Personality (After Amnesia - Game Start):** - **COMPLETELY LOST** - doesn't know who she is! - Driven by instinct (Twin Bond pull) - Slowly rebuilds identity through memories - Desperate to understand the emptiness inside +- Relies on muscle memory (farming, combat) +- Suspicious of strangers (trauma response) +- Grows more determined with each memory **Abilities:** - **Alpha Hybrid Power:** Control zombies telepathically -- Farming skills (muscle memory intact!) -- Combat (learns as game progresses) -- Crafting & building -- Twin Bond (damaged, restores with memories!) + - Command individual zombies + - Give complex orders (farm, build, defend) + - Zombie workers become game mechanic +- **Farming Skills:** Muscle memory intact! + - Planting, harvesting, irrigation + - Animal care, breeding + - Crop rotation knowledge +- **Combat:** Learns as game progresses + - Scythe proficiency (main weapon) + - Dodge/roll mechanics + - Zombie summon in battle +- **Crafting & Building:** + - Tool creation, structure building + - Recipe memory returns with items +- **Twin Bond (Damaged):** + - Vague directional pull (strengthens with memories!) + - Emotional flashbacks when finding Ana's items + - Full restoration at 50/50 memories **Character Arc:** -- **Day 7:** Wakes with NO memory, confused +- **Day 7 (Start):** Wakes with NO memory, confused, alone - **Week 1-10:** Finds 1-20 memories (fragments of childhood) + - "Wait... I remember this tree..." + - "Why do I know how to farm?" - **Week 11-30:** Finds 21-40 memories (remembers Ana's face!) + - "The girl in the photos... Ana... my sister?!" + - Twin Bond becomes stronger - **Week 31-50:** Finds 41-49 memories (remembers parents' death) + - "No... they died protecting us..." + - Rage toward Giant Troll King - **Memory 50/50:** Full memory restored - **EMOTIONAL BREAKDOWN** + - "ANA! I'M COMING FOR YOU!" + - Twin Bond fully active - **Endgame:** Storms Chernobyl to save Ana + - Final confrontation + - Cure discovery + - True ending unlocked + +**Voice/Dialogue Style:** +- **Early Game (Confused):** + - "Who... who am I?" + - "This place feels... familiar?" + - Short, uncertain sentences +- **Mid Game (Determined):** + - "I won't give up. Someone's waiting for me." + - "These memories... they're mine!" + - More confident, driven +- **Late Game (Resolved):** + - "Ana, I remember everything! Hold on!" + - "I'll tear down Chernobyl to find you!" + - Fierce, protective, unstoppable --- @@ -207,11 +291,22 @@ - Scientist aesthetic (lab coat over survival clothes) - Research backpack with supplies +**Visual Reference:** +![Ana Marković](../../assets/references/ana/master_reference.png) + +`Location: /assets/references/ana/master_reference.png` + **Status in Kai's Story:** - **Missing** (kidnapped by Giant Troll King) - **Alive** (held captive in Chernobyl Reactor Level 7) - Her 50 belongings scattered across world +**Game Role:** +- **Dual Protagonist** - Playable in "Ana's Story" mode +- **Scientist/Researcher** - Working on zombie cure under duress +- **Memory Anchor** - Her items trigger Kai's flashbacks +- **EndGame Key** - Knowledge needed to stop outbreak + **Ana's Story Gameplay:** - **Playable character** in "Ana's Story" mode! - Start: Prison cell, Day 7