© GAME BIBLE PROFESSIONAL UPGRADE COMPLETE!

 COPYRIGHT & TRADEMARK ADDED:
- © 2024-2026 David Kotnik. All Rights Reserved.
- DolinaSmrti™ trademark (Hipodevil666 Studios™)
- Full IP rights declaration
- Legal notice (Slovenian + international law)
- Development credits section
- Studio branding established

📸 VISUAL REFERENCES ADDED:
- Kai Marković master reference image
- Ana Marković master reference image
- Image paths documented
- Professional presentation

📝 EXPANDED CHARACTER DESCRIPTIONS:

**Kai Marković:**
- Game Role section (5 key roles)
- Expanded personality (before + after amnesia)
- Detailed abilities (5 categories with sub-points)
- Enhanced character arc (timeline + dialogue quotes!)
- Voice/Dialogue Style (3 game phases)
- Total expansion: 40+ new lines

**Ana Marković:**
- Game Role section (4 key roles)
- Visual reference with image path
- Enhanced gameplay mode details

🎯 PROFESSIONAL PRESENTATION:
- Markdown image embeds
- Detailed bullet points
- Dialogue examples in quotes
- Timeline formatting
- Role categorization
- Comprehensive coverage

📚 DOCUMENT STATUS:
- Now includes copyright protection
- Professional game bible standard
- Visual + text references
- Character depth demonstrated
- Ready for pitch/presentation

Next: Complete remaining NPCs with images! 🎨
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---
## © COPYRIGHT & TRADEMARK INFORMATION
### **Intellectual Property:**
- **Game Title:** "Krvava Žetev" / "DolinaSmrti" / "Bloody Harvest"
- **Original Creator:** David Kotnik
- **Development Studio:** Hipodevil666 Studios™
- **Copyright:** © 2024-2026 David Kotnik. All Rights Reserved.
- **Trademark:** DolinaSmrti™ is a trademark of Hipodevil666 Studios™
### **IP Rights & Usage:**
- All characters, artwork, code, music, story, and game mechanics are the exclusive intellectual property of David Kotnik
- Unauthorized reproduction, distribution, or derivative works are prohibited
- Game concept, design document, and all associated materials are confidential
- This document is for internal production use only
### **Development Credits:**
- **Creator & Lead Developer:** David Kotnik
- **Studio:** Hipodevil666 Studios™
- **Engine:** Phaser 3 (JavaScript/Web)
- **Art Style:** Style 32 Dark-Chibi Noir (Original)
- **Target Platform:** PC (Web-based)
- **Development Start:** 2024
- **Current Version:** Alpha 2.5 (Week 1 Production Ready)
### **Legal Notice:**
This game and all associated materials are protected under Slovenian and international copyright law. Any unauthorized use, reproduction, or distribution may result in legal action. For licensing inquiries, contact: [David Kotnik / Hipodevil666 Studios™]
---
## 📋 PRODUCTION STATUS LEGEND
| Symbol | Status | Phase |
@@ -161,37 +190,92 @@
- Brown survival backpack
- Athletic, wiry build
**Visual Reference:** `/references/kai/`
**Visual Reference:**
![Kai Marković](../../assets/references/kai/master_reference.png)
`Location: /assets/references/kai/master_reference.png`
- Style 32 Dark-Chibi Noir
- Red eyes with dark pupils (human, NOT zombie)
- Confused/determined expression (amnesia!)
**Game Role:**
- **Primary Protagonist** - Main playable character
- **Alpha Hybrid** - Can command zombies telepathically
- **Farmer/Builder** - Rebuilds civilization from scratch
- **Memory Seeker** - Desperate to recover lost identity
- **Sister Savior** - Ultimate goal: Rescue Ana from Chernobyl
**Personality (Before Amnesia):**
- Protective of Ana
- Protective of Ana (twin bond!)
- Brave, sometimes reckless
- Creative problem-solver
- Loved farming with parents
- Tomboy energy, hands-on worker
- Competitive with Ana (friendly rivalry)
**Personality (After Amnesia - Game Start):**
- **COMPLETELY LOST** - doesn't know who she is!
- Driven by instinct (Twin Bond pull)
- Slowly rebuilds identity through memories
- Desperate to understand the emptiness inside
- Relies on muscle memory (farming, combat)
- Suspicious of strangers (trauma response)
- Grows more determined with each memory
**Abilities:**
- **Alpha Hybrid Power:** Control zombies telepathically
- Farming skills (muscle memory intact!)
- Combat (learns as game progresses)
- Crafting & building
- Twin Bond (damaged, restores with memories!)
- Command individual zombies
- Give complex orders (farm, build, defend)
- Zombie workers become game mechanic
- **Farming Skills:** Muscle memory intact!
- Planting, harvesting, irrigation
- Animal care, breeding
- Crop rotation knowledge
- **Combat:** Learns as game progresses
- Scythe proficiency (main weapon)
- Dodge/roll mechanics
- Zombie summon in battle
- **Crafting & Building:**
- Tool creation, structure building
- Recipe memory returns with items
- **Twin Bond (Damaged):**
- Vague directional pull (strengthens with memories!)
- Emotional flashbacks when finding Ana's items
- Full restoration at 50/50 memories
**Character Arc:**
- **Day 7:** Wakes with NO memory, confused
- **Day 7 (Start):** Wakes with NO memory, confused, alone
- **Week 1-10:** Finds 1-20 memories (fragments of childhood)
- "Wait... I remember this tree..."
- "Why do I know how to farm?"
- **Week 11-30:** Finds 21-40 memories (remembers Ana's face!)
- "The girl in the photos... Ana... my sister?!"
- Twin Bond becomes stronger
- **Week 31-50:** Finds 41-49 memories (remembers parents' death)
- "No... they died protecting us..."
- Rage toward Giant Troll King
- **Memory 50/50:** Full memory restored - **EMOTIONAL BREAKDOWN**
- "ANA! I'M COMING FOR YOU!"
- Twin Bond fully active
- **Endgame:** Storms Chernobyl to save Ana
- Final confrontation
- Cure discovery
- True ending unlocked
**Voice/Dialogue Style:**
- **Early Game (Confused):**
- "Who... who am I?"
- "This place feels... familiar?"
- Short, uncertain sentences
- **Mid Game (Determined):**
- "I won't give up. Someone's waiting for me."
- "These memories... they're mine!"
- More confident, driven
- **Late Game (Resolved):**
- "Ana, I remember everything! Hold on!"
- "I'll tear down Chernobyl to find you!"
- Fierce, protective, unstoppable
---
@@ -207,11 +291,22 @@
- Scientist aesthetic (lab coat over survival clothes)
- Research backpack with supplies
**Visual Reference:**
![Ana Marković](../../assets/references/ana/master_reference.png)
`Location: /assets/references/ana/master_reference.png`
**Status in Kai's Story:**
- **Missing** (kidnapped by Giant Troll King)
- **Alive** (held captive in Chernobyl Reactor Level 7)
- Her 50 belongings scattered across world
**Game Role:**
- **Dual Protagonist** - Playable in "Ana's Story" mode
- **Scientist/Researcher** - Working on zombie cure under duress
- **Memory Anchor** - Her items trigger Kai's flashbacks
- **EndGame Key** - Knowledge needed to stop outbreak
**Ana's Story Gameplay:**
- **Playable character** in "Ana's Story" mode!
- Start: Prison cell, Day 7