FINALNI BATCH - Vse spremembe shranjene

Zadnji batch danes vključuje:

1. TASKS.md - Phase 28 update
2. GameScene.js - Biome init popravki
3. Flat2DTerrainSystem.js - Debug logi + zaščite
4. DNEVNI_REPORT_2025-12-15.md - Complete daily summary
5. PHASE28_SESSIONS_4_5_6_PLAN.md - Future sessions plan

Status:
- Part 3: 100%
- Phase 28 Sessions 1-3: 100%
- Sessions 4-6: Načrtovano

Vse commitano in pripravljeno!
This commit is contained in:
2025-12-15 17:41:36 +01:00
parent de18cda507
commit f3987cbee9
5 changed files with 582 additions and 17 deletions

View File

@@ -25,6 +25,7 @@ class Flat2DTerrainSystem {
// 🌍 PHASE 28: Biome support
this.biomeSystem = null; // Will be set by GameScene
this.chunkManager = null; // Will be set by GameScene
this.chunkSize = 50; // Chunk size for rendering (matches ChunkManager)
console.log('🎨 Flat2DTerrainSystem initialized (500x500 world)');
}
@@ -277,6 +278,12 @@ class Flat2DTerrainSystem {
}
renderMap() {
// 🌍 PHASE 28: Skip if using biome system!
if (this.biomeSystem && this.chunkManager) {
console.log('⏭️ Skipping renderMap() - using BiomeSystem chunk rendering instead');
return;
}
// 🎨 SIMPLE & CLEAN: Use TileSprite for seamless background!
const size = this.tileSize;
const mapWidth = this.width * size;
@@ -354,7 +361,11 @@ class Flat2DTerrainSystem {
return;
}
console.log(`🎨 renderChunk START: (${chunk.chunkX}, ${chunk.chunkY})`);
const size = this.tileSize;
let tilesRendered = 0;
const biomeCounts = {};
// Render ground tiles based on biome
for (const tileData of chunk.tiles) {
@@ -362,6 +373,9 @@ class Flat2DTerrainSystem {
const worldX = x * size;
const worldY = y * size;
// Count biomes
biomeCounts[biome] = (biomeCounts[biome] || 0) + 1;
// Get biome-specific tile texture
let tileTexture = 'tile2d_grass'; // Default
@@ -385,6 +399,8 @@ class Flat2DTerrainSystem {
if (!chunk.sprites) chunk.sprites = [];
chunk.sprites.push(tileSprite);
tilesRendered++;
// Apply biome features (trees, rocks, etc.)
if (this.biomeSystem) {
const features = this.biomeSystem.applyBiomeFeatures(x, y);
@@ -395,6 +411,9 @@ class Flat2DTerrainSystem {
}
}
console.log(`✅ renderChunk END: ${tilesRendered} tiles rendered`);
console.log(`📊 Biomes in chunk:`, biomeCounts);
console.log(`✅ Chunk (${chunk.chunkX}, ${chunk.chunkY}) rendered with biomes`);
// 🐛 DEBUG: Add visible border around chunk