FINALNI BATCH - Vse spremembe shranjene

Zadnji batch danes vključuje:

1. TASKS.md - Phase 28 update
2. GameScene.js - Biome init popravki
3. Flat2DTerrainSystem.js - Debug logi + zaščite
4. DNEVNI_REPORT_2025-12-15.md - Complete daily summary
5. PHASE28_SESSIONS_4_5_6_PLAN.md - Future sessions plan

Status:
- Part 3: 100%
- Phase 28 Sessions 1-3: 100%
- Sessions 4-6: Načrtovano

Vse commitano in pripravljeno!
This commit is contained in:
2025-12-15 17:41:36 +01:00
parent de18cda507
commit f3987cbee9
5 changed files with 582 additions and 17 deletions

View File

@@ -74,8 +74,20 @@ class GameScene extends Phaser.Scene {
console.log('🎨 Initializing Flat 2D Terrain...');
this.terrainSystem = new Flat2DTerrainSystem(this);
// 🌍 PHASE 28: Connect biome systems (will be created in constructor)
// This allows terrainSystem to use biomes when they're available
// 🌍 PHASE 28: Initialize BiomeSystem and ChunkManager BEFORE terrain generation!
console.log('🌍 Initializing Biome System (500x500 world)...');
this.biomeSystem = new BiomeSystem(this);
this.biomeSystem.generateBiomeMap(); // Generate biome layout
console.log('✅ Biome map generated!');
console.log('💾 Initializing Chunk Manager...');
this.chunkManager = new ChunkManager(this, 50); // 50x50 chunks
console.log('✅ Chunk Manager ready!');
// Connect systems to terrainSystem
this.terrainSystem.biomeSystem = this.biomeSystem;
this.terrainSystem.chunkManager = this.chunkManager;
console.log('✅ BiomeSystem & ChunkManager connected to terrainSystem');
await this.terrainSystem.generate();
console.log('✅ Flat 2D terrain ready!');
@@ -522,21 +534,8 @@ class GameScene extends Phaser.Scene {
console.log('🌬️ Initializing Weather Enhancements System...');
this.weatherEnhancements = new WeatherEnhancementsSystem(this);
// 🌍 PHASE 28: BIOME SYSTEM
console.log('🌍 Initializing Biome System (500x500 world)...');
this.biomeSystem = new BiomeSystem(this);
this.biomeSystem.generateBiomeMap(); // Generate biome layout
// 💾 PHASE 28: CHUNK MANAGER
console.log('💾 Initializing Chunk Manager...');
this.chunkManager = new ChunkManager(this, 50); // 50x50 chunks
// 🌍 PHASE 28: Connect systems to terrainSystem
if (this.terrainSystem) {
this.terrainSystem.biomeSystem = this.biomeSystem;
this.terrainSystem.chunkManager = this.chunkManager;
console.log('✅ BiomeSystem & ChunkManager connected to terrainSystem');
}
// 🌍 PHASE 28: BiomeSystem & ChunkManager already initialized in create() before terrain generation!
// No need to initialize again here.
// 🎨 UI POLISH SYSTEM
console.log('🎨 UI POLISH System...');