FINALNI BATCH - Vse spremembe shranjene
Zadnji batch danes vključuje: 1. TASKS.md - Phase 28 update 2. GameScene.js - Biome init popravki 3. Flat2DTerrainSystem.js - Debug logi + zaščite 4. DNEVNI_REPORT_2025-12-15.md - Complete daily summary 5. PHASE28_SESSIONS_4_5_6_PLAN.md - Future sessions plan Status: - Part 3: 100% - Phase 28 Sessions 1-3: 100% - Sessions 4-6: Načrtovano Vse commitano in pripravljeno!
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@@ -74,8 +74,20 @@ class GameScene extends Phaser.Scene {
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console.log('🎨 Initializing Flat 2D Terrain...');
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this.terrainSystem = new Flat2DTerrainSystem(this);
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// 🌍 PHASE 28: Connect biome systems (will be created in constructor)
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// This allows terrainSystem to use biomes when they're available
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// 🌍 PHASE 28: Initialize BiomeSystem and ChunkManager BEFORE terrain generation!
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console.log('🌍 Initializing Biome System (500x500 world)...');
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this.biomeSystem = new BiomeSystem(this);
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this.biomeSystem.generateBiomeMap(); // Generate biome layout
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console.log('✅ Biome map generated!');
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console.log('💾 Initializing Chunk Manager...');
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this.chunkManager = new ChunkManager(this, 50); // 50x50 chunks
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console.log('✅ Chunk Manager ready!');
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// Connect systems to terrainSystem
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this.terrainSystem.biomeSystem = this.biomeSystem;
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this.terrainSystem.chunkManager = this.chunkManager;
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console.log('✅ BiomeSystem & ChunkManager connected to terrainSystem');
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await this.terrainSystem.generate();
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console.log('✅ Flat 2D terrain ready!');
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@@ -522,21 +534,8 @@ class GameScene extends Phaser.Scene {
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console.log('🌬️ Initializing Weather Enhancements System...');
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this.weatherEnhancements = new WeatherEnhancementsSystem(this);
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// 🌍 PHASE 28: BIOME SYSTEM
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console.log('🌍 Initializing Biome System (500x500 world)...');
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this.biomeSystem = new BiomeSystem(this);
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this.biomeSystem.generateBiomeMap(); // Generate biome layout
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// 💾 PHASE 28: CHUNK MANAGER
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console.log('💾 Initializing Chunk Manager...');
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this.chunkManager = new ChunkManager(this, 50); // 50x50 chunks
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// 🌍 PHASE 28: Connect systems to terrainSystem
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if (this.terrainSystem) {
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this.terrainSystem.biomeSystem = this.biomeSystem;
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this.terrainSystem.chunkManager = this.chunkManager;
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console.log('✅ BiomeSystem & ChunkManager connected to terrainSystem');
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}
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// 🌍 PHASE 28: BiomeSystem & ChunkManager already initialized in create() before terrain generation!
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// No need to initialize again here.
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// 🎨 UI POLISH SYSTEM
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console.log('🎨 UI POLISH System...');
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