🧹 MINIMAL DemoSceneEnhanced - Tiled Workflow Ready!
COMPLETE REWRITE: ═══════════════════════════════════════════════════════════════ BEFORE: 891 lines with sprite loading, animations, game logic AFTER: 137 lines with intro text only REMOVED: ❌ All sprite loading (Kai, Gronk, Zombies, items, tiles) ❌ All animations ❌ All game logic (locket, wheat, quests) ❌ World creation ❌ Player movement ❌ UI systems ❌ Everything KEPT: ✅ Intro text screen (story) ✅ Empty world (dark grey background) ✅ "Add content via Tiled" message ✅ ESC to restart ═══════════════════════════════════════════════════════════════ USER FLOW: ═══════════════════════════════════════════════════════════════ 1. Game starts 2. Shows MRTVA DOLINA title + story 3. Press SPACE → Empty world 4. Message: Add content via Tiled Editor 5. Press ESC → Back to intro Ready for Tiled map integration! 🗺️
This commit is contained in:
@@ -1,822 +1,128 @@
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// 🎮 DEMO SCENE ENHANCED - FINAL VERSION WITH REAL SPRITES!
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// ✨ Features: Real character sprites, memory system, 4-stage wheat growth
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/**
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* DemoSceneEnhanced.js
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* ═══════════════════════════════════════════════════════════════
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* 🎮 MINIMAL TILED MODE - No sprites, just intro text
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* ═══════════════════════════════════════════════════════════════
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* User will add all content via Tiled Editor
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*/
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class DemoSceneEnhanced extends Phaser.Scene {
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constructor() {
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super({ key: 'DemoSceneEnhanced' });
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this.player = null;
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this.gronk = null;
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this.locket = null;
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this.wheat = new Map();
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this.inventory = {
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seeds: 0,
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wheat: 0,
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gold: 0,
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hasLocket: false
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};
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this.tools = {
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hoe: false,
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wateringCan: false
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};
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this.currentTool = null;
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this.quest = {
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active: false,
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target: 5,
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planted: 0,
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complete: false
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};
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this.memoria = {
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triggered: false
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};
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}
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preload() {
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console.log('🎮 DemoSceneEnhanced: Loading REAL assets...');
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console.log('🎮 DemoSceneEnhanced: MINIMAL MODE - No sprites, just intro!');
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// Items
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this.load.image('locket', 'assets/slike 🟢/demo 🔴/items 🔴/item_locket_silver_1767464385940.png');
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this.load.image('hoe', 'assets/slike 🟢/demo 🔴/items 🔴/tool_hoe_rusty_1767464400663.png');
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this.load.image('bucket', 'assets/slike 🟢/demo 🔴/items 🔴/tool_bucket_old_1767464414881.png');
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this.load.image('wateringCan', 'assets/slike 🟢/demo 🔴/items 🔴/tool_watering_can_1767464429022.png');
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// ═══════════════════════════════════════════════════════════════
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// 🎮 TILED WORKFLOW MODE - NO SPRITE LOADING!
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// ═══════════════════════════════════════════════════════════════
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// User will add all content via Tiled maps
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// This scene just shows intro text and empty world
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// Wheat stages (Style 30!)
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this.load.image('wheat_stage1', 'assets/slike 🟢/demo 🔴/items 🔴/wheat_s30_stage1_seed_1767464954800.png');
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this.load.image('wheat_stage2', 'assets/slike 🟢/demo 🔴/items 🔴/wheat_s30_stage2_sprout_1767464969122.png');
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this.load.image('wheat_stage3', 'assets/slike 🟢/demo 🔴/items 🔴/wheat_s30_stage3_growing_1767464984588.png');
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this.load.image('wheat_stage4', 'assets/slike 🟢/demo 🔴/items 🔴/wheat_s30_stage4_harvest_1767465000017.png');
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// Kai sprites (full walk cycle!)
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this.load.image('kai_idle', 'assets/slike 🟢/animations 🟢/kai/kai_idle_down_v2_1767407811684.png');
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this.load.image('kai_walk_down_1', 'assets/slike 🟢/animations 🟢/kai/kai_walk_down_01_v2_1767407854249.png');
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this.load.image('kai_walk_down_2', 'assets/slike 🟢/animations 🟢/kai/kai_walk_down_02_v2_1767407867687.png');
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this.load.image('kai_walk_up_1', 'assets/slike 🟢/animations 🟢/kai/kai_walk_up_01_v2_1767407982776.png');
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this.load.image('kai_walk_up_2', 'assets/slike 🟢/animations 🟢/kai/kai_walk_up_02_v2_1767407997148.png');
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this.load.image('kai_walk_right_1', 'assets/slike 🟢/animations 🟢/kai/kai_walk_right_01_v2_1767408054275.png');
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this.load.image('kai_walk_right_2', 'assets/slike 🟢/animations 🟢/kai/kai_walk_right_02_v2_1767408067872.png');
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// Gronk sprites
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this.load.image('gronk_idle', 'assets/slike 🟢/animations 🟢/gronk/gronk_idle_down_1767408310253.png');
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this.load.image('gronk_vape_1', 'assets/slike 🟢/animations 🟢/gronk/gronk_vape_01_1767408553955.png');
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this.load.image('gronk_vape_2', 'assets/slike 🟢/animations 🟢/gronk/gronk_vape_02_1767408567935.png');
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// Zombie sprite
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this.load.image('zombie_idle', 'assets/slike 🟢/animations 🟢/zombies/base/zombie_basic_idle_1_1767359653518.png');
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// World tiles (Style 30!)
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this.load.image('grass_tile', 'assets/slike 🟢/demo 🔴/tiles/grass_tile.png');
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this.load.image('dirt_tile', 'assets/slike 🟢/demo 🔴/tiles/dirt_tile.png');
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this.load.image('tent', 'assets/slike 🟢/demo 🔴/biomi 🔴/buildings/tent.png');
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console.log('✅ All assets loaded!');
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console.log('✅ No assets to load - Tiled mode!');
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}
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create() {
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console.log('🎮 DemoSceneEnhanced: Starting with REAL sprites!');
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console.log('🎮 DemoSceneEnhanced: Creating EMPTY world + Intro text...');
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// Setup world
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this.cameras.main.setBackgroundColor('#7cfc00');
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this.cameras.main.setBounds(0, 0, 2000, 2000);
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this.physics.world.setBounds(0, 0, 2000, 2000);
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// Setup empty world
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this.cameras.main.setBackgroundColor('#2a2a2a'); // Dark grey background
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this.cameras.main.setBounds(0, 0, 800, 600);
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this.physics.world.setBounds(0, 0, 800, 600);
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this.createWorld();
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this.createPlayer();
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this.createGronk();
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this.createZombies();
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this.createLocket();
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this.setupControls();
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this.createUI();
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this.showIntroText();
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// Create animations
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this.createAnimations();
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// Camera
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this.cameras.main.startFollow(this.player, true, 0.1, 0.1);
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this.cameras.main.setZoom(1.5);
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this.showInstructions();
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console.log('✅ DemoSceneEnhanced: Ready with REAL sprites!');
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console.log('✅ Empty world ready - Add content via Tiled!');
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}
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createAnimations() {
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// Kai walk down animation
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this.anims.create({
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key: 'kai_walk_down',
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frames: [
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{ key: 'kai_walk_down_1' },
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{ key: 'kai_walk_down_2' }
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],
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frameRate: 8,
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repeat: -1
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});
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showIntroText() {
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// ═══════════════════════════════════════════════════════════════
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// 📖 INTRO TEXT - Game Story
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// ═══════════════════════════════════════════════════════════════
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// Kai walk up animation
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this.anims.create({
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key: 'kai_walk_up',
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frames: [
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{ key: 'kai_walk_up_1' },
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{ key: 'kai_walk_up_2' }
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],
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frameRate: 8,
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repeat: -1
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});
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const centerX = 400;
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const centerY = 300;
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// Kai walk right animation
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this.anims.create({
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key: 'kai_walk_right',
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frames: [
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{ key: 'kai_walk_right_1' },
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{ key: 'kai_walk_right_2' }
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],
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frameRate: 8,
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repeat: -1
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});
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// Title
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this.add.text(centerX, 100, 'MRTVA DOLINA', {
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fontSize: '48px',
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color: '#ff0000',
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fontStyle: 'bold',
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stroke: '#000000',
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strokeThickness: 4
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}).setOrigin(0.5);
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// Gronk vaping animation
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this.anims.create({
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key: 'gronk_vape',
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frames: [
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{ key: 'gronk_vape_1' },
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{ key: 'gronk_vape_2' }
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],
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frameRate: 4,
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repeat: -1
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});
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// Subtitle
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this.add.text(centerX, 160, 'Krvava Žetev', {
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fontSize: '32px',
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color: '#990000',
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fontStyle: 'italic'
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}).setOrigin(0.5);
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console.log('✅ Animations created!');
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}
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// Story intro
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const storyText = [
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'Svet je padel v kaos.',
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'Zombiji hodijo med ruševinami.',
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'Ti si Kai - preživeli najstnik.',
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'',
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'Iščeš svojo sestro Ano...',
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'',
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'Dobrodošel v Mrtvi Dolini.'
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].join('\n');
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createWorld() {
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// Create grass background with REAL tiles (Style 30!)
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const tileSize = 64;
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const worldWidth = 2000;
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const worldHeight = 2000;
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// Grass tiles (background)
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for (let x = 0; x < worldWidth; x += tileSize) {
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for (let y = 0; y < worldHeight; y += tileSize) {
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this.add.image(x + tileSize / 2, y + tileSize / 2, 'grass_tile').setDepth(-2);
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}
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}
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// Farm plot with dirt tiles (tilled soil)
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for (let x = 3; x < 13; x++) {
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for (let y = 3; y < 8; y++) {
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this.add.image(x * 64 + 32, y * 64 + 32, 'dirt_tile').setDepth(-1);
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}
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}
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// Tent sprite (REAL Style 30 sprite!)
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this.add.image(900, 375, 'tent').setScale(1.2).setDepth(10);
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// Add text labels
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this.add.text(900, 290, 'TENT', {
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fontSize: '24px',
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color: '#ffffff',
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backgroundColor: '#000000',
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padding: { x: 10, y: 5 }
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}).setOrigin(0.5).setDepth(100);
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this.add.text(500, 200, 'FARM PLOT', {
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this.add.text(centerX, centerY, storyText, {
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fontSize: '20px',
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color: '#ffffff',
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backgroundColor: '#000000',
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padding: { x: 8, y: 4 }
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}).setOrigin(0.5).setDepth(100);
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align: 'center',
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lineSpacing: 10,
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backgroundColor: '#00000088',
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padding: { x: 20, y: 20 }
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}).setOrigin(0.5);
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console.log('✅ World created with Style 30 tiles!');
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}
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createPlayer() {
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const playerX = 500;
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const playerY = 500;
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// Create player with REAL sprite!
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this.player = this.physics.add.sprite(playerX, playerY, 'kai_idle');
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this.player.setScale(1.5); // Make bigger so we can see detail
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this.player.setCollideWorldBounds(true);
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this.player.speed = 200;
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this.player.currentDirection = 'down';
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console.log('✅ Player (Kai) created with REAL sprite!');
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}
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createGronk() {
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const gronkX = 1200;
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const gronkY = 550;
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// Create Gronk with REAL sprite!
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this.gronk = this.physics.add.sprite(gronkX, gronkY, 'gronk_idle');
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this.gronk.setScale(1.5);
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// Start vaping animation
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this.gronk.play('gronk_vape');
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// Add label
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const label = this.add.text(gronkX, gronkY - 60, '💨 GRONK 💨', {
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// Instructions
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this.add.text(centerX, 520, '[Press SPACE or click to start]', {
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fontSize: '18px',
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color: '#00ff00',
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backgroundColor: '#000000',
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padding: { x: 8, y: 4 }
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});
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label.setOrigin(0.5);
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this.gronk.label = label;
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fontStyle: 'italic'
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}).setOrigin(0.5);
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console.log('✅ Gronk created with REAL sprite and vaping animation!');
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}
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createZombies() {
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// Add ambient zombies in the background
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const zombiePositions = [
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{ x: 300, y: 800 },
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{ x: 1500, y: 900 },
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{ x: 700, y: 1200 }
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];
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this.zombies = [];
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zombiePositions.forEach((pos, index) => {
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const zombie = this.physics.add.sprite(pos.x, pos.y, 'zombie_idle');
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zombie.setScale(1.3);
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zombie.setAlpha(0.7); // Slightly transparent (background)
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this.zombies.push(zombie);
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// Click to start
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this.input.keyboard.once('keydown-SPACE', () => {
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this.startGame();
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});
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console.log('✅ Zombies created with REAL sprites!');
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}
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createLocket() {
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const locketX = 350;
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const locketY = 650;
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this.locket = this.physics.add.sprite(locketX, locketY, 'locket');
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this.locket.setScale(0.8);
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// Glowing effect
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this.tweens.add({
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targets: this.locket,
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alpha: { from: 0.5, to: 1 },
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scale: { from: 0.75, to: 0.85 },
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duration: 1500,
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yoyo: true,
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repeat: -1
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this.input.once('pointerdown', () => {
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this.startGame();
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});
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// Collision detection
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this.physics.add.overlap(
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this.player,
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this.locket,
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this.pickupLocket,
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null,
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this
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);
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console.log('✅ Locket placed - memory trigger ready!');
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}
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pickupLocket() {
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if (this.inventory.hasLocket) return;
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startGame() {
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console.log('🎮 Starting game...');
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console.log('💎 LOCKET PICKED UP!');
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// Clear intro
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this.children.removeAll();
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this.inventory.hasLocket = true;
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this.locket.destroy();
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// Show "Add content via Tiled" message
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const centerX = 400;
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const centerY = 300;
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// Trigger memory flashback!
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this.triggerMemoryFlashback();
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}
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triggerMemoryFlashback() {
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console.log('💔 MEMORY FLASHBACK TRIGGERED!');
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this.memoria.triggered = true;
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// Screen flash
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this.cameras.main.flash(1000, 255, 255, 255);
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// Show memory overlay
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const overlay = this.add.rectangle(
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this.cameras.main.width / 2,
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this.cameras.main.height / 2,
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this.cameras.main.width,
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this.cameras.main.height,
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0x000000,
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0.8
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);
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overlay.setScrollFactor(0);
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overlay.setDepth(500);
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const memoryText = this.add.text(
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this.cameras.main.width / 2,
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this.cameras.main.height / 2 - 80,
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'💔 MEMORY FLASHBACK 💔',
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{
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fontSize: '42px',
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color: '#ffff00',
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fontStyle: 'bold'
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}
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);
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memoryText.setOrigin(0.5);
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memoryText.setScrollFactor(0);
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memoryText.setDepth(501);
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const storyText = this.add.text(
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this.cameras.main.width / 2,
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this.cameras.main.height / 2,
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'Mamin srebrn obesek...\n\nSpomin na dan pred apokalipso.\n\n"Kai, vedno te bom varovala."\n\n- Mama',
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{
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fontSize: '20px',
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color: '#ffffff',
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align: 'center',
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wordWrap: { width: 600 }
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}
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);
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storyText.setOrigin(0.5);
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storyText.setScrollFactor(0);
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storyText.setDepth(501);
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const closeText = this.add.text(
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this.cameras.main.width / 2,
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this.cameras.main.height / 2 + 120,
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'[Press E to continue]',
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{
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fontSize: '16px',
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color: '#888888'
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||||
}
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);
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closeText.setOrigin(0.5);
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closeText.setScrollFactor(0);
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closeText.setDepth(501);
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// Pulse effect
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this.tweens.add({
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targets: [memoryText, storyText],
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alpha: { from: 0, to: 1 },
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||||
duration: 1000
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||||
});
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||||
// Close on E
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||||
const closeHandler = () => {
|
||||
overlay.destroy();
|
||||
memoryText.destroy();
|
||||
storyText.destroy();
|
||||
closeText.destroy();
|
||||
this.keys.E.off('down', closeHandler);
|
||||
|
||||
console.log('✅ Memory complete - locket added to inventory');
|
||||
};
|
||||
this.keys.E.once('down', closeHandler);
|
||||
}
|
||||
|
||||
setupControls() {
|
||||
this.keys = {
|
||||
W: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.W),
|
||||
A: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.A),
|
||||
S: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S),
|
||||
D: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D),
|
||||
E: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
|
||||
ONE: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.ONE),
|
||||
TWO: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.TWO)
|
||||
};
|
||||
|
||||
this.keys.E.on('down', () => this.interact());
|
||||
this.keys.ONE.on('down', () => this.selectTool('hoe'));
|
||||
this.keys.TWO.on('down', () => this.selectTool('seeds'));
|
||||
}
|
||||
|
||||
createUI() {
|
||||
this.inventoryText = this.add.text(10, 10, '', {
|
||||
fontSize: '16px',
|
||||
this.add.text(centerX, centerY, 'Empty World\n\nAdd content via Tiled Editor\n\n(Press ESC to see intro again)', {
|
||||
fontSize: '24px',
|
||||
color: '#ffffff',
|
||||
backgroundColor: '#000000',
|
||||
padding: { x: 10, y: 5 }
|
||||
align: 'center',
|
||||
lineSpacing: 15,
|
||||
backgroundColor: '#00000088',
|
||||
padding: { x: 30, y: 30 }
|
||||
}).setOrigin(0.5);
|
||||
|
||||
// ESC to go back to intro
|
||||
this.input.keyboard.on('keydown-ESC', () => {
|
||||
this.scene.restart();
|
||||
});
|
||||
this.inventoryText.setScrollFactor(0);
|
||||
this.inventoryText.setDepth(100);
|
||||
|
||||
this.questText = this.add.text(this.cameras.main.width - 10, 10, '', {
|
||||
fontSize: '16px',
|
||||
color: '#ffff00',
|
||||
backgroundColor: '#000000',
|
||||
padding: { x: 10, y: 5 }
|
||||
});
|
||||
this.questText.setOrigin(1, 0);
|
||||
this.questText.setScrollFactor(0);
|
||||
this.questText.setDepth(100);
|
||||
|
||||
this.toolText = this.add.text(10, 50, '', {
|
||||
fontSize: '14px',
|
||||
color: '#00ff00',
|
||||
backgroundColor: '#000000',
|
||||
padding: { x: 8, y: 3 }
|
||||
});
|
||||
this.toolText.setScrollFactor(0);
|
||||
this.toolText.setDepth(100);
|
||||
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
showInstructions() {
|
||||
const instructions = this.add.text(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height - 50,
|
||||
'WASD: Move | E: Talk/Interact | 1: Hoe | 2: Plant Seeds | Click: Use Tool',
|
||||
{
|
||||
fontSize: '16px',
|
||||
color: '#ffffff',
|
||||
backgroundColor: '#000000',
|
||||
padding: { x: 15, y: 8 }
|
||||
}
|
||||
);
|
||||
instructions.setOrigin(0.5);
|
||||
instructions.setScrollFactor(0);
|
||||
instructions.setDepth(100);
|
||||
|
||||
// Fade out after 15 seconds
|
||||
this.time.delayedCall(15000, () => {
|
||||
this.tweens.add({
|
||||
targets: instructions,
|
||||
alpha: 0,
|
||||
duration: 2000,
|
||||
onComplete: () => instructions.destroy()
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
interact() {
|
||||
// Check Gronk
|
||||
const distToGronk = Phaser.Math.Distance.Between(
|
||||
this.player.x, this.player.y,
|
||||
this.gronk.x, this.gronk.y
|
||||
);
|
||||
|
||||
if (distToGronk < 100) {
|
||||
this.talkToGronk();
|
||||
return;
|
||||
}
|
||||
|
||||
// Check wheat harvest
|
||||
const tileX = Math.floor(this.player.x / 64);
|
||||
const tileY = Math.floor(this.player.y / 64);
|
||||
const key = `${tileX},${tileY}`;
|
||||
|
||||
if (this.wheat.has(key)) {
|
||||
const crop = this.wheat.get(key);
|
||||
if (crop.stage === 4) {
|
||||
this.harvestWheat(tileX, tileY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
talkToGronk() {
|
||||
console.log('💬 Talking to Gronk...');
|
||||
|
||||
if (!this.quest.active) {
|
||||
this.showDialogue(
|
||||
'💨 GRONK',
|
||||
'*vapes*\n\nYo! Want to learn farming?\nPlant 5 wheat and I\'ll hook you up with gold!',
|
||||
() => {
|
||||
this.quest.active = true;
|
||||
this.inventory.seeds = 5;
|
||||
this.tools.hoe = true;
|
||||
this.tools.wateringCan = true;
|
||||
this.updateUI();
|
||||
console.log('✅ Quest started!');
|
||||
}
|
||||
);
|
||||
} else if (this.quest.complete) {
|
||||
this.showDialogue(
|
||||
'💨 GRONK',
|
||||
'*vapes*\n\nYo that\'s fire! 🔥\n\nHere\'s 100 gold. You\'re a natural!\n\nDEMO COMPLETE!',
|
||||
() => {
|
||||
this.inventory.gold += 100;
|
||||
this.updateUI();
|
||||
this.showDemoComplete();
|
||||
}
|
||||
);
|
||||
} else {
|
||||
this.showDialogue(
|
||||
'💨 GRONK',
|
||||
`*vapes*\n\nKeep going! ${this.quest.planted}/5 wheat planted.`
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
showDialogue(name, text, onClose) {
|
||||
const box = this.add.rectangle(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height - 100,
|
||||
700, 140,
|
||||
0x000000, 0.9
|
||||
);
|
||||
box.setScrollFactor(0);
|
||||
box.setDepth(200);
|
||||
|
||||
const nameText = this.add.text(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height - 150,
|
||||
name,
|
||||
{
|
||||
fontSize: '22px',
|
||||
color: '#00ff00',
|
||||
fontStyle: 'bold'
|
||||
}
|
||||
);
|
||||
nameText.setOrigin(0.5);
|
||||
nameText.setScrollFactor(0);
|
||||
nameText.setDepth(201);
|
||||
|
||||
const dialogueText = this.add.text(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height - 100,
|
||||
text,
|
||||
{
|
||||
fontSize: '18px',
|
||||
color: '#ffffff',
|
||||
align: 'center',
|
||||
wordWrap: { width: 650 }
|
||||
}
|
||||
);
|
||||
dialogueText.setOrigin(0.5);
|
||||
dialogueText.setScrollFactor(0);
|
||||
dialogueText.setDepth(201);
|
||||
|
||||
const closeText = this.add.text(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height - 40,
|
||||
'[Press E to close]',
|
||||
{
|
||||
fontSize: '14px',
|
||||
color: '#888888'
|
||||
}
|
||||
);
|
||||
closeText.setOrigin(0.5);
|
||||
closeText.setScrollFactor(0);
|
||||
closeText.setDepth(201);
|
||||
|
||||
const closeHandler = () => {
|
||||
box.destroy();
|
||||
nameText.destroy();
|
||||
dialogueText.destroy();
|
||||
closeText.destroy();
|
||||
this.keys.E.off('down', closeHandler);
|
||||
if (onClose) onClose();
|
||||
};
|
||||
|
||||
this.keys.E.once('down', closeHandler);
|
||||
}
|
||||
|
||||
selectTool(tool) {
|
||||
if (this.tools[tool]) {
|
||||
this.currentTool = tool;
|
||||
this.updateUI();
|
||||
console.log('🔧 Selected:', tool);
|
||||
}
|
||||
}
|
||||
|
||||
useTool() {
|
||||
if (!this.currentTool) return;
|
||||
|
||||
const tileX = Math.floor(this.player.x / 64);
|
||||
const tileY = Math.floor(this.player.y / 64);
|
||||
const key = `${tileX},${tileY}`;
|
||||
|
||||
if (this.currentTool === 'seeds') {
|
||||
if (this.inventory.seeds > 0 && !this.wheat.has(key)) {
|
||||
this.plantWheat(tileX, tileY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
plantWheat(tileX, tileY) {
|
||||
this.inventory.seeds--;
|
||||
this.quest.planted++;
|
||||
|
||||
const x = tileX * 64 + 32;
|
||||
const y = tileY * 64 + 32;
|
||||
|
||||
// Create wheat sprite at stage 1
|
||||
const sprite = this.add.sprite(x, y, 'wheat_stage1');
|
||||
sprite.setScale(1.2);
|
||||
|
||||
const crop = {
|
||||
stage: 1,
|
||||
sprite: sprite,
|
||||
planted: Date.now(),
|
||||
growTimer: null
|
||||
};
|
||||
|
||||
this.wheat.set(key, crop);
|
||||
|
||||
// Auto-grow stages every 10 seconds
|
||||
crop.growTimer = this.time.addEvent({
|
||||
delay: 10000,
|
||||
callback: () => this.growWheat(key),
|
||||
repeat: 3
|
||||
});
|
||||
|
||||
if (this.quest.planted >= this.quest.target) {
|
||||
this.quest.complete = true;
|
||||
}
|
||||
|
||||
this.updateUI();
|
||||
console.log(`🌱 Planted wheat at ${tileX},${tileY}`);
|
||||
}
|
||||
|
||||
growWheat(key) {
|
||||
if (!this.wheat.has(key)) return;
|
||||
|
||||
const crop = this.wheat.get(key);
|
||||
if (crop.stage >= 4) return;
|
||||
|
||||
crop.stage++;
|
||||
crop.sprite.setTexture(`wheat_stage${crop.stage}`);
|
||||
|
||||
// Scale up as it grows
|
||||
crop.sprite.setScale(1.0 + (crop.stage * 0.15));
|
||||
|
||||
console.log(`🌾 Wheat grew to stage ${crop.stage}`);
|
||||
|
||||
if (crop.stage === 4) {
|
||||
// Add sparkle effect for ready harvest
|
||||
this.tweens.add({
|
||||
targets: crop.sprite,
|
||||
alpha: { from: 0.8, to: 1 },
|
||||
duration: 800,
|
||||
yoyo: true,
|
||||
repeat: -1
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
harvestWheat(tileX, tileY) {
|
||||
const key = `${tileX},${tileY}`;
|
||||
const crop = this.wheat.get(key);
|
||||
|
||||
if (crop) {
|
||||
crop.sprite.destroy();
|
||||
if (crop.growTimer) crop.growTimer.destroy();
|
||||
this.wheat.delete(key);
|
||||
|
||||
this.inventory.wheat++;
|
||||
this.inventory.seeds++; // Get seeds back
|
||||
this.updateUI();
|
||||
|
||||
console.log('✅ Harvested wheat!');
|
||||
}
|
||||
}
|
||||
|
||||
showDemoComplete() {
|
||||
const bg = this.add.rectangle(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height / 2,
|
||||
this.cameras.main.width,
|
||||
this.cameras.main.height,
|
||||
0x000000, 0.85
|
||||
);
|
||||
bg.setScrollFactor(0);
|
||||
bg.setDepth(300);
|
||||
|
||||
const title = this.add.text(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height / 2 - 120,
|
||||
'🎉 DEMO COMPLETE! 🎉',
|
||||
{
|
||||
fontSize: '52px',
|
||||
color: '#ffff00',
|
||||
fontStyle: 'bold'
|
||||
}
|
||||
);
|
||||
title.setOrigin(0.5);
|
||||
title.setScrollFactor(0);
|
||||
title.setDepth(301);
|
||||
|
||||
const stats = this.add.text(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height / 2 - 20,
|
||||
`Wheat Planted: ${this.quest.planted}\nWheat Harvested: ${this.inventory.wheat}\nGold Earned: ${this.inventory.gold}g\n\n💎 Locket Found: ${this.inventory.hasLocket ? 'YES' : 'NO'}`,
|
||||
{
|
||||
fontSize: '22px',
|
||||
color: '#ffffff',
|
||||
align: 'center'
|
||||
}
|
||||
);
|
||||
stats.setOrigin(0.5);
|
||||
stats.setScrollFactor(0);
|
||||
stats.setDepth(301);
|
||||
|
||||
const footer = this.add.text(
|
||||
this.cameras.main.width / 2,
|
||||
this.cameras.main.height / 2 + 100,
|
||||
'Thank you for playing!\nFull game coming soon on Kickstarter!',
|
||||
{
|
||||
fontSize: '20px',
|
||||
color: '#00ff00',
|
||||
align: 'center'
|
||||
}
|
||||
);
|
||||
footer.setOrigin(0.5);
|
||||
footer.setScrollFactor(0);
|
||||
footer.setDepth(301);
|
||||
|
||||
// Pulse animation
|
||||
this.tweens.add({
|
||||
targets: title,
|
||||
scale: { from: 1, to: 1.1 },
|
||||
duration: 1000,
|
||||
yoyo: true,
|
||||
repeat: -1
|
||||
});
|
||||
|
||||
console.log('🎉 DEMO COMPLETE!');
|
||||
}
|
||||
|
||||
updateUI() {
|
||||
// Inventory
|
||||
let invText = `Seeds: ${this.inventory.seeds} | Wheat: ${this.inventory.wheat} | Gold: ${this.inventory.gold}g`;
|
||||
if (this.inventory.hasLocket) {
|
||||
invText += ' | 💎 Locket';
|
||||
}
|
||||
this.inventoryText.setText(invText);
|
||||
|
||||
// Quest
|
||||
if (this.quest.active) {
|
||||
this.questText.setText(
|
||||
`Quest: Plant Wheat ${this.quest.planted}/${this.quest.target}` +
|
||||
(this.quest.complete ? ' - COMPLETE!' : '')
|
||||
);
|
||||
}
|
||||
|
||||
// Tool
|
||||
if (this.currentTool) {
|
||||
this.toolText.setText(`Tool: ${this.currentTool.toUpperCase()}`);
|
||||
} else {
|
||||
this.toolText.setText('');
|
||||
}
|
||||
}
|
||||
|
||||
update() {
|
||||
if (!this.player) return;
|
||||
|
||||
// Movement with animations!
|
||||
let velocityX = 0;
|
||||
let velocityY = 0;
|
||||
let moving = false;
|
||||
|
||||
if (this.keys.W.isDown) {
|
||||
velocityY = -1;
|
||||
moving = true;
|
||||
if (this.player.anims.currentAnim?.key !== 'kai_walk_up') {
|
||||
this.player.play('kai_walk_up');
|
||||
}
|
||||
} else if (this.keys.S.isDown) {
|
||||
velocityY = 1;
|
||||
moving = true;
|
||||
if (this.player.anims.currentAnim?.key !== 'kai_walk_down') {
|
||||
this.player.play('kai_walk_down');
|
||||
}
|
||||
}
|
||||
|
||||
if (this.keys.A.isDown) {
|
||||
velocityX = -1;
|
||||
moving = true;
|
||||
this.player.setFlipX(true);
|
||||
if (this.player.anims.currentAnim?.key !== 'kai_walk_right') {
|
||||
this.player.play('kai_walk_right');
|
||||
}
|
||||
} else if (this.keys.D.isDown) {
|
||||
velocityX = 1;
|
||||
moving = true;
|
||||
this.player.setFlipX(false);
|
||||
if (this.player.anims.currentAnim?.key !== 'kai_walk_right') {
|
||||
this.player.play('kai_walk_right');
|
||||
}
|
||||
}
|
||||
|
||||
// Stop animation when not moving
|
||||
if (!moving) {
|
||||
this.player.stop();
|
||||
this.player.setTexture('kai_idle');
|
||||
}
|
||||
|
||||
// Normalize diagonal
|
||||
if (velocityX !== 0 && velocityY !== 0) {
|
||||
velocityX *= 0.707;
|
||||
velocityY *= 0.707;
|
||||
}
|
||||
|
||||
this.player.setVelocity(
|
||||
velocityX * this.player.speed,
|
||||
velocityY * this.player.speed
|
||||
);
|
||||
|
||||
// Use tool with click
|
||||
if (this.input.activePointer.isDown && this.currentTool) {
|
||||
this.useTool();
|
||||
}
|
||||
|
||||
// Update Gronk label
|
||||
if (this.gronk && this.gronk.label) {
|
||||
this.gronk.label.setPosition(this.gronk.x, this.gronk.y - 60);
|
||||
}
|
||||
// Empty - no game loop needed for intro screen
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user