🎨 Dual Art Style System: Added Style A (Exaggerated Cartoon) and Style B (Gritty Noir)
- Documented dual-style production strategy in dev journal - Generated first 3 dual-style assets: Kai idle & walk (both styles) - Assets saved to demo/characters/ folder - Strategy: Generate BOTH styles for all assets, mix contextually in-game - Style A: Fun cartoon (NPCs, UI, lighthearted moments) - Style B: Gritty noir (Kai, enemies, dramatic scenes) - Unique mixed-style visual identity for DolinaSmrti
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# 📅 DEVELOPMENT JOURNAL - December 30, 2025
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kaj je to # 📅 DEVELOPMENT JOURNAL - December 30, 2025
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**Session Date:** Monday, December 30, 2025
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**Session Time:** 03:22 - 04:14 (52 minutes)
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@@ -142,12 +142,36 @@ docs/game_design/
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### **4. Key Technical Decisions**
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**Art Style Finalized:**
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- ✅ "Gritty Noir Hand-Drawn 2D Stylized Indie"
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- ✅ Bold black outlines (1.4× emphasis)
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- ✅ Flat colors with muted palette
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- ✅ White backgrounds for easy removal
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- ✅ **NPCs must have clearly visible eyes & mouth!**
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**DUAL Art Style System (MAJOR DECISION!):**
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The game will use a **MIXED STYLE APPROACH** with two distinct art styles:
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**Style A: "Exaggerated Cartoon"**
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- Large round expressive eyes
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- Very thick bold black outlines
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- Flat bright cel-shaded colors
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- Clean simple shapes
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- Simplified cartoon proportions (larger heads)
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- Western animation style (Gravity Falls, Scott Pilgrim, Adventure Time)
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- Fun, lighthearted, approachable aesthetic
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- Perfect for: NPCs, friendly characters, UI elements, comic relief moments
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**Style B: "Gritty Noir Hand-Drawn 2D Stylized Indie"**
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- Bold black outlines (1.4× emphasis)
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- Flat colors with noir shadows
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- Muted, dark color palette
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- Semi-realistic proportions
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- Hand-drawn graphic novel illustration style
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- Gritty post-apocalyptic details (dirt, wear, tears)
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- Serious, atmospheric, dramatic aesthetic
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- Perfect for: Main character (Kai), enemies, dark scenes, serious moments
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**Production Strategy:**
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- ✅ Generate BOTH styles for every asset
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- ✅ Naming: `asset_styleA.png` and `asset_styleB.png`
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- ✅ Mix styles contextually in-game for unique visual identity
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- ✅ White backgrounds for easy removal (both styles)
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- ✅ **NPCs must have clearly visible eyes & mouth in BOTH styles!**
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**Production Strategy:**
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- ✅ Micro farm concept (game starts 8×8, grows to empire)
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