🎨 Dual Art Style System: Added Style A (Exaggerated Cartoon) and Style B (Gritty Noir)

- Documented dual-style production strategy in dev journal
- Generated first 3 dual-style assets: Kai idle & walk (both styles)
- Assets saved to demo/characters/ folder
- Strategy: Generate BOTH styles for all assets, mix contextually in-game
- Style A: Fun cartoon (NPCs, UI, lighthearted moments)
- Style B: Gritty noir (Kai, enemies, dramatic scenes)
- Unique mixed-style visual identity for DolinaSmrti
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# 📅 DEVELOPMENT JOURNAL - December 30, 2025
kaj je to # 📅 DEVELOPMENT JOURNAL - December 30, 2025
**Session Date:** Monday, December 30, 2025
**Session Time:** 03:22 - 04:14 (52 minutes)
@@ -142,12 +142,36 @@ docs/game_design/
### **4. Key Technical Decisions**
**Art Style Finalized:**
- ✅ "Gritty Noir Hand-Drawn 2D Stylized Indie"
- ✅ Bold black outlines (1.4× emphasis)
- ✅ Flat colors with muted palette
- ✅ White backgrounds for easy removal
- **NPCs must have clearly visible eyes & mouth!**
**DUAL Art Style System (MAJOR DECISION!):**
The game will use a **MIXED STYLE APPROACH** with two distinct art styles:
**Style A: "Exaggerated Cartoon"**
- Large round expressive eyes
- Very thick bold black outlines
- Flat bright cel-shaded colors
- Clean simple shapes
- Simplified cartoon proportions (larger heads)
- Western animation style (Gravity Falls, Scott Pilgrim, Adventure Time)
- Fun, lighthearted, approachable aesthetic
- Perfect for: NPCs, friendly characters, UI elements, comic relief moments
**Style B: "Gritty Noir Hand-Drawn 2D Stylized Indie"**
- Bold black outlines (1.4× emphasis)
- Flat colors with noir shadows
- Muted, dark color palette
- Semi-realistic proportions
- Hand-drawn graphic novel illustration style
- Gritty post-apocalyptic details (dirt, wear, tears)
- Serious, atmospheric, dramatic aesthetic
- Perfect for: Main character (Kai), enemies, dark scenes, serious moments
**Production Strategy:**
- ✅ Generate BOTH styles for every asset
- ✅ Naming: `asset_styleA.png` and `asset_styleB.png`
- ✅ Mix styles contextually in-game for unique visual identity
- ✅ White backgrounds for easy removal (both styles)
-**NPCs must have clearly visible eyes & mouth in BOTH styles!**
**Production Strategy:**
- ✅ Micro farm concept (game starts 8×8, grows to empire)