CHAR ANIMATIONS COMPLETE - 52 frames generated
Session: 11hr marathon (Jan 8, 2026) Assets: 52 animation frames total Progress: 36% to 54% Kai: 20 frames (idle 4, walk 6, dig 5, swing 5) Ana: 10 frames (idle 4, walk 6) Gronk: 10 frames (idle 4, walk 6) Susi: 12 frames (idle 4, run 6, bark 2) Demo Status: 157/292 assets (54%) Remaining: 135 assets Files updated: - TASK_TRACKER.md - PRODUCTION_CHECKLIST.md - 64 new PNG assets - Susi reference updated
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docs/game_design/PRODUCTION_CHECKLIST.md
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docs/game_design/PRODUCTION_CHECKLIST.md
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# 🎯 COMPLETE PRODUCTION CHECKLIST
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**Created:** Jan 8, 2026 02:32 CET
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**Purpose:** Exact checklist for Demo, Phase 1, Phase 2
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**Based on:** Verified asset inventory + Gap analysis
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---
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## 🎮 **DEMO CHECKLIST (10-Minute Kickstarter Demo)**
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### **🚨 CATEGORY 1: CHARACTER ANIMATIONS**
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**KAJ IMAMO:**
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- ✅ Kai master reference (1 file)
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- ✅ Ana master reference (2 files)
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- ✅ Gronk master reference (2 files)
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**KAJ MANJKA:**
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- [ ] **Kai Idle Animation** (4 frames) - standing still, hair moving
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- [ ] **Kai Walk Animation** (6 frames) - walking cycle
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- [ ] **Kai Dig Animation** (5 frames) - digging with hoe
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- [ ] **Kai Swing Animation** (5 frames) - swinging tool
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- [ ] **Ana Idle Animation** (4 frames) - for memory flashbacks
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- [ ] **Ana Walk Animation** (6 frames) - for memory flashbacks
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- [ ] **Gronk Idle Animation** (4 frames) - if in demo
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- [ ] **Gronk Walk Animation** (6 frames) - if in demo
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- [ ] **Susi Master Reference** (1 file) - dog character
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- [ ] **Susi Idle Animation** (4 frames)
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- [ ] **Susi Run Animation** (6 frames)
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- [ ] **Susi Bark Animation** (2 frames)
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**TOTAL MISSING: 47 sprite files**
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---
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### **🚨 CATEGORY 2: GRASSLAND BIOME (Demo Zone)**
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**KAJ IMAMO:**
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- ✅ Generic tree references (11 base species)
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**KAJ MANJKA:**
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- [ ] **Ground Tiles:**
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- [ ] Grass tile (light) - 32x32px
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- [ ] Grass tile (dark) - 32x32px
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- [ ] Dirt path tile - 32x32px
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- [ ] Tilled soil (dry) - 32x32px
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- [ ] Tilled soil (wet) - 32x32px
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- [ ] Stone path tile - 32x32px
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- [ ] Grass border tiles (8 variations)
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- [ ] Path corner tiles (4 variations)
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- [ ] **Nature Props:**
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- [ ] Small rock (3 variations)
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- [ ] Medium rock (3 variations)
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- [ ] Large rock (2 variations)
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- [ ] Bush (green) - 3 sizes
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- [ ] Bush (flowering) - 2 variations
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- [ ] Tall grass tuft (5 variations for wind animation)
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- [ ] Fallen log (2 variations)
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- [ ] Tree stump (2 variations)
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- [ ] Mushroom cluster (3 variations)
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- [ ] **Flowers:**
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- [ ] Red flowers (patch)
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- [ ] Blue flowers (patch)
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- [ ] Yellow flowers (patch)
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- [ ] White flowers (patch)
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- [ ] Mixed flower patch
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- [ ] **Trees (Grassland-specific):**
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- [ ] Oak tree (summer) - full
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- [ ] Oak tree (autumn) - yellow leaves
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- [ ] Pine tree (evergreen) - full
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- [ ] Willow tree (drooping branches)
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- [ ] **Farm Elements:**
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- [ ] Crop plot (8 states: empty → ready to harvest)
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- [ ] Water well (animated bucket)
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- [ ] Wooden fence (horizontal, vertical, corner, T-junction)
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- [ ] Farm sign post
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- [ ] Farm gate (open/closed)
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**TOTAL MISSING: ~85 assets**
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---
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### **🚨 CATEGORY 3: BASIC ENEMY (Zombie)**
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**KAJ IMAMO:**
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- ❓ Možno da imamo mythical/zombie v creatures
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**KAJ MANJKA:**
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- [ ] **Basic Zombie Idle** (4 frames) - standing
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- [ ] **Basic Zombie Walk** (6 frames) - slow shamble
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- [ ] **Basic Zombie Attack** (5 frames) - lunging
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**TOTAL MISSING: 15 sprite files**
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---
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### **🚨 CATEGORY 4: CROP SPRITES (Demo Crops)**
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**KAJ IMAMO:**
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- ✅ 80 harvested crop sprites
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**KAJ MANJKA (For Demo - Only 5 Crops):**
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- [ ] **Wheat Growth Cycle:**
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- [ ] Seed packet sprite
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- [ ] Stage 1: Sprout
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- [ ] Stage 2: Young plant
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- [ ] Stage 3: Growing stalks
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- [ ] Stage 4: Ready to harvest
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- [ ] Harvested (✅ have this)
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- [ ] **Carrot Growth Cycle:** (6 sprites)
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- [ ] **Tomato Growth Cycle:** (6 sprites)
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- [ ] **Potato Growth Cycle:** (6 sprites)
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- [ ] **Corn Growth Cycle:** (6 sprites)
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**TOTAL MISSING: 30 sprites (5 crops × 6 stages, minus 5 harvested we have)**
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---
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### **🚨 CATEGORY 5: UI ELEMENTS**
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**KAJ IMAMO:**
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- ❌ Verjetno nič
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**KAJ MANJKA:**
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- [ ] **Health/Stamina Bars:**
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- [ ] Health bar background
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- [ ] Health bar fill (green)
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- [ ] Stamina bar background
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- [ ] Stamina bar fill (yellow)
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- [ ] HP/Stamina border frame
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- [ ] **Inventory:**
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- [ ] Inventory slot (empty) - 32x32px
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- [ ] Inventory slot (selected) - highlighted
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- [ ] Inventory panel background
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- [ ] Item stack number font
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- [ ] **Buttons:**
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- [ ] Button (normal state)
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- [ ] Button (hover state)
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- [ ] Button (pressed state)
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- [ ] Close button (X)
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- [ ] **Icons (Demo Essentials):**
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- [ ] Wheat icon (16x16)
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- [ ] Carrot icon
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- [ ] Seed bag icon
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- [ ] Hoe tool icon
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- [ ] Watering can icon
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- [ ] Coin icon (gold)
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- [ ] Quest marker icon
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- [ ] **Dialogue:**
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- [ ] Dialogue box background
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- [ ] Portrait frame
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- [ ] Continue arrow
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- [ ] **Other:**
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- [ ] Quest tracker panel
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- [ ] Minimap frame
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- [ ] Cursor (pointer, hand, cross)
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**TOTAL MISSING: ~35 UI elements**
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---
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### **📊 DEMO TOTAL:**
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| Category | Missing |
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|----------|---------|
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| Character Animations | 47 |
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| Grassland Biome | 85 |
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| Basic Zombie | 15 |
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| Crop Sprites | 30 |
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| UI Elements | 35 |
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| **TOTAL** | **212 assets** |
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---
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## 🔥 **PHASE 1 CHECKLIST (Alpha 1 - First 10 Hours)**
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### **🎯 CATEGORY 1: ALL CHARACTER ANIMATIONS**
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**Missing from Demo:** (same as above)
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- All Kai, Ana, Gronk, Susi animations
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**Additional Phase 1:**
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- [ ] **Kai Combat Animations:**
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- [ ] Swing sword (6 frames)
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- [ ] Swing axe (6 frames)
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- [ ] Shoot bow (5 frames)
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- [ ] Take damage (3 frames)
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- [ ] Death (4 frames)
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- [ ] Victory pose (3 frames)
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- [ ] **Kai Interaction Animations:**
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- [ ] Pick up item (3 frames)
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- [ ] Open chest (4 frames)
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- [ ] Drink potion (3 frames)
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- [ ] Crafting (4 frames)
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**TOTAL MISSING: 47 (demo) + 36 (additional) = 83 character sprites**
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---
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### **🎯 CATEGORY 2: 4 BIOMES (Full Assets)**
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**Grassland:** (85 from demo)
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**Forest:**
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- [ ] Ground tiles (6 variations)
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- [ ] Trees (8 species × 4 seasons = 32 trees)
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- [ ] Forest floor props (mushrooms, ferns, moss - 20 items)
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- [ ] Forest creatures (deer, fox, owl - reference only)
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- [ ] Buildings (woodland cabin, hunter's lodge - 2)
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**Desert:**
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- [ ] Sand tiles (light, dark, rippled - 5 variations)
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- [ ] Cacti (saguaro, barrel, prickly pear - 8 variations)
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- [ ] Desert rocks (sandstone, mesa - 10 variations)
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- [ ] Tumbleweeds (3 sizes)
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- [ ] Desert plants (yucca, agave - 5 types)
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- [ ] Oasis water tiles (4 variations)
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- [ ] Buildings (adobe hut, pyramid ruin - 2)
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**Swamp:**
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- [ ] Mud tiles (5 variations)
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- [ ] Water tiles (murky, algae - 4 variations)
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- [ ] Swamp trees (willow, cypress - 8 variations)
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- [ ] Reeds and cattails (6 types)
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- [ ] Lily pads (4 sizes)
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- [ ] Moss-covered rocks (5 variations)
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- [ ] Swamp gas particles (effect)
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- [ ] Buildings (stilt house, witch hut - 2)
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**TOTAL BIOME ASSETS: 85 + 60 + 35 + 40 = 220 assets**
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---
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### **🎯 CATEGORY 3: TOOLS & WEAPONS (Basic Set)**
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**KAJ MANJKA:**
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- [ ] **Tools (First 3 Tiers):**
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- [ ] Wooden hoe, pickaxe, axe, shovel, scythe (5 tools)
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- [ ] Stone hoe, pickaxe, axe, shovel, scythe (5 tools)
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- [ ] Iron hoe, pickaxe, axe, shovel, scythe (5 tools)
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- [ ] **Weapons (First 3 Tiers):**
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- [ ] Wooden sword, dagger, spear, bow (4 weapons)
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- [ ] Stone sword, dagger, spear, bow (4 weapons)
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- [ ] Iron sword, dagger, spear, bow (4 weapons)
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**TOTAL: 27 tools/weapons**
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---
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### **🎯 CATEGORY 4: ENEMIES (Phase 1 Set)**
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**Basic Enemies:**
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- [ ] Zombie (✅ have for demo - 15 sprites)
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- [ ] **Skeleton:**
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- [ ] Idle (4 frames)
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- [ ] Walk (6 frames)
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- [ ] Attack (5 frames)
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- [ ] **Mutant Rat:**
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- [ ] Idle (4 frames)
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- [ ] Run (6 frames)
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- [ ] Bite (4 frames)
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- [ ] **Radioactive Boar:**
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- [ ] Idle (4 frames)
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- [ ] Charge (6 frames)
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- [ ] Gore (5 frames)
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- [ ] **Chernobyl Mutants (3 types):**
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- [ ] Glowing Zombie (14 sprites)
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- [ ] Two-headed Dog (14 sprites)
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- [ ] Mutant Deer (14 sprites)
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**TOTAL: 15 (demo zombie) + 80 (additional enemies) = 95 enemy sprites**
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---
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### **🎯 CATEGORY 5: CROPS (All 80 Full Cycles)**
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**KAJ IMAMO:**
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- ✅ 80 harvested sprites
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**KAJ MANJKA:**
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- [ ] 80 seed packets
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- [ ] 80 × 4 growth stages = 320 growth sprites
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**TOTAL: 400 crop sprites**
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---
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### **🎯 CATEGORY 6: COMPLETE UI**
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**Missing from Demo:** (35 elements)
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**Additional Phase 1:**
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- [ ] **Advanced HUD:**
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- [ ] XP bar
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- [ ] Level indicator
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- [ ] Food/Hunger bar
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- [ ] Temperature gauge
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- [ ] Time of day indicator
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- [ ] Weather indicator
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- [ ] **Expanded Inventory:**
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- [ ] 100 slots (vs 20 in demo)
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- [ ] Category tabs (tools, weapons, crops, etc.)
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- [ ] Sort buttons
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- [ ] Search bar
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- [ ] **Crafting UI:**
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- [ ] Recipe list panel
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- [ ] Ingredient slots (9 slots)
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- [ ] Result preview
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- [ ] Craft button states
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- [ ] **Map UI:**
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- [ ] Full minimap background
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- [ ] Player marker
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- [ ] Quest markers
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- [ ] NPC markers
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- [ ] Fog of war overlay
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- [ ] **Combat UI:**
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- [ ] Enemy health bar
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- [ ] Damage numbers (font sprites)
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- [ ] Critical hit indicator
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- [ ] Combo counter
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**TOTAL: 35 (demo) + 65 (additional) = 100 UI elements**
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---
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### **📊 PHASE 1 TOTAL:**
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| Category | Count |
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|----------|-------|
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| Character Animations | 83 |
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| Biomes (4) | 220 |
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| Tools & Weapons | 27 |
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| Enemies | 95 |
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| Crops (Full Cycles) | 400 |
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| UI Elements | 100 |
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| **TOTAL** | **925 assets** |
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---
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## ⚡ **PHASE 2 CHECKLIST (Alpha 2 - 50+ Hours)**
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### **🎯 CATEGORY 1: ALL REMAINING BIOMES (16)**
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**Missing Biomes:**
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- Tundra/Snow
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- Volcanic
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- Mountain
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- Beach/Coast
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- Underwater (Cenotes)
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- Loch Ness
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- Amazon Rainforest
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- Egyptian Desert
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- Dino Valley
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- Atlantis
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- Catacombs
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- Chernobyl Zone
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- Witch Forest
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- Mythical Highlands
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- Endless Forest
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- Pacific Islands
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**Per Biome:** ~50-80 assets
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**TOTAL: 16 × 65 (average) = 1,040 biome assets**
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---
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### **🎯 CATEGORY 2: ALL CREATURES (Full Animations)**
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**KAJ IMAMO:**
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- ✅ 99 creature reference images
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**KAJ MANJKA:**
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- [ ] 99 creatures × 14 sprites (idle, walk, attack animations)
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**TOTAL: 1,386 creature sprites**
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|
||||
---
|
||||
|
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### **🎯 CATEGORY 3: ALL BUILDINGS**
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|
||||
**KAJ IMAMO:**
|
||||
- ✅ 7 farm buildings
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|
||||
**KAJ MANJKA:**
|
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- [ ] Production buildings (9): Blacksmith, Carpenter, etc.
|
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- [ ] Town buildings (15): Houses, Inn, Town Hall, etc.
|
||||
- [ ] Decorative (10): Fountains, Statues, etc.
|
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- [ ] Storage (6): Chests, Barrels, etc.
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- [ ] Biome-specific (200+): Each biome custom buildings
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|
||||
**TOTAL: ~243 buildings**
|
||||
|
||||
---
|
||||
|
||||
### **🎯 CATEGORY 4: ALL TOOLS & WEAPONS (Full Set)**
|
||||
|
||||
**Missing from Phase 1:** (27 done)
|
||||
|
||||
**Additional:**
|
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- [ ] Tools (9 types × 6 remaining materials = 54)
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||||
- [ ] Weapons (10 types × 6 remaining materials = 60)
|
||||
|
||||
**TOTAL: 27 (Phase 1) + 114 (Phase 2) = 141 total**
|
||||
|
||||
---
|
||||
|
||||
### **🎯 CATEGORY 5: ALL REMAINING ITEMS**
|
||||
|
||||
- [ ] Armor (42 pieces)
|
||||
- [ ] Arrows (10 types)
|
||||
- [ ] Potions (19 types)
|
||||
- [ ] Gems & Minerals (24)
|
||||
- [ ] Metals (16 variations)
|
||||
- [ ] Food (29 prepared items)
|
||||
- [ ] Crafting Materials (26)
|
||||
|
||||
**TOTAL: ~166 item sprites**
|
||||
|
||||
---
|
||||
|
||||
### **🎯 CATEGORY 6: CLOTHING & ARMOR (Full Set)**
|
||||
|
||||
**KAJ IMAMO:**
|
||||
- ✅ 6 worker clothing
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||||
|
||||
**KAJ MANJKA:**
|
||||
- [ ] ~94 clothing items (various styles, biome-specific)
|
||||
|
||||
**TOTAL: 100 clothing items**
|
||||
|
||||
---
|
||||
|
||||
### **📊 PHASE 2 TOTAL:**
|
||||
|
||||
| Category | Count |
|
||||
|----------|-------|
|
||||
| Biomes (16) | 1,040 |
|
||||
| Creature Animations | 1,386 |
|
||||
| Buildings | 243 |
|
||||
| Tools & Weapons | 114 |
|
||||
| Items | 166 |
|
||||
| Clothing & Armor | 94 |
|
||||
| **TOTAL** | **3,043 assets** |
|
||||
|
||||
---
|
||||
|
||||
## 📊 **GRAND TOTAL SUMMARY**
|
||||
|
||||
| Phase | Assets Needed |
|
||||
|-------|---------------|
|
||||
| **DEMO** | 212 |
|
||||
| **PHASE 1** | 925 |
|
||||
| **PHASE 2** | 3,043 |
|
||||
| **TOTAL** | **4,180 new assets** |
|
||||
|
||||
**Plus what we have:** 437 master references
|
||||
|
||||
**= ~4,617 total assets for full game!**
|
||||
|
||||
---
|
||||
|
||||
## 🎯 **IMMEDIATE ACTION PLAN**
|
||||
|
||||
### **THIS WEEK: DEMO (212 assets)**
|
||||
|
||||
**Day 1-2: Characters (47 sprites)**
|
||||
- Generate all Kai, Ana, Gronk, Susi animations
|
||||
- Priority: Kai idle + walk first
|
||||
|
||||
**Day 3-4: Grassland Biome (85 assets)**
|
||||
- Ground tiles, trees, props
|
||||
- Priority: Tileable ground first
|
||||
|
||||
**Day 5: Crops (30 sprites)**
|
||||
- 5 key crops × 6 stages each
|
||||
- Priority: Wheat full cycle
|
||||
|
||||
**Day 6: Zombie (15 sprites)**
|
||||
- Basic enemy animations
|
||||
|
||||
**Day 7: UI (35 elements)**
|
||||
- Essential HUD elements
|
||||
- Priority: Health/stamina bars
|
||||
|
||||
---
|
||||
|
||||
### **NEXT 2 WEEKS: PHASE 1 (925 assets)**
|
||||
|
||||
**Week 1:**
|
||||
- Complete all character animations (83)
|
||||
- Tools & weapons first 3 tiers (27)
|
||||
- Basic enemies (95)
|
||||
|
||||
**Week 2:**
|
||||
- 3 additional biomes (135 assets)
|
||||
- 80 crop full cycles (400)
|
||||
- Complete UI (100)
|
||||
|
||||
---
|
||||
|
||||
### **MONTH 2-3: PHASE 2 (3,043 assets)**
|
||||
|
||||
**Will require systematic batch generation:**
|
||||
- 16 biomes × 65 assets = batch operations
|
||||
- Creature animations via template system
|
||||
- Building variations with style guide
|
||||
|
||||
---
|
||||
|
||||
*Production Checklist - Jan 8, 2026*
|
||||
🎯📋✅
|
||||
Reference in New Issue
Block a user