CHAR ANIMATIONS COMPLETE - 52 frames generated

Session: 11hr marathon (Jan 8, 2026)
Assets: 52 animation frames total
Progress: 36% to 54%

Kai: 20 frames (idle 4, walk 6, dig 5, swing 5)
Ana: 10 frames (idle 4, walk 6)
Gronk: 10 frames (idle 4, walk 6)
Susi: 12 frames (idle 4, run 6, bark 2)

Demo Status: 157/292 assets (54%)
Remaining: 135 assets

Files updated:
- TASK_TRACKER.md
- PRODUCTION_CHECKLIST.md
- 64 new PNG assets
- Susi reference updated
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# 🎯 COMPLETE PRODUCTION CHECKLIST
**Created:** Jan 8, 2026 02:32 CET
**Purpose:** Exact checklist for Demo, Phase 1, Phase 2
**Based on:** Verified asset inventory + Gap analysis
---
## 🎮 **DEMO CHECKLIST (10-Minute Kickstarter Demo)**
### **🚨 CATEGORY 1: CHARACTER ANIMATIONS**
**KAJ IMAMO:**
- ✅ Kai master reference (1 file)
- ✅ Ana master reference (2 files)
- ✅ Gronk master reference (2 files)
**KAJ MANJKA:**
- [ ] **Kai Idle Animation** (4 frames) - standing still, hair moving
- [ ] **Kai Walk Animation** (6 frames) - walking cycle
- [ ] **Kai Dig Animation** (5 frames) - digging with hoe
- [ ] **Kai Swing Animation** (5 frames) - swinging tool
- [ ] **Ana Idle Animation** (4 frames) - for memory flashbacks
- [ ] **Ana Walk Animation** (6 frames) - for memory flashbacks
- [ ] **Gronk Idle Animation** (4 frames) - if in demo
- [ ] **Gronk Walk Animation** (6 frames) - if in demo
- [ ] **Susi Master Reference** (1 file) - dog character
- [ ] **Susi Idle Animation** (4 frames)
- [ ] **Susi Run Animation** (6 frames)
- [ ] **Susi Bark Animation** (2 frames)
**TOTAL MISSING: 47 sprite files**
---
### **🚨 CATEGORY 2: GRASSLAND BIOME (Demo Zone)**
**KAJ IMAMO:**
- ✅ Generic tree references (11 base species)
**KAJ MANJKA:**
- [ ] **Ground Tiles:**
- [ ] Grass tile (light) - 32x32px
- [ ] Grass tile (dark) - 32x32px
- [ ] Dirt path tile - 32x32px
- [ ] Tilled soil (dry) - 32x32px
- [ ] Tilled soil (wet) - 32x32px
- [ ] Stone path tile - 32x32px
- [ ] Grass border tiles (8 variations)
- [ ] Path corner tiles (4 variations)
- [ ] **Nature Props:**
- [ ] Small rock (3 variations)
- [ ] Medium rock (3 variations)
- [ ] Large rock (2 variations)
- [ ] Bush (green) - 3 sizes
- [ ] Bush (flowering) - 2 variations
- [ ] Tall grass tuft (5 variations for wind animation)
- [ ] Fallen log (2 variations)
- [ ] Tree stump (2 variations)
- [ ] Mushroom cluster (3 variations)
- [ ] **Flowers:**
- [ ] Red flowers (patch)
- [ ] Blue flowers (patch)
- [ ] Yellow flowers (patch)
- [ ] White flowers (patch)
- [ ] Mixed flower patch
- [ ] **Trees (Grassland-specific):**
- [ ] Oak tree (summer) - full
- [ ] Oak tree (autumn) - yellow leaves
- [ ] Pine tree (evergreen) - full
- [ ] Willow tree (drooping branches)
- [ ] **Farm Elements:**
- [ ] Crop plot (8 states: empty → ready to harvest)
- [ ] Water well (animated bucket)
- [ ] Wooden fence (horizontal, vertical, corner, T-junction)
- [ ] Farm sign post
- [ ] Farm gate (open/closed)
**TOTAL MISSING: ~85 assets**
---
### **🚨 CATEGORY 3: BASIC ENEMY (Zombie)**
**KAJ IMAMO:**
- ❓ Možno da imamo mythical/zombie v creatures
**KAJ MANJKA:**
- [ ] **Basic Zombie Idle** (4 frames) - standing
- [ ] **Basic Zombie Walk** (6 frames) - slow shamble
- [ ] **Basic Zombie Attack** (5 frames) - lunging
**TOTAL MISSING: 15 sprite files**
---
### **🚨 CATEGORY 4: CROP SPRITES (Demo Crops)**
**KAJ IMAMO:**
- ✅ 80 harvested crop sprites
**KAJ MANJKA (For Demo - Only 5 Crops):**
- [ ] **Wheat Growth Cycle:**
- [ ] Seed packet sprite
- [ ] Stage 1: Sprout
- [ ] Stage 2: Young plant
- [ ] Stage 3: Growing stalks
- [ ] Stage 4: Ready to harvest
- [ ] Harvested (✅ have this)
- [ ] **Carrot Growth Cycle:** (6 sprites)
- [ ] **Tomato Growth Cycle:** (6 sprites)
- [ ] **Potato Growth Cycle:** (6 sprites)
- [ ] **Corn Growth Cycle:** (6 sprites)
**TOTAL MISSING: 30 sprites (5 crops × 6 stages, minus 5 harvested we have)**
---
### **🚨 CATEGORY 5: UI ELEMENTS**
**KAJ IMAMO:**
- ❌ Verjetno nič
**KAJ MANJKA:**
- [ ] **Health/Stamina Bars:**
- [ ] Health bar background
- [ ] Health bar fill (green)
- [ ] Stamina bar background
- [ ] Stamina bar fill (yellow)
- [ ] HP/Stamina border frame
- [ ] **Inventory:**
- [ ] Inventory slot (empty) - 32x32px
- [ ] Inventory slot (selected) - highlighted
- [ ] Inventory panel background
- [ ] Item stack number font
- [ ] **Buttons:**
- [ ] Button (normal state)
- [ ] Button (hover state)
- [ ] Button (pressed state)
- [ ] Close button (X)
- [ ] **Icons (Demo Essentials):**
- [ ] Wheat icon (16x16)
- [ ] Carrot icon
- [ ] Seed bag icon
- [ ] Hoe tool icon
- [ ] Watering can icon
- [ ] Coin icon (gold)
- [ ] Quest marker icon
- [ ] **Dialogue:**
- [ ] Dialogue box background
- [ ] Portrait frame
- [ ] Continue arrow
- [ ] **Other:**
- [ ] Quest tracker panel
- [ ] Minimap frame
- [ ] Cursor (pointer, hand, cross)
**TOTAL MISSING: ~35 UI elements**
---
### **📊 DEMO TOTAL:**
| Category | Missing |
|----------|---------|
| Character Animations | 47 |
| Grassland Biome | 85 |
| Basic Zombie | 15 |
| Crop Sprites | 30 |
| UI Elements | 35 |
| **TOTAL** | **212 assets** |
---
## 🔥 **PHASE 1 CHECKLIST (Alpha 1 - First 10 Hours)**
### **🎯 CATEGORY 1: ALL CHARACTER ANIMATIONS**
**Missing from Demo:** (same as above)
- All Kai, Ana, Gronk, Susi animations
**Additional Phase 1:**
- [ ] **Kai Combat Animations:**
- [ ] Swing sword (6 frames)
- [ ] Swing axe (6 frames)
- [ ] Shoot bow (5 frames)
- [ ] Take damage (3 frames)
- [ ] Death (4 frames)
- [ ] Victory pose (3 frames)
- [ ] **Kai Interaction Animations:**
- [ ] Pick up item (3 frames)
- [ ] Open chest (4 frames)
- [ ] Drink potion (3 frames)
- [ ] Crafting (4 frames)
**TOTAL MISSING: 47 (demo) + 36 (additional) = 83 character sprites**
---
### **🎯 CATEGORY 2: 4 BIOMES (Full Assets)**
**Grassland:** (85 from demo)
**Forest:**
- [ ] Ground tiles (6 variations)
- [ ] Trees (8 species × 4 seasons = 32 trees)
- [ ] Forest floor props (mushrooms, ferns, moss - 20 items)
- [ ] Forest creatures (deer, fox, owl - reference only)
- [ ] Buildings (woodland cabin, hunter's lodge - 2)
**Desert:**
- [ ] Sand tiles (light, dark, rippled - 5 variations)
- [ ] Cacti (saguaro, barrel, prickly pear - 8 variations)
- [ ] Desert rocks (sandstone, mesa - 10 variations)
- [ ] Tumbleweeds (3 sizes)
- [ ] Desert plants (yucca, agave - 5 types)
- [ ] Oasis water tiles (4 variations)
- [ ] Buildings (adobe hut, pyramid ruin - 2)
**Swamp:**
- [ ] Mud tiles (5 variations)
- [ ] Water tiles (murky, algae - 4 variations)
- [ ] Swamp trees (willow, cypress - 8 variations)
- [ ] Reeds and cattails (6 types)
- [ ] Lily pads (4 sizes)
- [ ] Moss-covered rocks (5 variations)
- [ ] Swamp gas particles (effect)
- [ ] Buildings (stilt house, witch hut - 2)
**TOTAL BIOME ASSETS: 85 + 60 + 35 + 40 = 220 assets**
---
### **🎯 CATEGORY 3: TOOLS & WEAPONS (Basic Set)**
**KAJ MANJKA:**
- [ ] **Tools (First 3 Tiers):**
- [ ] Wooden hoe, pickaxe, axe, shovel, scythe (5 tools)
- [ ] Stone hoe, pickaxe, axe, shovel, scythe (5 tools)
- [ ] Iron hoe, pickaxe, axe, shovel, scythe (5 tools)
- [ ] **Weapons (First 3 Tiers):**
- [ ] Wooden sword, dagger, spear, bow (4 weapons)
- [ ] Stone sword, dagger, spear, bow (4 weapons)
- [ ] Iron sword, dagger, spear, bow (4 weapons)
**TOTAL: 27 tools/weapons**
---
### **🎯 CATEGORY 4: ENEMIES (Phase 1 Set)**
**Basic Enemies:**
- [ ] Zombie (✅ have for demo - 15 sprites)
- [ ] **Skeleton:**
- [ ] Idle (4 frames)
- [ ] Walk (6 frames)
- [ ] Attack (5 frames)
- [ ] **Mutant Rat:**
- [ ] Idle (4 frames)
- [ ] Run (6 frames)
- [ ] Bite (4 frames)
- [ ] **Radioactive Boar:**
- [ ] Idle (4 frames)
- [ ] Charge (6 frames)
- [ ] Gore (5 frames)
- [ ] **Chernobyl Mutants (3 types):**
- [ ] Glowing Zombie (14 sprites)
- [ ] Two-headed Dog (14 sprites)
- [ ] Mutant Deer (14 sprites)
**TOTAL: 15 (demo zombie) + 80 (additional enemies) = 95 enemy sprites**
---
### **🎯 CATEGORY 5: CROPS (All 80 Full Cycles)**
**KAJ IMAMO:**
- ✅ 80 harvested sprites
**KAJ MANJKA:**
- [ ] 80 seed packets
- [ ] 80 × 4 growth stages = 320 growth sprites
**TOTAL: 400 crop sprites**
---
### **🎯 CATEGORY 6: COMPLETE UI**
**Missing from Demo:** (35 elements)
**Additional Phase 1:**
- [ ] **Advanced HUD:**
- [ ] XP bar
- [ ] Level indicator
- [ ] Food/Hunger bar
- [ ] Temperature gauge
- [ ] Time of day indicator
- [ ] Weather indicator
- [ ] **Expanded Inventory:**
- [ ] 100 slots (vs 20 in demo)
- [ ] Category tabs (tools, weapons, crops, etc.)
- [ ] Sort buttons
- [ ] Search bar
- [ ] **Crafting UI:**
- [ ] Recipe list panel
- [ ] Ingredient slots (9 slots)
- [ ] Result preview
- [ ] Craft button states
- [ ] **Map UI:**
- [ ] Full minimap background
- [ ] Player marker
- [ ] Quest markers
- [ ] NPC markers
- [ ] Fog of war overlay
- [ ] **Combat UI:**
- [ ] Enemy health bar
- [ ] Damage numbers (font sprites)
- [ ] Critical hit indicator
- [ ] Combo counter
**TOTAL: 35 (demo) + 65 (additional) = 100 UI elements**
---
### **📊 PHASE 1 TOTAL:**
| Category | Count |
|----------|-------|
| Character Animations | 83 |
| Biomes (4) | 220 |
| Tools & Weapons | 27 |
| Enemies | 95 |
| Crops (Full Cycles) | 400 |
| UI Elements | 100 |
| **TOTAL** | **925 assets** |
---
## ⚡ **PHASE 2 CHECKLIST (Alpha 2 - 50+ Hours)**
### **🎯 CATEGORY 1: ALL REMAINING BIOMES (16)**
**Missing Biomes:**
- Tundra/Snow
- Volcanic
- Mountain
- Beach/Coast
- Underwater (Cenotes)
- Loch Ness
- Amazon Rainforest
- Egyptian Desert
- Dino Valley
- Atlantis
- Catacombs
- Chernobyl Zone
- Witch Forest
- Mythical Highlands
- Endless Forest
- Pacific Islands
**Per Biome:** ~50-80 assets
**TOTAL: 16 × 65 (average) = 1,040 biome assets**
---
### **🎯 CATEGORY 2: ALL CREATURES (Full Animations)**
**KAJ IMAMO:**
- ✅ 99 creature reference images
**KAJ MANJKA:**
- [ ] 99 creatures × 14 sprites (idle, walk, attack animations)
**TOTAL: 1,386 creature sprites**
---
### **🎯 CATEGORY 3: ALL BUILDINGS**
**KAJ IMAMO:**
- ✅ 7 farm buildings
**KAJ MANJKA:**
- [ ] Production buildings (9): Blacksmith, Carpenter, etc.
- [ ] Town buildings (15): Houses, Inn, Town Hall, etc.
- [ ] Decorative (10): Fountains, Statues, etc.
- [ ] Storage (6): Chests, Barrels, etc.
- [ ] Biome-specific (200+): Each biome custom buildings
**TOTAL: ~243 buildings**
---
### **🎯 CATEGORY 4: ALL TOOLS & WEAPONS (Full Set)**
**Missing from Phase 1:** (27 done)
**Additional:**
- [ ] Tools (9 types × 6 remaining materials = 54)
- [ ] Weapons (10 types × 6 remaining materials = 60)
**TOTAL: 27 (Phase 1) + 114 (Phase 2) = 141 total**
---
### **🎯 CATEGORY 5: ALL REMAINING ITEMS**
- [ ] Armor (42 pieces)
- [ ] Arrows (10 types)
- [ ] Potions (19 types)
- [ ] Gems & Minerals (24)
- [ ] Metals (16 variations)
- [ ] Food (29 prepared items)
- [ ] Crafting Materials (26)
**TOTAL: ~166 item sprites**
---
### **🎯 CATEGORY 6: CLOTHING & ARMOR (Full Set)**
**KAJ IMAMO:**
- ✅ 6 worker clothing
**KAJ MANJKA:**
- [ ] ~94 clothing items (various styles, biome-specific)
**TOTAL: 100 clothing items**
---
### **📊 PHASE 2 TOTAL:**
| Category | Count |
|----------|-------|
| Biomes (16) | 1,040 |
| Creature Animations | 1,386 |
| Buildings | 243 |
| Tools & Weapons | 114 |
| Items | 166 |
| Clothing & Armor | 94 |
| **TOTAL** | **3,043 assets** |
---
## 📊 **GRAND TOTAL SUMMARY**
| Phase | Assets Needed |
|-------|---------------|
| **DEMO** | 212 |
| **PHASE 1** | 925 |
| **PHASE 2** | 3,043 |
| **TOTAL** | **4,180 new assets** |
**Plus what we have:** 437 master references
**= ~4,617 total assets for full game!**
---
## 🎯 **IMMEDIATE ACTION PLAN**
### **THIS WEEK: DEMO (212 assets)**
**Day 1-2: Characters (47 sprites)**
- Generate all Kai, Ana, Gronk, Susi animations
- Priority: Kai idle + walk first
**Day 3-4: Grassland Biome (85 assets)**
- Ground tiles, trees, props
- Priority: Tileable ground first
**Day 5: Crops (30 sprites)**
- 5 key crops × 6 stages each
- Priority: Wheat full cycle
**Day 6: Zombie (15 sprites)**
- Basic enemy animations
**Day 7: UI (35 elements)**
- Essential HUD elements
- Priority: Health/stamina bars
---
### **NEXT 2 WEEKS: PHASE 1 (925 assets)**
**Week 1:**
- Complete all character animations (83)
- Tools & weapons first 3 tiers (27)
- Basic enemies (95)
**Week 2:**
- 3 additional biomes (135 assets)
- 80 crop full cycles (400)
- Complete UI (100)
---
### **MONTH 2-3: PHASE 2 (3,043 assets)**
**Will require systematic batch generation:**
- 16 biomes × 65 assets = batch operations
- Creature animations via template system
- Building variations with style guide
---
*Production Checklist - Jan 8, 2026*
🎯📋✅