Files
novafarma/docs/game_design/PRODUCTION_CHECKLIST.md
David Kotnik d5c7c3ee67 CHAR ANIMATIONS COMPLETE - 52 frames generated
Session: 11hr marathon (Jan 8, 2026)
Assets: 52 animation frames total
Progress: 36% to 54%

Kai: 20 frames (idle 4, walk 6, dig 5, swing 5)
Ana: 10 frames (idle 4, walk 6)
Gronk: 10 frames (idle 4, walk 6)
Susi: 12 frames (idle 4, run 6, bark 2)

Demo Status: 157/292 assets (54%)
Remaining: 135 assets

Files updated:
- TASK_TRACKER.md
- PRODUCTION_CHECKLIST.md
- 64 new PNG assets
- Susi reference updated
2026-01-08 04:03:10 +01:00

12 KiB
Raw Blame History

🎯 COMPLETE PRODUCTION CHECKLIST

Created: Jan 8, 2026 02:32 CET
Purpose: Exact checklist for Demo, Phase 1, Phase 2
Based on: Verified asset inventory + Gap analysis


🎮 DEMO CHECKLIST (10-Minute Kickstarter Demo)

🚨 CATEGORY 1: CHARACTER ANIMATIONS

KAJ IMAMO:

  • Kai master reference (1 file)
  • Ana master reference (2 files)
  • Gronk master reference (2 files)

KAJ MANJKA:

  • Kai Idle Animation (4 frames) - standing still, hair moving
  • Kai Walk Animation (6 frames) - walking cycle
  • Kai Dig Animation (5 frames) - digging with hoe
  • Kai Swing Animation (5 frames) - swinging tool
  • Ana Idle Animation (4 frames) - for memory flashbacks
  • Ana Walk Animation (6 frames) - for memory flashbacks
  • Gronk Idle Animation (4 frames) - if in demo
  • Gronk Walk Animation (6 frames) - if in demo
  • Susi Master Reference (1 file) - dog character
  • Susi Idle Animation (4 frames)
  • Susi Run Animation (6 frames)
  • Susi Bark Animation (2 frames)

TOTAL MISSING: 47 sprite files


🚨 CATEGORY 2: GRASSLAND BIOME (Demo Zone)

KAJ IMAMO:

  • Generic tree references (11 base species)

KAJ MANJKA:

  • Ground Tiles:

    • Grass tile (light) - 32x32px
    • Grass tile (dark) - 32x32px
    • Dirt path tile - 32x32px
    • Tilled soil (dry) - 32x32px
    • Tilled soil (wet) - 32x32px
    • Stone path tile - 32x32px
    • Grass border tiles (8 variations)
    • Path corner tiles (4 variations)
  • Nature Props:

    • Small rock (3 variations)
    • Medium rock (3 variations)
    • Large rock (2 variations)
    • Bush (green) - 3 sizes
    • Bush (flowering) - 2 variations
    • Tall grass tuft (5 variations for wind animation)
    • Fallen log (2 variations)
    • Tree stump (2 variations)
    • Mushroom cluster (3 variations)
  • Flowers:

    • Red flowers (patch)
    • Blue flowers (patch)
    • Yellow flowers (patch)
    • White flowers (patch)
    • Mixed flower patch
  • Trees (Grassland-specific):

    • Oak tree (summer) - full
    • Oak tree (autumn) - yellow leaves
    • Pine tree (evergreen) - full
    • Willow tree (drooping branches)
  • Farm Elements:

    • Crop plot (8 states: empty → ready to harvest)
    • Water well (animated bucket)
    • Wooden fence (horizontal, vertical, corner, T-junction)
    • Farm sign post
    • Farm gate (open/closed)

TOTAL MISSING: ~85 assets


🚨 CATEGORY 3: BASIC ENEMY (Zombie)

KAJ IMAMO:

  • Možno da imamo mythical/zombie v creatures

KAJ MANJKA:

  • Basic Zombie Idle (4 frames) - standing
  • Basic Zombie Walk (6 frames) - slow shamble
  • Basic Zombie Attack (5 frames) - lunging

TOTAL MISSING: 15 sprite files


🚨 CATEGORY 4: CROP SPRITES (Demo Crops)

KAJ IMAMO:

  • 80 harvested crop sprites

KAJ MANJKA (For Demo - Only 5 Crops):

  • Wheat Growth Cycle:

    • Seed packet sprite
    • Stage 1: Sprout
    • Stage 2: Young plant
    • Stage 3: Growing stalks
    • Stage 4: Ready to harvest
    • Harvested ( have this)
  • Carrot Growth Cycle: (6 sprites)

  • Tomato Growth Cycle: (6 sprites)

  • Potato Growth Cycle: (6 sprites)

  • Corn Growth Cycle: (6 sprites)

TOTAL MISSING: 30 sprites (5 crops × 6 stages, minus 5 harvested we have)


🚨 CATEGORY 5: UI ELEMENTS

KAJ IMAMO:

  • Verjetno nič

KAJ MANJKA:

  • Health/Stamina Bars:

    • Health bar background
    • Health bar fill (green)
    • Stamina bar background
    • Stamina bar fill (yellow)
    • HP/Stamina border frame
  • Inventory:

    • Inventory slot (empty) - 32x32px
    • Inventory slot (selected) - highlighted
    • Inventory panel background
    • Item stack number font
  • Buttons:

    • Button (normal state)
    • Button (hover state)
    • Button (pressed state)
    • Close button (X)
  • Icons (Demo Essentials):

    • Wheat icon (16x16)
    • Carrot icon
    • Seed bag icon
    • Hoe tool icon
    • Watering can icon
    • Coin icon (gold)
    • Quest marker icon
  • Dialogue:

    • Dialogue box background
    • Portrait frame
    • Continue arrow
  • Other:

    • Quest tracker panel
    • Minimap frame
    • Cursor (pointer, hand, cross)

TOTAL MISSING: ~35 UI elements


📊 DEMO TOTAL:

Category Missing
Character Animations 47
Grassland Biome 85
Basic Zombie 15
Crop Sprites 30
UI Elements 35
TOTAL 212 assets

🔥 PHASE 1 CHECKLIST (Alpha 1 - First 10 Hours)

🎯 CATEGORY 1: ALL CHARACTER ANIMATIONS

Missing from Demo: (same as above)

  • All Kai, Ana, Gronk, Susi animations

Additional Phase 1:

  • Kai Combat Animations:

    • Swing sword (6 frames)
    • Swing axe (6 frames)
    • Shoot bow (5 frames)
    • Take damage (3 frames)
    • Death (4 frames)
    • Victory pose (3 frames)
  • Kai Interaction Animations:

    • Pick up item (3 frames)
    • Open chest (4 frames)
    • Drink potion (3 frames)
    • Crafting (4 frames)

TOTAL MISSING: 47 (demo) + 36 (additional) = 83 character sprites


🎯 CATEGORY 2: 4 BIOMES (Full Assets)

Grassland: (85 from demo)

Forest:

  • Ground tiles (6 variations)
  • Trees (8 species × 4 seasons = 32 trees)
  • Forest floor props (mushrooms, ferns, moss - 20 items)
  • Forest creatures (deer, fox, owl - reference only)
  • Buildings (woodland cabin, hunter's lodge - 2)

Desert:

  • Sand tiles (light, dark, rippled - 5 variations)
  • Cacti (saguaro, barrel, prickly pear - 8 variations)
  • Desert rocks (sandstone, mesa - 10 variations)
  • Tumbleweeds (3 sizes)
  • Desert plants (yucca, agave - 5 types)
  • Oasis water tiles (4 variations)
  • Buildings (adobe hut, pyramid ruin - 2)

Swamp:

  • Mud tiles (5 variations)
  • Water tiles (murky, algae - 4 variations)
  • Swamp trees (willow, cypress - 8 variations)
  • Reeds and cattails (6 types)
  • Lily pads (4 sizes)
  • Moss-covered rocks (5 variations)
  • Swamp gas particles (effect)
  • Buildings (stilt house, witch hut - 2)

TOTAL BIOME ASSETS: 85 + 60 + 35 + 40 = 220 assets


🎯 CATEGORY 3: TOOLS & WEAPONS (Basic Set)

KAJ MANJKA:

  • Tools (First 3 Tiers):

    • Wooden hoe, pickaxe, axe, shovel, scythe (5 tools)
    • Stone hoe, pickaxe, axe, shovel, scythe (5 tools)
    • Iron hoe, pickaxe, axe, shovel, scythe (5 tools)
  • Weapons (First 3 Tiers):

    • Wooden sword, dagger, spear, bow (4 weapons)
    • Stone sword, dagger, spear, bow (4 weapons)
    • Iron sword, dagger, spear, bow (4 weapons)

TOTAL: 27 tools/weapons


🎯 CATEGORY 4: ENEMIES (Phase 1 Set)

Basic Enemies:

  • Zombie ( have for demo - 15 sprites)

  • Skeleton:

    • Idle (4 frames)
    • Walk (6 frames)
    • Attack (5 frames)
  • Mutant Rat:

    • Idle (4 frames)
    • Run (6 frames)
    • Bite (4 frames)
  • Radioactive Boar:

    • Idle (4 frames)
    • Charge (6 frames)
    • Gore (5 frames)
  • Chernobyl Mutants (3 types):

    • Glowing Zombie (14 sprites)
    • Two-headed Dog (14 sprites)
    • Mutant Deer (14 sprites)

TOTAL: 15 (demo zombie) + 80 (additional enemies) = 95 enemy sprites


🎯 CATEGORY 5: CROPS (All 80 Full Cycles)

KAJ IMAMO:

  • 80 harvested sprites

KAJ MANJKA:

  • 80 seed packets
  • 80 × 4 growth stages = 320 growth sprites

TOTAL: 400 crop sprites


🎯 CATEGORY 6: COMPLETE UI

Missing from Demo: (35 elements)

Additional Phase 1:

  • Advanced HUD:

    • XP bar
    • Level indicator
    • Food/Hunger bar
    • Temperature gauge
    • Time of day indicator
    • Weather indicator
  • Expanded Inventory:

    • 100 slots (vs 20 in demo)
    • Category tabs (tools, weapons, crops, etc.)
    • Sort buttons
    • Search bar
  • Crafting UI:

    • Recipe list panel
    • Ingredient slots (9 slots)
    • Result preview
    • Craft button states
  • Map UI:

    • Full minimap background
    • Player marker
    • Quest markers
    • NPC markers
    • Fog of war overlay
  • Combat UI:

    • Enemy health bar
    • Damage numbers (font sprites)
    • Critical hit indicator
    • Combo counter

TOTAL: 35 (demo) + 65 (additional) = 100 UI elements


📊 PHASE 1 TOTAL:

Category Count
Character Animations 83
Biomes (4) 220
Tools & Weapons 27
Enemies 95
Crops (Full Cycles) 400
UI Elements 100
TOTAL 925 assets

PHASE 2 CHECKLIST (Alpha 2 - 50+ Hours)

🎯 CATEGORY 1: ALL REMAINING BIOMES (16)

Missing Biomes:

  • Tundra/Snow
  • Volcanic
  • Mountain
  • Beach/Coast
  • Underwater (Cenotes)
  • Loch Ness
  • Amazon Rainforest
  • Egyptian Desert
  • Dino Valley
  • Atlantis
  • Catacombs
  • Chernobyl Zone
  • Witch Forest
  • Mythical Highlands
  • Endless Forest
  • Pacific Islands

Per Biome: ~50-80 assets
TOTAL: 16 × 65 (average) = 1,040 biome assets


🎯 CATEGORY 2: ALL CREATURES (Full Animations)

KAJ IMAMO:

  • 99 creature reference images

KAJ MANJKA:

  • 99 creatures × 14 sprites (idle, walk, attack animations)

TOTAL: 1,386 creature sprites


🎯 CATEGORY 3: ALL BUILDINGS

KAJ IMAMO:

  • 7 farm buildings

KAJ MANJKA:

  • Production buildings (9): Blacksmith, Carpenter, etc.
  • Town buildings (15): Houses, Inn, Town Hall, etc.
  • Decorative (10): Fountains, Statues, etc.
  • Storage (6): Chests, Barrels, etc.
  • Biome-specific (200+): Each biome custom buildings

TOTAL: ~243 buildings


🎯 CATEGORY 4: ALL TOOLS & WEAPONS (Full Set)

Missing from Phase 1: (27 done)

Additional:

  • Tools (9 types × 6 remaining materials = 54)
  • Weapons (10 types × 6 remaining materials = 60)

TOTAL: 27 (Phase 1) + 114 (Phase 2) = 141 total


🎯 CATEGORY 5: ALL REMAINING ITEMS

  • Armor (42 pieces)
  • Arrows (10 types)
  • Potions (19 types)
  • Gems & Minerals (24)
  • Metals (16 variations)
  • Food (29 prepared items)
  • Crafting Materials (26)

TOTAL: ~166 item sprites


🎯 CATEGORY 6: CLOTHING & ARMOR (Full Set)

KAJ IMAMO:

  • 6 worker clothing

KAJ MANJKA:

  • ~94 clothing items (various styles, biome-specific)

TOTAL: 100 clothing items


📊 PHASE 2 TOTAL:

Category Count
Biomes (16) 1,040
Creature Animations 1,386
Buildings 243
Tools & Weapons 114
Items 166
Clothing & Armor 94
TOTAL 3,043 assets

📊 GRAND TOTAL SUMMARY

Phase Assets Needed
DEMO 212
PHASE 1 925
PHASE 2 3,043
TOTAL 4,180 new assets

Plus what we have: 437 master references

= ~4,617 total assets for full game!


🎯 IMMEDIATE ACTION PLAN

THIS WEEK: DEMO (212 assets)

Day 1-2: Characters (47 sprites)

  • Generate all Kai, Ana, Gronk, Susi animations
  • Priority: Kai idle + walk first

Day 3-4: Grassland Biome (85 assets)

  • Ground tiles, trees, props
  • Priority: Tileable ground first

Day 5: Crops (30 sprites)

  • 5 key crops × 6 stages each
  • Priority: Wheat full cycle

Day 6: Zombie (15 sprites)

  • Basic enemy animations

Day 7: UI (35 elements)

  • Essential HUD elements
  • Priority: Health/stamina bars

NEXT 2 WEEKS: PHASE 1 (925 assets)

Week 1:

  • Complete all character animations (83)
  • Tools & weapons first 3 tiers (27)
  • Basic enemies (95)

Week 2:

  • 3 additional biomes (135 assets)
  • 80 crop full cycles (400)
  • Complete UI (100)

MONTH 2-3: PHASE 2 (3,043 assets)

Will require systematic batch generation:

  • 16 biomes × 65 assets = batch operations
  • Creature animations via template system
  • Building variations with style guide

Production Checklist - Jan 8, 2026
🎯📋