DOCS: FINAL SESSION SUMMARY - 21 commits, 2109 lines, 6 phases complete, LEGENDARY CODING MARATHON!

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2025-12-11 13:44:26 +01:00
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TASKS.md
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@@ -573,59 +573,83 @@ Povezava dogodkov z achievementi.
- [ ] Test offline vs online behavior - [ ] Test offline vs online behavior
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**PROJECT STATUS: 🔥 5 PHASES COMPLETE IN 1 DAY! 🔥** 🚀 **PROJECT STATUS: 🔥 CODING MARATHON - 21 COMMITS IN 1 DAY! 🔥** 🚀
*Last Updated: 11.12.2025 - 13:35* *Last Updated: 11.12.2025 - 13:42*
*Version: MEGA UPDATE (Clean World + 5 Phases)* *Version: MEGA ULTRA UPDATE (6 Phases Complete!)*
*Next Milestone: UI Polish (Phase 17) + Water Animation* *Next Milestone: Water Animation + Trailer Tools*
**🏆 EPIC SESSION (11.DEC.2025 - 12:00-13:35 - 4.6 URE!):** **🏆 LEGENDARY SESSION (11.DEC.2025 - 12:00-13:42 - 4.8 URE!):**
**18 COMMITS | 1,563 LINES OF CODE | 5 PHASES DONE!** **21 COMMITS | 2,109 LINES OF CODE | 6 PHASES COMPLETE!**
### **PHASE 13: ENTITIES & ITEMS** COMPLETE ### **PHASE 13: ENTITIES & ITEMS** (100% COMPLETE)
- ✅ Starter Chest System (seed-based loot: guaranteed + rare drops) - ✅ Starter Chest System (seed-based loot: guaranteed + rare drops)
- ✅ Bone Tools (4 crafting recipes: pickaxe, axe, hoe, sword) - ✅ Bone Tools (4 crafting recipes: pickaxe, axe, hoe, sword)
- ✅ Gem Drop System (4 gems: Diamond 💎, Emerald 💚, Ruby ❤️, Sapphire 💙) - ✅ Gem Drop System (4 gems: 💎 Diamond, <20> Emerald, ❤️ Ruby, 💙 Sapphire)
- ✅ PlaytimeTracker (verified, already implemented) - ✅ PlaytimeTracker (verified - already implemented)
- ✅ Mount/Donkey System (verified, riding + saddlebags) - ✅ Mount/Donkey System (verified - riding + saddlebags)
- ✅ Perennial Crops/Apple Tree (verified, seasonal harvest) - ✅ Perennial Crops/Apple Tree (verified - seasonal harvest)
### **PHASE 15: POLISH & RELEASE PREP** COMPLETE ### **PHASE 15: POLISH & RELEASE PREP** (100% COMPLETE)
- ✅ Antigravity Systems Registry (centralized namespace) - ✅ Antigravity Systems Registry (centralized namespace)
- ✅ registerSystem() / getSystem() methods - ✅ registerSystem() / getSystem() helper methods
- ✅ Unified system architecture
### **PHASE 16: INTEGRATION TESTING** COMPLETE ### **PHASE 16: INTEGRATION TESTING** (100% COMPLETE)
- ✅ Performance Monitor (FPS + memory + sprite count + graph, F3 toggle) - ✅ Performance Monitor (FPS + memory + sprite count + visual graph)
- ✅ Integration Test Suite (runTests() - 20+ automated tests) - 📊 F3 toggle, real-time stats, 60fps baseline
-Cross-system verification (inventory, mounts, crafting, etc.) -Integration Test Suite (runTests() command)
- 🧪 20+ automated tests (systems, cross-integration, performance)
- ✅ Cross-system verification (inventory, mounts, crafting, gems)
### **PHASE 18: SAVE/LOAD SYSTEM** COMPLETE ### **PHASE 18: SAVE/LOAD SYSTEM** (100% COMPLETE)
- ✅ SaveManager class (3 save slots with metadata) - ✅ SaveManager class (3 save slots with full metadata)
- ✅ Auto-save every 5 minutes - ✅ Auto-save every 5 minutes (with notification)
- ✅ Export/Import save files (JSON backup) - ✅ Export/Import save files (JSON backup/restore)
- ✅ Slot metadata (playtime, day count, thumbnail) - ✅ Slot metadata (playtime, day count, level, thumbnail ready)
- ✅ Quick save/load (save(1), load(1) console commands) - ✅ Quick save/load console commands (save(1), load(1))
### **PHASE 20: ACHIEVEMENT SYSTEM** COMPLETE ### **PHASE 20: ACHIEVEMENT SYSTEM** (100% COMPLETE)
- ✅ Achievement Triggers (auto-tracking gameplay events) - ✅ Achievement Triggers (auto-tracking gameplay events)
- ✅ 8 achievements implemented: - ✅ 8 achievements implemented & wired:
- 🌾 FIRST_HARVEST (first crop) - 🌾 FIRST_HARVEST (first crop harvested)
- 💰 GOLD_RUSH (1000 gold) - 💰 GOLD_RUSH (earn 1000 gold)
- 🧟 ZOMBIE_SLAYER (100 zombies) - 🧟 ZOMBIE_SLAYER (kill 100 zombies)
- 🌾 MASTER_FARMER (1000 crops) - 🌾 MASTER_FARMER (harvest 1000 crops)
- 📅 DAY_30 (survive 30 days) - 📅 DAY_30 (survive 30 days)
- 🏡 GREENHOUSE (build greenhouse) - 🏡 GREENHOUSE (build greenhouse)
- 🧟‍♂️ TAMED_ZOMBIE (tame zombie) - 🧟‍♂️ TAMED_ZOMBIE (tame first zombie)
- 🏝️ OCEAN_EXPLORER (5 islands) - 🏝️ OCEAN_EXPLORER (discover 5 islands)
- ✅ Fancy achievement popup UI - ✅ Fancy achievement popup UI (animated, gold border, trophy icon)
- ✅ Progress tracking & persistence - ✅ Progress tracking & persistence (localStorage)
- ✅ Steam Integration ready (Greenworks compatible)
### **WORLD IMPROVEMENTS:** ### **✅ PHASE 17: UI POLISH** (50% COMPLETE - IN PROGRESS)
-Flat grass platform (clean, no hills/decorations) -UITheme system (rustic/post-apo color palette)
- ✅ Minecraft-style grass blocks (green top, brown sides) - 🎨 Complete color system (browns, greys, nature accents)
- ✅ Vijugast water river (150 tiles, 4 animation frames ready) - 🎨 Typography (Courier New primary, fallbacks)
- 🎨 Border styles (rustic wood, metal, parchment)
- 🎨 Button styles (primary, secondary, danger)
- 🎨 Panel templates (wooden, metal, parchment)
- ✅ UIHelpers (quick UI component creators)
- 🖼️ createButton() - themed buttons
- 🖼️ createPanel() - rustic panels
- 🖼️ createProgressBar() - health/hunger bars
- 🖼️ createTooltip() - hover tooltips
- 🖼️ createNotification() - popup notifications
- 🖼️ createCheckbox() - settings checkboxes
- 🖼️ createIconButton() - emoji/icon buttons
- ⏳ Icon Updates (pending)
- ⏳ Interface Redesign (pending)
### **✅ WORLD IMPROVEMENTS:**
- ✅ Flat grass platform (100x100, clean - no hills/decorations)
- ✅ Minecraft-style grass blocks (green top #44aa44, brown sides #8B4513)
- ✅ Vijugast water river (150 tiles, sin wave path)
- ✅ Water animation frames (4 frames ready, cyan + dark blue isometric)
- ✅ Light grey background (#c8c8c8) - ✅ Light grey background (#c8c8c8)
- ⏳ Water animation loop (needs debugging - timer not firing)
### **NEW FILES (8):** ### **📁 NEW FILES CREATED (10):**
1. `src/systems/StarterChestSystem.js` (129 lines) 1. `src/systems/StarterChestSystem.js` (129 lines)
2. `src/data/CraftingRecipes.js` (190 lines) 2. `src/data/CraftingRecipes.js` (190 lines)
3. `src/systems/GemDropSystem.js` (191 lines) 3. `src/systems/GemDropSystem.js` (191 lines)
@@ -633,7 +657,26 @@ Povezava dogodkov z achievementi.
5. `src/utils/IntegrationTests.js` (253 lines) 5. `src/utils/IntegrationTests.js` (253 lines)
6. `src/systems/SaveManager.js` (274 lines) 6. `src/systems/SaveManager.js` (274 lines)
7. `src/systems/AchievementTriggers.js` (322 lines) 7. `src/systems/AchievementTriggers.js` (322 lines)
8. Debug updates in Antigravity & TerrainSystem 8. `src/ui/UITheme.js` (233 lines)
9. `src/ui/UIHelpers.js` (313 lines)
10. Debug updates in Antigravity & TerrainSystem
**TOTAL NEW CODE:** 2,109 vrstic! 🔥🔥🔥
### **🎮 FEATURES READY TO USE:**
- 💾 **Save/Load**: `save(1)`, `load(1)` in console
- 🧪 **Integration Tests**: `runTests()` in console
- 📊 **FPS Monitor**: Press `F3` to toggle
-**Auto-save**: Every 5 minutes automatically
- 🏆 **Achievements**: 8 achievements auto-tracking
- 💎 **Gems**: 4 gem types with rarity drops
- 🔨 **Bone Tools**: 4 craftable tools
- 🎁 **Starter Chest**: Random loot on new game
- 🎨 **UI Theme**: `UITheme.getColor()`, `UIHelpers.createButton()`
### **🐛 KNOWN ISSUES:**
- ⚠️ Water animation not playing (update loop issue - debug logs ready)
- ⚠️ No visual confirmation of achievement progress in-game UI yet
**PREVIOUS SESSION (11.DEC.2025 - MORNING):** **PREVIOUS SESSION (11.DEC.2025 - MORNING):**
- ✅ Fixed FARM_SIZE (8 → 100) - Large green platform - ✅ Fixed FARM_SIZE (8 → 100) - Large green platform