From c9dbc95fa72f1eccb97ac3358a19da5db4af1c95 Mon Sep 17 00:00:00 2001 From: NovaFarma Dev Date: Thu, 11 Dec 2025 13:44:26 +0100 Subject: [PATCH] DOCS: FINAL SESSION SUMMARY - 21 commits, 2109 lines, 6 phases complete, LEGENDARY CODING MARATHON! --- TASKS.md | 121 +++++++++++++++++++++++++++++++++++++------------------ 1 file changed, 82 insertions(+), 39 deletions(-) diff --git a/TASKS.md b/TASKS.md index 1a7d5a4..bb092a0 100644 --- a/TASKS.md +++ b/TASKS.md @@ -573,59 +573,83 @@ Povezava dogodkov z achievementi. - [ ] Test offline vs online behavior --- -**PROJECT STATUS: ๐Ÿ”ฅ 5 PHASES COMPLETE IN 1 DAY! ๐Ÿ”ฅ** ๐Ÿš€ -*Last Updated: 11.12.2025 - 13:35* -*Version: MEGA UPDATE (Clean World + 5 Phases)* -*Next Milestone: UI Polish (Phase 17) + Water Animation* +**PROJECT STATUS: ๐Ÿ”ฅ CODING MARATHON - 21 COMMITS IN 1 DAY! ๐Ÿ”ฅ** ๐Ÿš€ +*Last Updated: 11.12.2025 - 13:42* +*Version: MEGA ULTRA UPDATE (6 Phases Complete!)* +*Next Milestone: Water Animation + Trailer Tools* -**๐Ÿ† EPIC SESSION (11.DEC.2025 - 12:00-13:35 - 4.6 URE!):** -**18 COMMITS | 1,563 LINES OF CODE | 5 PHASES DONE!** +**๐Ÿ† LEGENDARY SESSION (11.DEC.2025 - 12:00-13:42 - 4.8 URE!):** +**21 COMMITS | 2,109 LINES OF CODE | 6 PHASES COMPLETE!** -### **PHASE 13: ENTITIES & ITEMS** โœ… COMPLETE +### **โœ… PHASE 13: ENTITIES & ITEMS** (100% COMPLETE) - โœ… Starter Chest System (seed-based loot: guaranteed + rare drops) - โœ… Bone Tools (4 crafting recipes: pickaxe, axe, hoe, sword) -- โœ… Gem Drop System (4 gems: Diamond ๐Ÿ’Ž, Emerald ๐Ÿ’š, Ruby โค๏ธ, Sapphire ๐Ÿ’™) -- โœ… PlaytimeTracker (verified, already implemented) -- โœ… Mount/Donkey System (verified, riding + saddlebags) -- โœ… Perennial Crops/Apple Tree (verified, seasonal harvest) +- โœ… Gem Drop System (4 gems: ๐Ÿ’Ž Diamond, ๏ฟฝ Emerald, โค๏ธ Ruby, ๐Ÿ’™ Sapphire) +- โœ… PlaytimeTracker (verified - already implemented) +- โœ… Mount/Donkey System (verified - riding + saddlebags) +- โœ… Perennial Crops/Apple Tree (verified - seasonal harvest) -### **PHASE 15: POLISH & RELEASE PREP** โœ… COMPLETE +### **โœ… PHASE 15: POLISH & RELEASE PREP** (100% COMPLETE) - โœ… Antigravity Systems Registry (centralized namespace) -- โœ… registerSystem() / getSystem() methods +- โœ… registerSystem() / getSystem() helper methods +- โœ… Unified system architecture -### **PHASE 16: INTEGRATION TESTING** โœ… COMPLETE -- โœ… Performance Monitor (FPS + memory + sprite count + graph, F3 toggle) -- โœ… Integration Test Suite (runTests() - 20+ automated tests) -- โœ… Cross-system verification (inventory, mounts, crafting, etc.) +### **โœ… PHASE 16: INTEGRATION TESTING** (100% COMPLETE) +- โœ… Performance Monitor (FPS + memory + sprite count + visual graph) + - ๐Ÿ“Š F3 toggle, real-time stats, 60fps baseline +- โœ… Integration Test Suite (runTests() command) + - ๐Ÿงช 20+ automated tests (systems, cross-integration, performance) +- โœ… Cross-system verification (inventory, mounts, crafting, gems) -### **PHASE 18: SAVE/LOAD SYSTEM** โœ… COMPLETE -- โœ… SaveManager class (3 save slots with metadata) -- โœ… Auto-save every 5 minutes -- โœ… Export/Import save files (JSON backup) -- โœ… Slot metadata (playtime, day count, thumbnail) -- โœ… Quick save/load (save(1), load(1) console commands) +### **โœ… PHASE 18: SAVE/LOAD SYSTEM** (100% COMPLETE) +- โœ… SaveManager class (3 save slots with full metadata) +- โœ… Auto-save every 5 minutes (with notification) +- โœ… Export/Import save files (JSON backup/restore) +- โœ… Slot metadata (playtime, day count, level, thumbnail ready) +- โœ… Quick save/load console commands (save(1), load(1)) -### **PHASE 20: ACHIEVEMENT SYSTEM** โœ… COMPLETE +### **โœ… PHASE 20: ACHIEVEMENT SYSTEM** (100% COMPLETE) - โœ… Achievement Triggers (auto-tracking gameplay events) -- โœ… 8 achievements implemented: - - ๐ŸŒพ FIRST_HARVEST (first crop) - - ๐Ÿ’ฐ GOLD_RUSH (1000 gold) - - ๐ŸงŸ ZOMBIE_SLAYER (100 zombies) - - ๐ŸŒพ MASTER_FARMER (1000 crops) +- โœ… 8 achievements implemented & wired: + - ๐ŸŒพ FIRST_HARVEST (first crop harvested) + - ๐Ÿ’ฐ GOLD_RUSH (earn 1000 gold) + - ๐ŸงŸ ZOMBIE_SLAYER (kill 100 zombies) + - ๐ŸŒพ MASTER_FARMER (harvest 1000 crops) - ๐Ÿ“… DAY_30 (survive 30 days) - ๐Ÿก GREENHOUSE (build greenhouse) - - ๐ŸงŸโ€โ™‚๏ธ TAMED_ZOMBIE (tame zombie) - - ๐Ÿ๏ธ OCEAN_EXPLORER (5 islands) -- โœ… Fancy achievement popup UI -- โœ… Progress tracking & persistence + - ๐ŸงŸโ€โ™‚๏ธ TAMED_ZOMBIE (tame first zombie) + - ๐Ÿ๏ธ OCEAN_EXPLORER (discover 5 islands) +- โœ… Fancy achievement popup UI (animated, gold border, trophy icon) +- โœ… Progress tracking & persistence (localStorage) +- โœ… Steam Integration ready (Greenworks compatible) -### **WORLD IMPROVEMENTS:** -- โœ… Flat grass platform (clean, no hills/decorations) -- โœ… Minecraft-style grass blocks (green top, brown sides) -- โœ… Vijugast water river (150 tiles, 4 animation frames ready) +### **โœ… PHASE 17: UI POLISH** (50% COMPLETE - IN PROGRESS) +- โœ… UITheme system (rustic/post-apo color palette) + - ๐ŸŽจ Complete color system (browns, greys, nature accents) + - ๐ŸŽจ Typography (Courier New primary, fallbacks) + - ๐ŸŽจ Border styles (rustic wood, metal, parchment) + - ๐ŸŽจ Button styles (primary, secondary, danger) + - ๐ŸŽจ Panel templates (wooden, metal, parchment) +- โœ… UIHelpers (quick UI component creators) + - ๐Ÿ–ผ๏ธ createButton() - themed buttons + - ๐Ÿ–ผ๏ธ createPanel() - rustic panels + - ๐Ÿ–ผ๏ธ createProgressBar() - health/hunger bars + - ๐Ÿ–ผ๏ธ createTooltip() - hover tooltips + - ๐Ÿ–ผ๏ธ createNotification() - popup notifications + - ๐Ÿ–ผ๏ธ createCheckbox() - settings checkboxes + - ๐Ÿ–ผ๏ธ createIconButton() - emoji/icon buttons +- โณ Icon Updates (pending) +- โณ Interface Redesign (pending) + +### **โœ… WORLD IMPROVEMENTS:** +- โœ… Flat grass platform (100x100, clean - no hills/decorations) +- โœ… Minecraft-style grass blocks (green top #44aa44, brown sides #8B4513) +- โœ… Vijugast water river (150 tiles, sin wave path) +- โœ… Water animation frames (4 frames ready, cyan + dark blue isometric) - โœ… Light grey background (#c8c8c8) +- โณ Water animation loop (needs debugging - timer not firing) -### **NEW FILES (8):** +### **๐Ÿ“ NEW FILES CREATED (10):** 1. `src/systems/StarterChestSystem.js` (129 lines) 2. `src/data/CraftingRecipes.js` (190 lines) 3. `src/systems/GemDropSystem.js` (191 lines) @@ -633,7 +657,26 @@ Povezava dogodkov z achievementi. 5. `src/utils/IntegrationTests.js` (253 lines) 6. `src/systems/SaveManager.js` (274 lines) 7. `src/systems/AchievementTriggers.js` (322 lines) -8. Debug updates in Antigravity & TerrainSystem +8. `src/ui/UITheme.js` (233 lines) +9. `src/ui/UIHelpers.js` (313 lines) +10. Debug updates in Antigravity & TerrainSystem + +**TOTAL NEW CODE:** 2,109 vrstic! ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ + +### **๐ŸŽฎ FEATURES READY TO USE:** +- ๐Ÿ’พ **Save/Load**: `save(1)`, `load(1)` in console +- ๐Ÿงช **Integration Tests**: `runTests()` in console +- ๐Ÿ“Š **FPS Monitor**: Press `F3` to toggle +- โšก **Auto-save**: Every 5 minutes automatically +- ๐Ÿ† **Achievements**: 8 achievements auto-tracking +- ๐Ÿ’Ž **Gems**: 4 gem types with rarity drops +- ๐Ÿ”จ **Bone Tools**: 4 craftable tools +- ๐ŸŽ **Starter Chest**: Random loot on new game +- ๐ŸŽจ **UI Theme**: `UITheme.getColor()`, `UIHelpers.createButton()` + +### **๐Ÿ› KNOWN ISSUES:** +- โš ๏ธ Water animation not playing (update loop issue - debug logs ready) +- โš ๏ธ No visual confirmation of achievement progress in-game UI yet **PREVIOUS SESSION (11.DEC.2025 - MORNING):** - โœ… Fixed FARM_SIZE (8 โ†’ 100) - Large green platform