📖 GAME BIBLE v1.8 - Complete Faza 2 Update!

 UPDATED with TONIGHT'S MASSIVE PROGRESS:
- Version 1.7 → 1.8
- Added all 53 Faza 2 sprites details
- Cemetery + ghost spawn mechanics
- All 8 core buildings documented
- Week 1 + Week 2 complete breakdown

🏘️ FAZA 2 DETAIL:
- Town Hall (clock tower, flags)
- Church (stained glass, golden cross)
- Blacksmith (Gronk visible!)
- Store (display windows)
- Inn (NPCs gathering!)
- School (children's drawings!)
- Guard Post (guards on walls!)
- Apothecary (bubbling cauldron!)

⚰️ CEMETERY ADDED:
- 9th core building
- Ghost spawn point
- Night haunting system
- Father Marko quests

📊 SESSION STATS:
- 126 total sprites tonight
- 6 hour session
- 21 sprites/hour average
- 25 commits

READY FOR GEMINI REVIEW!
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2026-01-09 03:20:15 +01:00
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# 🎮 DOLINASMRTI - COMPLETE GAME BIBLE
**Created:** 30.12.2025 04:07
**Last Updated:** 09.01.2026 01:15 CET 🎉 **FAZA 1 COMPLETE!**
**Version:** Alpha 1.7 (Faza 1 Asset Lock!)
**Status:** 🎯 DEMO 93% + FAZA 1 100% - Only audio remains!
**Last Updated:** 09.01.2026 03:17 CET 🏘️ **FAZA 2 WEEK 2 COMPLETE!**
**Version:** Alpha 1.8 (Faza 2 Buildings + Cemetery!)
**Status:** 🎯 DEMO 93% + FAZA 1 100% + FAZA 2 29% (53/182 sprites)
**⚡ JAN 9 UPDATE:** FAZA 1 LOCKED - All 73 sprites complete! Faza 2 started!
**⚡ JAN 9 MEGA SESSION UPDATE:**
- ✅ FAZA 1: 100% LOCKED (73 sprites)
- ✅ FAZA 2 Week 1: Town Square Complete (13 sprites)
- ✅ FAZA 2 Week 2: ALL 8 Core Buildings (40 sprites)
- ⚰️ Cemetery Added as 9th Building (ghost spawn system!)
- 👻 Ghost haunting mechanics planned
- **TOTAL TONIGHT: 126 sprites generated!**
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@@ -116,29 +122,107 @@
---
### ** FAZA 2: TOWN RESTORATION STARTED (10/159)**
### **🏘️ FAZA 2: TOWN RESTORATION (53/182 sprites - 29%)**
**WEEK 1 PROGRESS (10 sprites):**
**WEEK 1 COMPLETE (13/13 sprites):**
**First Ruined House (5 progression stages):**
1. **Completely Ruined** - Debris, collapsed walls
**First Ruined House (5 stages):**
1. **Completely Ruined** - Debris, collapsed ✅
2. **Foundation Cleared** - Stable base ✅
3. **Walls Rebuilt** - Standing structure, no roof ✅
4. **Roof Completed** - Functional house
5. **Fully Restored** - Beautiful, lived-in ✅
3. **Walls Rebuilt** - Standing, no roof ✅
4. **Roof Completed** - Functional ✅
5. **Fully Restored** - Gothic mansion ✅
**Town Square (5 assets):**
- **Fountain:** 3 stages (broken → working → ornate gargoyle masterpiece) ✅
- **Gothic Bench:** Wrought iron with gothic arches ✅
- **Notice Board:** Quest hub with parchments
**Faza 2 Production Plan:** 5-week schedule, 159 sprites documented
**Town Square Infrastructure (8 sprites):**
- **Fountain:** 3 stages (broken → working → ornate with gargoyles) ✅
- **Gothic Bench:** Wrought iron seats ✅
- **Notice Board:** Quest hub ✅
- **Street Lamp:** With bat gargoyle! ✅
- **Plaza Center:** Circular cobblestone ✅
- **Entrance Archway:** "Town Entrance" gates ✅
---
### **📊 JAN 8-9 SESSION STATISTICS:**
**WEEK 2 COMPLETE (40/40 sprites):**
**SPRITES GENERATED:** 72 new sprites
**ALL 8 CORE BUILDINGS (5 stages each):**
1. **TOWN HALL**
- Clock tower throughout progression
- Town flags flying on stage 5
- Gothic government building
2. **CHURCH**
- Stained glass windows
- Bell tower with golden cross
- Cathedral with lit candles
3. **BLACKSMITH**
- Forge glowing through windows
- "BLACKSMITH" sign
- Gronk visible in final stage!
4. **GENERAL STORE**
- Large display windows
- "GENERAL STORE" hanging sign
- Two-story merchant building
5. **INN/TAVERN**
- "TAVERN" sign with beer mug
- Warm windows glowing
- NPCs gathering outside!
6. **SCHOOL**
- Bell tower with bell
- "SCHOOL" sign
- Children's drawings visible!
7. **GUARD POST**
- Watchtower with guards on walls
- Town crest shield
- Torches lit
8. **APOTHECARY**
- Colorful potion bottles glowing!
- "APOTHECARY" mortar/pestle sign
- Bubbling cauldron outside!
---
**⚰️ 9TH BUILDING ADDED - CEMETERY:** 👻
**Ghost Spawn Mechanics:**
- Spirits emerge from graveyard at night
- Haunt town NPCs (strašenje ljudi!)
- Father Marko blessing quests
- Gothic fog effects
**Cemetery Assets (5 stages + 10 props planned):**
- Graveyard progression (ruined → restored)
- Gravestones (5 variants)
- Gothic crosses (3 variants)
- Angel statues (2 variants)
---
**STYLE ACHIEVEMENTS:**
- Perfect gothic consistency across all 53 sprites
- 5-stage progression tells restoration story
- Unique details per building (signs, NPCs, effects)
- Thick black outlines throughout
- Weathering on early stages, beauty on stage 5
---
### **📊 JAN 8-9 MEGA SESSION STATISTICS:**
**TOTAL SPRITES GENERATED:** 126
- Faza 1: 73 sprites
- Faza 2: 53 sprites
* Week 1: 13 sprites
* Week 2: 40 sprites
**PRODUCTION STATS:**
- Animal animations: 30
- Infrastructure: 13
- Tools (new): 19