diff --git a/docs/game_design/GAME_BIBLE.md b/docs/game_design/GAME_BIBLE.md index 9aebda9fc..9dff4701f 100644 --- a/docs/game_design/GAME_BIBLE.md +++ b/docs/game_design/GAME_BIBLE.md @@ -1,11 +1,17 @@ # ๐ŸŽฎ DOLINASMRTI - COMPLETE GAME BIBLE **Created:** 30.12.2025 04:07 -**Last Updated:** 09.01.2026 01:15 CET ๐ŸŽ‰ **FAZA 1 COMPLETE!** -**Version:** Alpha 1.7 (Faza 1 Asset Lock!) -**Status:** ๐ŸŽฏ DEMO 93% + FAZA 1 100% - Only audio remains! +**Last Updated:** 09.01.2026 03:17 CET ๐Ÿ˜๏ธ **FAZA 2 WEEK 2 COMPLETE!** +**Version:** Alpha 1.8 (Faza 2 Buildings + Cemetery!) +**Status:** ๐ŸŽฏ DEMO 93% + FAZA 1 100% + FAZA 2 29% (53/182 sprites) -**โšก JAN 9 UPDATE:** FAZA 1 LOCKED - All 73 sprites complete! Faza 2 started! +**โšก JAN 9 MEGA SESSION UPDATE:** +- โœ… FAZA 1: 100% LOCKED (73 sprites) +- โœ… FAZA 2 Week 1: Town Square Complete (13 sprites) +- โœ… FAZA 2 Week 2: ALL 8 Core Buildings (40 sprites) +- โšฐ๏ธ Cemetery Added as 9th Building (ghost spawn system!) +- ๐Ÿ‘ป Ghost haunting mechanics planned +- **TOTAL TONIGHT: 126 sprites generated!** --- @@ -116,29 +122,107 @@ --- -### **โœ… FAZA 2: TOWN RESTORATION STARTED (10/159)** +### **๐Ÿ˜๏ธ FAZA 2: TOWN RESTORATION (53/182 sprites - 29%)** -**WEEK 1 PROGRESS (10 sprites):** +**WEEK 1 COMPLETE (13/13 sprites):** -**First Ruined House (5 progression stages):** -1. **Completely Ruined** - Debris, collapsed walls โœ… +**First Ruined House (5 stages):** +1. **Completely Ruined** - Debris, collapsed โœ… 2. **Foundation Cleared** - Stable base โœ… -3. **Walls Rebuilt** - Standing structure, no roof โœ… -4. **Roof Completed** - Functional house โœ… -5. **Fully Restored** - Beautiful, lived-in โœ… +3. **Walls Rebuilt** - Standing, no roof โœ… +4. **Roof Completed** - Functional โœ… +5. **Fully Restored** - Gothic mansion โœ… -**Town Square (5 assets):** -- **Fountain:** 3 stages (broken โ†’ working โ†’ ornate gargoyle masterpiece) โœ… -- **Gothic Bench:** Wrought iron with gothic arches โœ… -- **Notice Board:** Quest hub with parchments โœ… - -**Faza 2 Production Plan:** 5-week schedule, 159 sprites documented +**Town Square Infrastructure (8 sprites):** +- **Fountain:** 3 stages (broken โ†’ working โ†’ ornate with gargoyles) โœ… +- **Gothic Bench:** Wrought iron seats โœ… +- **Notice Board:** Quest hub โœ… +- **Street Lamp:** With bat gargoyle! โœ… +- **Plaza Center:** Circular cobblestone โœ… +- **Entrance Archway:** "Town Entrance" gates โœ… --- -### **๐Ÿ“Š JAN 8-9 SESSION STATISTICS:** +**WEEK 2 COMPLETE (40/40 sprites):** -**SPRITES GENERATED:** 72 new sprites +**ALL 8 CORE BUILDINGS (5 stages each):** + +1. **TOWN HALL** โœ… + - Clock tower throughout progression + - Town flags flying on stage 5 + - Gothic government building + +2. **CHURCH** โœ… + - Stained glass windows + - Bell tower with golden cross + - Cathedral with lit candles + +3. **BLACKSMITH** โœ… + - Forge glowing through windows + - "BLACKSMITH" sign + - Gronk visible in final stage! + +4. **GENERAL STORE** โœ… + - Large display windows + - "GENERAL STORE" hanging sign + - Two-story merchant building + +5. **INN/TAVERN** โœ… + - "TAVERN" sign with beer mug + - Warm windows glowing + - NPCs gathering outside! + +6. **SCHOOL** โœ… + - Bell tower with bell + - "SCHOOL" sign + - Children's drawings visible! + +7. **GUARD POST** โœ… + - Watchtower with guards on walls + - Town crest shield + - Torches lit + +8. **APOTHECARY** โœ… + - Colorful potion bottles glowing! + - "APOTHECARY" mortar/pestle sign + - Bubbling cauldron outside! + +--- + +**โšฐ๏ธ 9TH BUILDING ADDED - CEMETERY:** ๐Ÿ‘ป + +**Ghost Spawn Mechanics:** +- Spirits emerge from graveyard at night +- Haunt town NPCs (straลกenje ljudi!) +- Father Marko blessing quests +- Gothic fog effects + +**Cemetery Assets (5 stages + 10 props planned):** +- Graveyard progression (ruined โ†’ restored) +- Gravestones (5 variants) +- Gothic crosses (3 variants) +- Angel statues (2 variants) + +--- + +**STYLE ACHIEVEMENTS:** +- Perfect gothic consistency across all 53 sprites +- 5-stage progression tells restoration story +- Unique details per building (signs, NPCs, effects) +- Thick black outlines throughout +- Weathering on early stages, beauty on stage 5 + +--- + +### **๐Ÿ“Š JAN 8-9 MEGA SESSION STATISTICS:** + +**TOTAL SPRITES GENERATED:** 126 +- Faza 1: 73 sprites +- Faza 2: 53 sprites + * Week 1: 13 sprites + * Week 2: 40 sprites + +**PRODUCTION STATS:** - Animal animations: 30 - Infrastructure: 13 - Tools (new): 19