Critical Missing Systems Documentation - Zombie Leasing and 11 More Systems
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MANJKAJOČI_SISTEMI_DODATEK.md
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MANJKAJOČI_SISTEMI_DODATEK.md
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# 📦 MASTER ASSET RAZPREDELNICA - DODATKI
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**Verzija:** 1.1 (Updated)
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**Datum:** 31.12.2025, 02:50
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**POMEMBNO:** Dodatne stvari ki smo našli v GDD!
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---
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## 🚨 MANJKAJOČI SISTEMI (Critical!)
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### **1. ZOMBIE LEASE SYSTEM** (Posoja Zombijev NPCjem)
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**Game Bible Line 410:** *"Can lease to NPCs for passive income"*
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**KAKO DELA:**
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- Kai lahko posoja zombie workerje NPCjem
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- NPCji uporabljajo zombije za svoje delo
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- Kai dobiva **passive income** (50 Zlatniki/day per zombie)
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- Zombies se **učijo skills** od NPCjev!
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- High-level NPCs ustavijo boljše zombije (-Lv8-10)
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**ASSET REQUIREMENT:**
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- **UI Element:** "Lease Zombie" menu (izbereš zombie + NPC)
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- **Icons:** Zombie rental icons (per NPC type)
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- **Animation:** Zombie working for NPC (blacksmith, farmer, etc.)
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**TOTAL:** ~10 UI elements + 6 zombie-NPC work animations = **~25 slik**
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---
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### **2. DELIVERY NPCs - SOVA & NETOPIR!**
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**GDD Lines 851-853:** Delivery system!
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#### **🦉 SOVA (OWL) - Quest Reward Delivery:**
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- **Role:** Delivers quest rewards to player
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- **Animation:** Flies to player, drops package, flies away
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- **Sound:** "hoot hoot!"
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- **Frames:** Fly in (3), deliver (2), fly out (3) = **8 frames**
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#### **🦇 NETOPIR (BAT) - Mail Delivery:**
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- **Role:** Daily mail delivery (letters from NPCs)
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- **Animation:** Erratic flight, drops mail, squeaks
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- **Sound:** High-pitched screech
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- **Frames:** Fly in (3), deliver (2), fly out (3) = **8 frames**
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**DELIVERY SYSTEM ASSETS:**
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- Package/parcel sprite (1)
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- Mail envelope sprite (1)
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- Delivery notification UI (1)
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**TOTAL:** 8 (owl) + 8 (bat) + 3 (items/UI) × 2 styles = **38 slik**
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---
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### **3. SLIME SYSTEM (8 Types!)**
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**GDD Lines 798-813:** Complete slime ecosystem!
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| # | SLIME TYPE | COLOR | BIOME | GEL USE |
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|---|------------|-------|-------|---------|
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| 1 | **Green Slime** | Green | Swamp | Basic potions |
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| 2 | **Blue Slime** | Blue | Water | Water breathing |
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| 3 | **Red Slime** | Red | V
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olcanic | Fire resist |
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| 4 | **Yellow Slime** | Yellow | Desert | Speed potion |
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| 5 | **Purple Slime** | Purple | Radioactive | Toxic immunity |
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| 6 | **Black Slime** | Black | Catacombs | Shadow stealth |
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| 7 | **Rainbow Slime** | Rainbow! | Legendary (1%) | Ultimate potion (all buffs!) |
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| 8 | **King Slime** | Giant boss | Random | Boss drops |
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**ANIMATIONS:**
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- Idle: 2 frames (jiggle)
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- Move: 4 frames (bounce)
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- Attack: 3 frames (slam)
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- Death: 2 frames (splat)
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**TOTAL PER SLIME:** 11 frames
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**TOTAL FOR 8 SLIMES:** 11 × 8 × 2 styles = **176 slik**
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**+ GEL ITEMS:** 8 gel types × 2 styles = **16 slik**
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**SLIME TOTAL:** 192 slik
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---
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### **4. BLUEPRINT SYSTEM (Discovery Methods)**
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**GDD Lines 555-576:** 9 způsobov!
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**POTREBNI ASSETS:**
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- Blueprint scroll icon (1)
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- Blueprint "found!" animation (3 frames)
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- Museum blueprint shop UI (1)
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- Digging "found blueprint" effect (2 frames)
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- Beach bottle sprite (1)
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- Ruin chest sprite (1)
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**TOTAL:** ~10 slik × 2 styles = **20 slik**
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---
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### **5. PORTAL NETWORK (19 Portals!)**
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**GDD Lines 578-602:** Complete portal system!
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**PORTAL STATES:**
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- Broken (ruined) - 1 frame
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- Repairing (3 stages) - 3 frames
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- Active (glowing, animated) - 4 frames loop
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**TOTAL PER PORTAL:** 8 frames × 2 styles = **16 slik**
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**FOR 19 PORTALS:** Wait, portals are all same design!
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**ACTUALLY:** 8 frames × 2 styles = **16 slik** (reusable!)
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**+ Portal UI:** Portal map/menu (1), teleport effect (4 frames) = **5 slik**
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**PORTAL TOTAL:** 16 + 5 × 2 = **26 slik**
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---
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### **6. DOG COMPANION EQUIPMENT**
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**GDD Lines 682-688:** Dog gear!
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**ITEMS:**
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- Collar (5 colors) - 5 sprites
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- Armor - 1 sprite
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- Backpack - 1 sprite
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- Boots (4 types for terrain) - 4 sprites
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**TOTAL:** (5 + 1 + 1 + 4) × 2 styles = **22 slik**
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**+ Dog Animations:**
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- Wearing armor animation
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- Backpack equipped animation
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- Running with gear
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**TOTAL:** 3 animations × 4 frames × 2 styles = **24 slik**
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**DOG EQUIPMENT TOTAL:** 22 + 24 = **46 slik**
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---
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### **7. SPRINKLER TIERS (4 Types)**
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**GDD Lines 691-713:** Complete irrigation!
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| TIER | NAME | COVERAGE | SPRITE |
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|------|------|----------|--------|
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| 1 | Basic | 4 tiles (+ shape) | Small sprinkler |
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| 2 | Quality | 8 tiles (square) | Medium sprinkler |
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| 3 | Iridium | 24 tiles! | Large sprinkler |
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| 4 | Auto System | ENTIRE FARM | Water tower + pipes |
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**ANIMATIONS:**
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- Idle: 1 frame
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- Spraying: 4 frames (water animation)
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**TOTAL PER SPRINKLER:** 5 frames × 2 styles = **10 slik**
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**FOR 3 SPRINKLERS:** 10 × 3 = **30 slik**
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**+ Water Tower:** Building sprite × 2 styles = **2 slik**
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**+ Pipe System:** Pipe tiles (straight, corner, T-junction) × 2 styles = **6 slik**
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**SPRINKLER TOTAL:** 30 + 2 + 6 = **38 slik**
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---
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### **8. MINT BUILDING (Currency Factory)**
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**GDD Lines 728-733:** Gold → Currency conversion!
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**BUILDING:**
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- Exterior (2 styles) - 2 slik
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- Interior (2 styles) - 2 slik
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**MACHINERY:**
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- Coin press machine - 1 sprite × 2 = 2
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- Pressing animation - 4 frames × 2 = 8
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- Gold bar stack - 1 × 2 = 2
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- Zlatnik coin stack - 1 × 2 = 2
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**UI:**
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- Conversion menu - 1
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- Auto-minting toggle - 1
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**MINT TOTAL:** 2 + 2 + 2 + 8 + 2 + 2 + 2 = **20 slik**
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---
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### **9. BANK SYSTEM**
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**GDD Lines 735-738:** Banking features!
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**BUILDING:**
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- Bank exterior × 2 styles = 2
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- Bank interior × 2 styles = 2
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**NPCBANK TELLER:**
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- NPC sprite + animations × 2 = 8
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**UI ELEMENTS:**
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- Savings account screen - 1
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- Loan screen - 1
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- Safe deposit box (200 slots!) - 1
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**BANK TOTAL:** 2 + 2 + 8 + 3 = **15 slik**
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---
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### **10. DAILY REWARD CHEST**
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**GDD Lines 739-746:** Daily rewards!
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**CHEST:**
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- Closed - 1 frame
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- Opening - 3 frames
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- Open - 1 frame
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- Legendary glow (Day 30/100) - 2 frames
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**TOTAL:** 7 frames × 2 styles = **14 slik**
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**+ ULTIMATE CHEST** (Day 100):
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- Special design - 7 frames × 2 styles = **14 slik**
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**CHEST TOTAL:** 14 + 14 = **28 slik**
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---
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### **11. PYRAMIDS (Egyptian Desert)**
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**GDD Lines 777-793:** Player-buildable pyramids!
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**PYRAMID SIZES:**
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- Small (20×20) - 1 sprite × 2 styles = 2
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- Medium (30×30) - 1 × 2 = 2
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- Great (50×50) - 1 × 2 = 2
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**PYRAMID INTERIORS:**
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- Chamber room - 1 × 2 = 2
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- Treasure room - 1 × 2 = 2
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- Trap corridor - 1 × 2 = 2
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**SPHINX:**
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- Sphinx statue - 1 × 2 = 2
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- Sphinx NPC - animations (6 frames) × 2 = 12
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**PYRAMID TOTAL:** 2 + 2 + 2 + 2 + 2 + 2 + 2 + 12 = **26 slik**
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---
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### **12. BACKPACK TIERS (6 Tiers)**
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**GDD Lines 752-759:** Inventory expansion!
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**BACKPACK SPRITES:**
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- Tier 1 (small) - 1
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- Tier 2 - 1
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- Tier 3 - 1
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- Tier 4 - 1
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- Tier 5 - 1
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- Tier 6 (ultimate) - 1
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**WORN ON CHARACTER:**
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- Kai wearing backpack (6 variants) - 6
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**TOTAL:** (6 + 6) × 2 styles = **24 slik**
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---
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## 📊 UPDATED ASSET COUNT
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| NOVI SISTEM | SLIKE |
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|-------------|-------|
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| **1. Zombie Lease UI & Animations** | 25 |
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| **2. Delivery NPCs (Sova + Netopir)** | 38 |
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| **3. Slime System (8 types + gels)** | 192 |
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| **4. Blueprint System** | 20 |
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| **5. Portal Network** | 26 |
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| **6. Dog Equipment** | 46 |
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| **7. Sprinkler System** | 38 |
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| **8. Mint Building** | 20 |
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| **9. Bank System** | 15 |
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| **10. Daily Reward Chests** | 28 |
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| **11. Pyramids (buildable)** | 26 |
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| **12. Backpack Tiers** | 24 |
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| **DODATNO SKUPAJ** | **498 slik** |
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---
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## 🎯 NOVI TOTAL
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```
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PREVIOUS TOTAL: 3,303 slik
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+ NEW SYSTEMS: 498 slik
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= UPDATED TOTAL: 3,801 slik
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REALISTIC TARGET: 3,500-4,000 slik
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```
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---
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## 💡 POMEMBNO!
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**LEASING ZOMBIJEV** je KEY sistem - omogoča:
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- Passive income
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- Zombie skill learning
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- NPC relationships
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- Late-game automation
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**DELIVERY SYSTEM** (Sova + Netopir):
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- Quest rewards delivered
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- Daily mail from NPCs
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- ADHD-friendly (ne rabiš bežat nazaj v mesto!)
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**250+ UR GAMEPLAY** pomeni:
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- Globok content
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- Veliko sistemov
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- Dolgoročna progresija
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---
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**ZAPISAL:** Antigravity AI
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**STATUS:** ✅ Updated z manjkajočimi sistemi!
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