🎮 WEEK 1 DEBUG COMMANDS COMPLETE!

 11 KEYBOARD SHORTCUTS ADDED:

🔧 SPAWN NPCS:
- F10: Spawn Electrician (near player)
- F11: Spawn Zombie Statistician (near player)

🏗️ BUILD STRUCTURES:
- F12: Build ALL Week 1 buildings (Generator, City Hall, Board, Depot)

📦 RESOURCE TESTING:
- Numpad 1: Add resources (100 wood, 50 food, 75 stone)
- Numpad 2: Drop resources around player (for auto-pickup test)

💼 EMPLOYMENT:
- Numpad 3: Hire Electrician (auto-hire)
- Numpad 4: Hire Zombie Statistician (auto-hire)

🎬 TRIGGER ACTIONS:
- Numpad 5: Electrician inspection (walk to generator, inspect)
- Numpad 6: Electrician repair (walk, repair with VFX!)
- Numpad 7: Zombie Statistician update board (walk, update stats)

📊 DEBUG INFO:
- Numpad 8: Show all Week 1 stats (resources, population, generator)

🎯 TESTING WORKFLOW:
1. Press F12 (build all structures)
2. Press F10 + F11 (spawn both NPCs)
3. Press Numpad 3 + 4 (hire both)
4. Press Numpad 2 (drop test resources)
5. Press Numpad 6 (watch Electrician repair with sparks!)
6. Press Numpad 7 (watch Statistician update board!)
7. Press Numpad 8 (check all stats)

📝 CONSOLE LOGGING:
- All commands log to console
- Success/warning messages
- Full command list on init
- Easy debugging

🚀 READY FOR FULL TESTING:
- npm start
- Open console (F12)
- See Week 1 debug commands list
- Test all 11 shortcuts!

Next: Final session summary! 📚
This commit is contained in:
2026-01-10 01:19:25 +01:00
parent 23b2958c2e
commit ad68b95519

View File

@@ -1249,6 +1249,172 @@ class GameScene extends Phaser.Scene {
this.input.keyboard.on('keydown-F8', () => this.saveGame());
this.input.keyboard.on('keydown-F9', () => this.loadGame());
// ========================================================
// 🎆 WEEK 1 DEBUG COMMANDS - Test Keyboard Shortcuts
// ========================================================
// F10 - Spawn Electrician NPC near player
this.input.keyboard.on('keydown-F10', () => {
if (this.buildingUpgradeSystem && this.player) {
const x = this.player.gridX + 3;
const y = this.player.gridY;
this.buildingUpgradeSystem.spawnElectrician(x * 48, y * 48);
console.log('⚡ Electrician spawned at player location!');
}
});
// F11 - Spawn Zombie Statistician NPC near player
this.input.keyboard.on('keydown-F11', () => {
if (this.cityManagementSystem && this.player) {
const x = this.player.gridX - 3;
const y = this.player.gridY;
this.cityManagementSystem.spawnStatistician(x * 48, y * 48);
console.log('👔 Zombie Statistician spawned at player location!');
}
});
// F12 - Build ALL Week 1 buildings near player
this.input.keyboard.on('keydown-F12', () => {
if (this.player) {
const baseX = this.player.gridX;
const baseY = this.player.gridY;
// Generator
if (this.buildingUpgradeSystem) {
this.buildingUpgradeSystem.buildGenerator((baseX + 5) * 48, baseY * 48);
console.log('🏭 Generator built!');
}
// City Hall
if (this.cityManagementSystem) {
this.cityManagementSystem.placeCityHall((baseX - 5) * 48, baseY * 48);
console.log('🏛️ City Hall built!');
}
// Population Board
if (this.cityManagementSystem) {
this.cityManagementSystem.placePopulationBoard((baseX - 5) * 48, (baseY + 3) * 48);
console.log('📊 Population Board built!');
}
// Resource Depot
if (this.resourceLogisticsSystem) {
this.resourceLogisticsSystem.addDepot((baseX) * 48, (baseY - 5) * 48);
console.log('📦 Resource Depot built!');
}
console.log('✅ All Week 1 buildings constructed!');
}
});
// NUMPAD 1 - Add test resources
this.input.keyboard.on('keydown-NUMPAD_ONE', () => {
if (this.resourceLogisticsSystem) {
this.resourceLogisticsSystem.addResource('wood', 100);
this.resourceLogisticsSystem.addResource('food', 50);
this.resourceLogisticsSystem.addResource('stone', 75);
console.log('💎 Added test resources: 100 wood, 50 food, 75 stone!');
}
});
// NUMPAD 2 - Drop test resources near player
this.input.keyboard.on('keydown-NUMPAD_TWO', () => {
if (this.resourceLogisticsSystem && this.player) {
const x = this.player.x;
const y = this.player.y;
this.resourceLogisticsSystem.dropResource(x + 50, y, 'wood', 10);
this.resourceLogisticsSystem.dropResource(x - 50, y, 'food', 5);
this.resourceLogisticsSystem.dropResource(x, y + 50, 'stone', 8);
console.log('📦 Dropped test resources around player!');
}
});
// NUMPAD 3 - Hire Electrician (auto)
this.input.keyboard.on('keydown-NUMPAD_THREE', () => {
if (this.buildingUpgradeSystem && this.buildingUpgradeSystem.electrician) {
this.buildingUpgradeSystem.hireElectrician();
console.log('⚡ Electrician hired!');
} else {
console.warn('⚠️ Spawn Electrician first (F10)!');
}
});
// NUMPAD 4 - Hire Zombie Statistician (auto)
this.input.keyboard.on('keydown-NUMPAD_FOUR', () => {
if (this.cityManagementSystem && this.cityManagementSystem.statistician) {
this.cityManagementSystem.hireStatistician();
console.log('👔 Zombie Statistician hired!');
} else {
console.warn('⚠️ Spawn Zombie Statistician first (F11)!');
}
});
// NUMPAD 5 - Trigger Electrician inspection
this.input.keyboard.on('keydown-NUMPAD_FIVE', () => {
if (this.buildingUpgradeSystem && this.buildingUpgradeSystem.electrician) {
this.buildingUpgradeSystem.electricianInspectGenerator();
console.log('⚡ Electrician inspecting generator!');
} else {
console.warn('⚠️ Electrician not spawned or not hired!');
}
});
// NUMPAD 6 - Trigger Electrician repair
this.input.keyboard.on('keydown-NUMPAD_SIX', () => {
if (this.buildingUpgradeSystem && this.buildingUpgradeSystem.electrician) {
this.buildingUpgradeSystem.electricianRepairGenerator();
console.log('⚡ Electrician repairing generator!');
} else {
console.warn('⚠️ Electrician not spawned or not hired!');
}
});
// NUMPAD 7 - Trigger Statistician board update
this.input.keyboard.on('keydown-NUMPAD_SEVEN', () => {
if (this.cityManagementSystem && this.cityManagementSystem.statistician) {
this.cityManagementSystem.statisticianUpdateBoard();
console.log('👔 Zombie Statistician updating board!');
} else {
console.warn('⚠️ Zombie Statistician not spawned or not hired!');
}
});
// NUMPAD 8 - Show all Week 1 stats
this.input.keyboard.on('keydown-NUMPAD_EIGHT', () => {
console.log('📊 WEEK 1 SYSTEMS STATUS:');
if (this.resourceLogisticsSystem) {
const resources = this.resourceLogisticsSystem.getResources();
console.log('📦 Resources:', resources);
}
if (this.cityManagementSystem) {
const population = this.cityManagementSystem.getPopulation();
console.log('👥 Population:', population);
console.log('👔 Statistician employed:', this.cityManagementSystem.statisticianEmployed);
}
if (this.buildingUpgradeSystem) {
console.log('⚡ Generator health:', this.buildingUpgradeSystem.generatorHealth + '%');
console.log('⚡ Power status:', this.buildingUpgradeSystem.isPowered ? 'ONLINE' : 'OFFLINE');
console.log('⚡ Electrician employed:', this.buildingUpgradeSystem.electricianEmployed);
}
});
console.log('🎮 Week 1 Debug Commands enabled!');
console.log(' F10 = Spawn Electrician');
console.log(' F11 = Spawn Zombie Statistician');
console.log(' F12 = Build all Week 1 buildings');
console.log(' Numpad 1 = Add resources');
console.log(' Numpad 2 = Drop resources');
console.log(' Numpad 3 = Hire Electrician');
console.log(' Numpad 4 = Hire Statistician');
console.log(' Numpad 5 = Electrician inspect');
console.log(' Numpad 6 = Electrician repair');
console.log(' Numpad 7 = Statistician update board');
console.log(' Numpad 8 = Show all stats');
// ========================================================
// Spawn Boss (Debug)
this.input.keyboard.on('keydown-K', () => this.spawnBoss());