FAZA 17: 2.5D Minecraft-Style Terrain + Y-Layer Stacking + Custom Sprites

COMPLETED FEATURES:

 Custom Sprite Integration:
- Player, Zombie, Merchant sprites (0.2 scale)
- 11 custom sprites + 5 asset packs loaded
- Auto-transparency processing (white/brown removal)
- Gravestone system with atlas extraction

 2.5D Minecraft-Style Terrain:
- Volumetric blocks with 25px thickness
- Strong left/right side shading (30%/50% darker)
- Minecraft-style texture patterns (grass, dirt, stone)
- Crisp black outlines for definition

 Y-Layer Stacking System:
- GRASS_FULL: All green (elevation > 0.7)
- GRASS_TOP: Green top + brown sides (elevation 0.4-0.7)
- DIRT: All brown (elevation < 0.4)
- Dynamic terrain depth based on height

 Floating Island World Edge:
- Stone cliff walls at map borders
- 2-tile transition zone
- Elevation flattening for cliff drop-off effect
- 100x100 world with defined boundaries

 Performance & Polish:
- Canvas renderer for pixel-perfect sharpness
- CSS image-rendering: crisp-edges
- willReadFrequently optimization
- No Canvas2D warnings

 Technical:
- 3D volumetric trees and rocks
- Hybrid rendering (2.5D terrain + 2D characters)
- Procedural texture generation
- Y-layer aware terrain type selection
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# FAZA 5: UI Elementi (HUD) - Checklist
**Status:** ✅ ZAKLJUČENO
**Datum:** 2025-12-06
---
## ✅ Opravila (Developer)
- [x] Kreacija `UIScene.js` za ločen UI layer
- [x] Integracija UIScene v `game.js` in zagon iz `GameScene`
- [x] Implementacija Status Barov (levo zgoraj):
- [x] Health Bar (Rdeč)
- [x] Hunger Bar (Oranžen/Rjav)
- [x] Thirst Bar (Moder)
- [x] Implementacija Inventory Toolbar-a (spodaj na sredini):
- [x] 10 slotov za predmete
- [x] Selekcija slota (številke 1-9 ali klik)
- [x] Povezava debug podatkov iz GameScene v UIScene
**VSE OPRAVILA ZAKLJUČENA**
---
## 🧪 Ročno testiranje (Naročnik)
### Test 1: Prikaz UI
**Ukaz:** Zaženi igro
**Pričakovani rezultat:**
- [x] UI elementi so fiksni na ekranu (se ne premikajo s kamero)
- [x] V levem zgornjem kotu so 3 vrstice (HP, Hrana, Voda)
- [x] Spodaj je vrstica s kvadratki (inventar)
### Test 2: Inventory Selection
**Ukaz:** Pritisni številke 1-9 na tipkovnici ali uporabi scroll wheel
**Pričakovani rezultat:**
- [x] Označen (rumen) kvadratek se premika
- [x] Izbira je logična in odzivna
### Test 3: Responzivnost
**Ukaz:** Zoomaj in premikaj kamero
**Pričakovani rezultat:**
- [x] UI ostane fixiran na zaslonu
- [x] Grafika igre se premika *pod* UI-jem
---
## 📋 Potrditev Naročnika
```
FAZA 5: [STATUS]
- Testirano: [DA]
- Datum testiranja: 2025-12-06
- Opombe: Uporabnik potrdil, da deluje super.
ODOBRENO ZA FAZO 6: [DA]
Podpis naročnika: User
```
---
## ➡️ Naslednji koraki (po odobritvi)
Ko naročnik potrdi FAZO 5, se začne:
**FAZA 6: Save/Load Sistem**
- Serializacija podatkov o terenu (vključno z dekoracijami)
- Igralčeva pozicija in inventar
- LocalStorage implementacija